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Old January 1st, 2009, 04:51 AM

Trumanator Trumanator is offline
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Default Re: Beginner's Guide to EA Arcoscephale

But what happens if he just methodically advances and besieges your forts, particularly your capital? do you just keep raiding and assasinating? Also, how vulnerable are your mystics if he has a bunch of S mages to magic duel?
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Old January 1st, 2009, 10:43 AM

chrispedersen chrispedersen is offline
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Default Re: Beginner's Guide to EA Arcoscephale

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Originally Posted by Trumanator View Post
But what happens if he just methodically advances and besieges your forts, particularly your capital? do you just keep raiding and assasinating? Also, how vulnerable are your mystics if he has a bunch of S mages to magic duel?
Well, the idea is you converge a bunch of your raiders back to the fort to defend, just before he breaks through the defense.
Or you use mystics to defend.

Remember that you should have a LOT of intelligence if you have a lot of raiding forces. Ideally you should be able to stop him from massing a big force.

A couple of other points:

Ideally you want your raiders fighting in HIS dominion. Yours is death remember?

Most large armies will have map move 1-2. Position your oreos in the path of advancement. Use their seduction ability to seduce there commander. Ideally this will cause either:

A. The fragmentation of their force, if there are multiple commanders or
B. A force of leaderless troops.

Either way, attack the square he is occupying with your wind lords - cut off his retreat squares if you can.

The more troops he uses to guard commanders, the slower his ability to mass useful troops in battle- and it doesn't matter *too* much.

Oreos with evo 3+ researched will usually take any 5 guards + random commander.
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Old January 1st, 2009, 04:29 PM

MaxWilson MaxWilson is offline
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Default Re: Beginner's Guide to EA Arcoscephale

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Originally Posted by Trumanator View Post
But what happens if he just methodically advances and besieges your forts, particularly your capital? do you just keep raiding and assasinating? Also, how vulnerable are your mystics if he has a bunch of S mages to magic duel?
In order for a nation to be a "raiding nation," it has to have some defensive capability for stopping an enemy advance just like you describe. In Arco's case that probably means that when he besieges your fort, 11 mystics, protected by some troops, pop out in a communion (3 masters, 8 slaves) and rain fire, ice, and magma on the besieging army until it dies, then go back to researching. There are probably some Oreiads there doing assassinations, too, and you'll have a better force density because you're closer to production centers than he is. What you want is for him to be forced into counter-raiding (which you're better at) or straight-up attacking (which you have a defensive advantage at). If he can win in a straight-up focused assault, raiding won't work unless you're good enough at it that you can take provinces twice as fast as he can take them back, and use that stranglehold on his economy to produce enough forces that you *can* win a straight-up battle.

-Max
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