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  #1  
Old December 30th, 2008, 08:30 PM
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Default Re: If Giants existed in BC times...

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Originally Posted by Endoperez View Post
EDIT: I knew about cloth armor, but you mentioned that clothing could make a difference, and that didn't seem right. I can't see a shirt stopping a sword, or even a knife. You probably meant something like heavy cloaks or something along those lines.
Without having read anything in this thread except for this last reply of Endo, I'd expect that what Max HB had in mind was similar to a Gambeson.
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  #2  
Old January 5th, 2009, 05:26 PM

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Default Re: If Giants existed in BC times...

Thematically (perhaps not accurately)

When I think of samurai - I think light amour, made of laminated wood. High moral. Charges (on foot). Ki screams. Experienced, and fast on initiative.

I think my take on Jomon would be:

1. Make the units take fewer resources. Wood and cloth are a lot easier to shape into armor than steel
2. Perhaps give them a paralyze special attack (Ki yell) - good once per combat.

Finally, it would be cool, if on the death of their leader they routed from combat (or commited sepuku). Aka, they route if the leader they serve on dies or routes.

Finally, since they were a professional combat force, perhaps make it easier for them to gain experience, or some of them with experience. Or, let a Jomon fort GIVE experience to any units garrisoned there.
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  #3  
Old January 6th, 2009, 04:33 AM
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Default Re: If Giants existed in BC times...

Hmmm, I'd say just simulate the particularly intensive martial training, by boosting both Att and Def by +1.

Small resource drop (maybe reduction of 3 or 4?) to all infantry would make it easier to field armies of useful size (and greatly help with initial expansion).

Also, while you may come up with convincing arguments why samurai armors should be AS encumbering as metal plate, I'm hard pressed to understand why they should be moreso.
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Old January 6th, 2009, 06:25 AM
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Default Re: If Giants existed in BC times...

Here's some comparisons between Samurai armors and others (prot, def, enc, res):

Samurai Armor: 14; -2; 3; 10
Full Scale Mail: 14; -3; 3; 12

Heavy Samurai Armor: 17; -3; 4; 14
Plate Hauberk: 17; -3; 4; 20

Kabuto (Helmet): 16; 0; 0; 6
Half Helmet: 17; 0; 0; 3

The helmet takes way too many resources, but
the basic Samurai armor is actually resource-cheap, and Samurai Armor allows mapmove 2 (unlike Full Scale).

Just lower Kabuto cost to 3, and Samurai Archers are 23, Samurai without bows 18 and 20 resources, Samurai in heavy armor 23.
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  #5  
Old January 6th, 2009, 08:49 AM
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Default Re: If Giants existed in BC times...

I just did a little test on one of my existing mods-under-construction, and I'd like to say that the following changes make for Samurai with very different feel from other heavy infantries:

Kabuto: rcost 3, def 1
Samurai Armor: def 0
Heavy Samurai Armor: def -1

Samurai with naginata (18 res): prot 14 def 12
Samurai with katana (21): prot 14 def 14
In heavy samurai armor (25): prot 16 def 14
Aka-oni (red devil) (21): prot 14 def 16

Opinions on if this would actually help them, or just make them different without really affecting the balance?
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Old January 6th, 2009, 05:50 PM

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Default Re: If Giants existed in BC times...

Quote:
Originally Posted by Endoperez View Post
I just did a little test on one of my existing mods-under-construction, and I'd like to say that the following changes make for Samurai with very different feel from other heavy infantries:

Kabuto: rcost 3, def 1
Samurai Armor: def 0
Heavy Samurai Armor: def -1

Samurai with naginata (18 res): prot 14 def 12
Samurai with katana (21): prot 14 def 14
In heavy samurai armor (25): prot 16 def 14
Aka-oni (red devil) (21): prot 14 def 16

Opinions on if this would actually help them, or just make them different without really affecting the balance?
It would definitely help them. As they are samurai have only mediocre defense and prot, though admittedly higher defense than most heavy infantry. But they have no good way of avoiding damage. At least with 14 defense they're avoiding more hits, which would definitely increase their survivability.
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