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  #1  
Old September 19th, 2008, 01:50 PM
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Ferrosol Ferrosol is offline
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Default Re: City of Wonders 0.91

I will be playing this nation in the forthcoming mod nations game so if you want I will report anything I find that is completely off balance.
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Old September 19th, 2008, 03:35 PM
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Burnsaber Burnsaber is offline
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Default Re: City of Wonders 0.91

Quote:
Originally Posted by Ferrosol View Post
I will be playing this nation in the forthcoming mod nations game so if you want I will report anything I find that is completely off balance.
Yeah, that would be awesome. What name is the game? I'd like to keep an eye on the thread.

I've compared the gifted units to troops of other EA nations and they were comparable, so I think they're balanced. Especially with their inherit weaknesess that human player will likely abuse (Watchmen hate poison, Smiths Lighting, Villains combat magic and magic weapons..). They might take an unprepared opponent by suprise, thought.

I have tons of suggestion and hints going on my mind, but I think I'll stand back and watch. It will be really intresting to see what stragedy yuo'll choose (and how it fares out).
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Old September 29th, 2008, 10:43 AM
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Unhappy Re: City of Wonders 0.91

Spell "Experiment" does not work. It is not represented in the list of spells when I try to cast it.
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Old September 29th, 2008, 12:52 PM
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Default Re: City of Wonders 0.91

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Originally Posted by Natpy View Post
Spell "Experiment" does not work. It is not represented in the list of spells when I try to cast it.
That's odd.. I'll try to take a look on the issue. I never got around to test the "experiment" & "improved experiment" spells. Thought that they would work since they show up on the list. You sure that your mage had sufficient blood magic?

I've tested all other spells, so they should work, if that's any help.

Thanks for reporting the issue
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