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Old December 13th, 2008, 04:46 PM
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Default Re: Illwinter, are you keeping it multiplayer?

Quote:
Originally Posted by Aezeal View Post
Well who would play a fighter in a MP game where a mage can summon an army to kill 10000's of fighters seems suicidal to say the least
Obviously some sort of balance mechanism would have to be built in to account for the disparity between different chassis - probably borrowing on the fact that you can start with your indie commander on turn 1, and the Tart is fairly late game.

If it interacted with large scale real Dominions TBS games, then there could be systems whereby you generally start with a character that is much weaker, but you may at a certain point use your accumulated wealth to gain favor from your liege, convincing him to summon you a Tart, and GoR it.

Even if the overarching game progression took place completely in real time, and you were just fighting for AI pretenders, there could be quests that simply allow you to trade "X for Y", where "Y" could be a new incarnation as a powerful mid-late game summon of some kind. Then everyone would be fighting for the ascension of their god, of course, and the AI would fumble around as they will tend to do in every game against themselves, but the actual war of ascension would be won and lost through the actions of the individual players.
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