.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old November 17th, 2008, 10:04 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate UPDATE

I haven't played this mod (I should probably get around to that, and finishing my little review of the Orks (I still haven't fixed the crippling Ork bug in my copy so I can't really continue until I do), and starting another nation), but I hear the phrase (paraphrased) "one turn of recruits can steamroll most indies". Can I suggest, as well as maybe cutting back on the strength of the units a little bit, increasing the cost? Dragons aren't liable to join a war for very little, considering they're powerful enough in their own right (every dragon could become a god, why die in another god's service?). Dragons should (in my mind, at least; not sure about Aezeal's) be a tiny, tiny force with an incredible amount of power. Sure, you might rely on recruitables for a while, but I suggest making the summons (thugs and SCs mostly, if not totally) so strong, one eventually just drops them, to conserve gold from the upkeep said dragons will require, being dragons.

Not sure how true this is currently, though. And, like I said, I haven't played this mod, so I guess it's sort of like a person blind from birth talking about how his favorite color is blue (no, yellow!).
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.