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  #1  
Old August 27th, 2008, 05:24 PM
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Default Re: Dominions 3000 (tentative name)

Yes, 'Planet Prince'. That's the one. Not really meant to be inspirational, but something campy and fun to put into a mod as an Easter Egg hero.

Prince of Space/Planet Prince is one of the movies dubbed by the fine folks at Mystery Science Theater 3000, and inspired by 'Super Giant', Japan's first modern superhero (so Wiki tells me). So, if we're talking about modern mythology and Japan, then I think he deserves a place in
Dom3K.

I'd suggest giving him the ability to fly, darkvision, and maybe some 2 astral and 2 fire (enough to cast 'Star Fires'? I think?), with a 'Super Giant' size 6 giant (non-flying, non-magical) melee secondform with good natural Prot.

Not my mod, ofcourse, so it's entirely up to you.
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Old August 27th, 2008, 05:43 PM

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Default Re: Dominions 3000 (tentative name)

As mentioned before, the TV version looks very similar to Super Giant, in that both wear cowled costumes and capes. Each character also has super powers and flies. The movie version (produced by Toei) is different, as Prince of Space wears a streamlined costume, cape and helmet. He has no superpowers other than the invulnerability of his costume. He uses weapons (a wand-like laser gun) and flies a small spaceship.

Why should he have darkvision and be able to cast starfires.. this seems to say he just needs high protection (I've got a bit of a problem with giving Jomon astral to be honest, but with a good reason a hero could get it if needed)
Why a second form?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #3  
Old August 27th, 2008, 06:46 PM
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Default Re: Dominions 3000 (tentative name)

Well, last thing first-the secondform would be the 'Super Giant'

'Darkvision' because he can detect radiation, 'Starfires', because he's the Prince of Space (I was thinking he'd get the power from his spaceship, but a wand weapon works, if you'd rather not give him magic)

And I suggested giving the human-sized "Prince" version magic and flying, and not giving the 'Super Giant' version flying, because it would differentiate the two forms from each other, making each viable in different circumstances.
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Old August 27th, 2008, 08:57 PM
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Default Re: Dominions 3000 (tentative name)

This brings up a question: Are we going a wholly technological route, or is magic going to be brought into the mix as well? Will we be keeping some of the current spells? How will we fit reanimation in (and preaching, too, although we could just ignore priests for the most part)? Will magic be a usually good, maleable, or evil force (ie, will magic generally do more good for people, more bad for people, or simply depend on the user)? How, exactly, will magic and technology interact? How long is it until my legion of questions gains sentience and takes over the world? How useful are they?!

I was almost going to suggest a nation with steampunkesque technology fueled by magical means, but I'm fairly sure it's been done before and sounds rather cliche.
  #5  
Old August 27th, 2008, 11:47 PM
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Default Re: Dominions 3000 (tentative name)

I think-atleast for our purposes, and for the sake of philosophical efficiency-it's best to decide that "magic" and "technology" function as the same thing. Anything we can't easily explain away can be assumed to be produced by some sort of future Deus Ex Machina. Trust me that it saves unnecessary headaches.

and Steampunk would be fine! One of the nicest things about Steampunk is that it can fit in pretty much any era. I've seen examples from the era of Sun Tzu to the timeline of Dune, and it always works.
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Last edited by HoneyBadger; August 27th, 2008 at 11:53 PM..
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Old August 28th, 2008, 01:59 PM

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Default Re: Dominions 3000 (tentative name)

I think they should both be in and earth magic just is both. To leave magic out while that is such a huge thing in dominions would basicly mean we make a different dominions with less options. I think magic should not be evil or good, but just as in dominions a tool.

I don't know if your (DW) question was also a reply on my explanation about the nations but I'll explain how I thought of magic when creating them at least.

Since Ulm always was more Iron and stuff and less resources I just try to make them look like they invented spaceflight and weapon like "we" on this earth have and they just use magic beside it and to create the same things we do now.

I figured Jomon can't do that yet but that they enhance simpler machines with magic etc so they can fly too and have simpler weapons but enchanted n stuff so they can have powerfull elemental weapons.

What the aliens and R'lyeh exactly use I don't really care.. probably something in between

I think that most nations could have earth or something/earth spells to create spacecraft that aren't recruitable if the nation should have them (like Ulm)

I personally think earth magic should be very prominent in the game since it really reflects building spaceship best.. I think most races should have access to earth magic so that race can have a summoning spell for spaceship/or other things like tanks and whatnot if we want them to have one. I also think this should need to be very powerfull earth magic (most case earth 1 would be enough and then the spell could have other paths) else everyone will be throwing bladewinds etc
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; August 28th, 2008 at 02:07 PM..
  #7  
Old August 28th, 2008, 02:14 PM

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Default Re: Dominions 3000 (tentative name)

There is another thing I'd like to discuss though.
The dom 3.20 has water, forest and plain shape.

shape changing could be nice for getting pplz into space.. but IMHO water still presents with too much problems (no flying in water, no shooting in water, no more than 1 map move in water) so I think it's still not a good idea to use water as space..

on the otherhand IF we want other forms for space (which might be a nice idea and could give us further options to make spaceships different from ground troops (useable in both space and ground while troops would generally be less effective in space) then we could use plain or forest shape. make all space either plain or forest and we have a lot of options with this.

Sure you can't make troops amphibious or aquatic.. but you could certainly make the forest shape weaker if the troops needed to be ineffective in space OR the regular form weaker if a space ship shoulnd't be as effective on land.


I want to know you guys think since it'll be quite some work if I need to adept the current mod to this. So I'd like all those working on this or interested in it to share their opinion.

Personally the mod as it is now works for me too. Space combat is the same as planet combat (but the background can't be changed anyway) but I just made all space province have less troops and have spacy recruitables.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #8  
Old August 30th, 2008, 07:41 AM

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Default Re: Dominions 3000 (tentative name)

I would really really like to know what pplz think about this problem (last post) (Darkwind? Honeybadger? Nick? Jim --> where has he been he's named in the first post)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #9  
Old August 30th, 2008, 03:54 PM
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Default Re: Dominions 3000 (tentative name)

i think the idea of changing space into forest or plain is a good idea, with zero gravity no flying at all is unreasonable so space shouldn't be treated as sea for this reason, to give more realism we could make all units have say a forest form with flying (due to zero gravity in space) and then have some with a normal form without flying for battling on planets surface.
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  #10  
Old August 30th, 2008, 04:31 PM

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Default Re: Dominions 3000 (tentative name)

that was the idea, thx for the reaction and the support. I'd still like the opinions of the others too
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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