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September 26th, 2008, 06:05 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Turmoil 3 / Luck 3?
[quote=Adept;640836]
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by Jazzepi
Just as an example also - the 3000g event is only possible through O3/L3
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If this is a recent change, then maybe. AFAIK the only requirement is Luck +3, and order has nothing to do with it. I've had this several times, and I never go with maxed out order and luck.
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Odd, it was stated as such in another thread. After I learned of the scale restrictions on events, I started paying much closer attention. I can't say about previously, but since I learned that, I've only seen that event in a massive scales build, and otherwise the largest I ever seem to get is the 1500g event.
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September 27th, 2008, 06:30 AM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Turmoil 3 / Luck 3?
[quote=JimMorrison;640847]
Quote:
Originally Posted by Adept
Quote:
Originally Posted by JimMorrison
If this is a recent change, then maybe. AFAIK the only requirement is Luck +3, and order has nothing to do with it. I've had this several times, and I never go with maxed out order and luck.
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Odd, it was stated as such in another thread. After I learned of the scale restrictions on events, I started paying much closer attention. I can't say about previously, but since I learned that, I've only seen that event in a massive scales build, and otherwise the largest I ever seem to get is the 1500g event.
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3000g, "huge amount" of fire gems and a magic item.
You get this event with T3/L3. (if you're lucky  )
I've got it many times playing Pangaea with these scales.
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September 27th, 2008, 11:47 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Turmoil 3 / Luck 3?
[quote=Falkor;640965][quote=JimMorrison;640847]
Quote:
Originally Posted by Adept
3000g, "huge amount" of fire gems and a magic item.
You get this event with T3/L3. (if you're lucky  )
I've got it many times playing Pangaea with these scales.
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Yes, I've gotten this one more than once. It only happens when playing with luck +3, but order has nothing to do with it. I've never had Luck +3 without having disorder as well (not always -3).
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September 28th, 2008, 11:52 AM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: Turmoil 3 / Luck 3?
Taking Luck/Turmoil for money is silly.
Luck/Turmoil is great if you have a big need for gems and gem diversity (aka, Tien Chi). All the free gem events give you a head start into remote site searching, and later on, a ton of extra gems for alchemy/summons. I was receiving i suspect close to 10-15 gems a turn in mp near the end of the game taking Luck/Turmoil.
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September 28th, 2008, 04:38 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Turmoil 3 / Luck 3?
Quote:
Originally Posted by SelfishGene
Taking Luck/Turmoil for money is silly.
Luck/Turmoil is great if you have a big need for gems and gem diversity (aka, Tien Chi). All the free gem events give you a head start into remote site searching, and later on, a ton of extra gems for alchemy/summons. I was receiving i suspect close to 10-15 gems a turn in mp near the end of the game taking Luck/Turmoil.
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It's true. I dislike how some people want to froth at the mouth arguing that Order/Misf is better gold than Turmoil/Luck. Well, no kidding. But apparently they don't like extra gems, free magic items, free castles, or national heroes (which for some nations are QUITE good). Also no one factors in the obligatory (albeit relatively minor, in time) investment in PD that is more necessary with Misf. 20 PD = 210g per province. No fortune, but if you have 30 provinces, that's over 6000g dropped into keeping you safe from barbarians.
By the by, in a game with Caelum using 3O/3L/3M, I've been blessed with 2 free castles in the first 20 turns. Kinda nifty, worth keeping unless they're in the WORST possible locations. (ie- screw up production in your capital or other key fort)
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