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Old September 28th, 2008, 11:52 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: is the AI cheating

I tend to script one or two efforts into each mage to try and convert the enemy. Mages who cannot cast such spells are scripted to start out with some sort of hold spell like vine or paralyze. If I cant convert the guy in two tries then I figure its time to shift to kill mode.

Try to keep the PD down in the lab you are doing this at. It kinda sucks to see a really useful commander get taken out by over zealous local militia.
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Old September 30th, 2008, 01:04 PM
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Crevan Crevan is offline
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Default Re: is the AI cheating

Quote:
Originally Posted by Gandalf Parker View Post
I tend to script one or two efforts into each mage to try and convert the enemy. Mages who cannot cast such spells are scripted to start out with some sort of hold spell like vine or paralyze. If I cant convert the guy in two tries then I figure its time to shift to kill mode.
Battle order of 5 spells? Looks useful. But if commander has high MR or some protective artefacts? Maybe better to keep one close-combat specialist with good weapon and armor?


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Originally Posted by Gandalf Parker View Post
Try to keep the PD down in the lab you are doing this at. It kinda sucks to see a really useful commander get taken out by over zealous local militia.
Well. But if enemy decide to attack with "distant summon" spell? Maybe better keep invisible defence squad instead of regular or PD?
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