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  #1  
Old September 25th, 2008, 06:07 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Turan - Children of the She-Wolf(Status: Nothing right now)

Pretty much any mod's going to be played worldwide, once it's finished. We're a very international crowd. And we already have mod nations of amazing quality, and they work just like the vanilla ones do (although the vanilla ones occasionally have traits and abilities that modders don't have access to, yet) and they're free to download. So no reason to include them in the vanilla version.

And while I myself made AP bite animals, I'd like to point out that I did so for hyenas and their relatives-which have jaws which are famous for being able to bite through steel. I didn't give the same ability to lions, or even huge dragons (although I might for one, in the future), because it wasn't specific to the theme. So do what you like, but I'd advise caution about giving a unit too many special powers, without good reason.

Balance is the *****-queen that all us modders must ultimately bow to, if our mods are to be taken seriously.
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Old September 26th, 2008, 12:51 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Turan - Children of the She-Wolf(Status: Nothing right now)

I am writing basic descriptions, and starting to flesh out the stats. IF anyone has the time, add me on MSN (theblasphemy[yaddayadda]hotmai) and help me out in balancing. If it is balanced, this may go even into vanilla mod!

Wish me luck. This looks it is going to take huge time.
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Old September 26th, 2008, 03:45 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Turan - Children of the She-Wolf(Status: Nothing right now)

A fresh start for a description. I am borrowing the sprites of the Hellfire Mod for now.
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