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January 10th, 2009, 08:01 AM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.76 - lets go MP
Hmm, just got some weird "spr number too high for this file" error. I am not quite sure what caused that. I had just summoned my first orbital space station that turn? Yeah, and it doesn't seem to show up in my list of commanders. Unless maybe building one kills the one that made it?
Hmm, you could try something like that. A race with recruitable immortals could be pretty tough to balance. Having lots of ethereal units could be tough too. But if you feel up to the challenge 
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January 10th, 2009, 10:21 AM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
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Re: Dominions 3000 v0.76 - lets go MP
@ranged weapons: Ranged Old Ones are supposed to have lots of Mind Blasts. Streamgunners are supposed to attack 5 times, per turn.
@the pretender: He's supposed to be a semi-SC who can also get high in Astral. I'll lower the path cost to 50 maybe and give him S3. He also has a Mind Blast, but that's not too important.
@weapons: The Neoclidians are armed for a new era of Ranged Space Combat. If you're having melee problems due to having almost no melee weaponry, buy some Shoggoths. Trample the opposition under-blob.  You could also buy Streamgunners.
@Orbital Stations: The higher level spell is level 3 Orbital Station. It can only be accessed by a Level 2. Higher levels get higher paths and consume fewer supplies, in addition to being tougher. I think I'll just give them 2E, since you're right the 1E ones are useless.
@research: Awakeners are now poor leaders, but have research bonus 4 (ie, 6/7 research). Elder Awakeners also get the research bonus. Both of them get a decrease in age(Awakener 10, Elder 25). Not much, but the Awakener shouldn't start old now.
Not sure what's up with the sprite numbers. Neoclidia is 2200-2248, maybe that's the problem. Checking an old version of Dom3K, it seems that that's 2600+.
And I'll fix the double-cap-only problem. it's because I placed the capital only troops & commanders as recruitables.
Here's my newest .dm. Time to play!
Edit: Also fixed a problem with Heavy Laserguns.
Edit2: I didn't want researchbonus 4. Too much. Down to 2 now.
Tripledit: Added Neoclidian Warship to unit roster.
Quadrupledit: Fixed a problem with the recruit screen mixing the space & land forms of units up.
Edit5: Two units were number 2205.
Last edited by Darkwind; January 10th, 2009 at 10:47 AM..
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January 10th, 2009, 10:58 AM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
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Re: Dominions 3000 v0.76 - lets go MP
JUST as I was about to post edit 6, my editting limit runs out. Ah well.
Assuming this is stable, it'll be the last 'edit'. I'll wait for some other people to post first
So, I fixed the number problem (for real this time) and went through with my promised changes to the pretender.
Aaagh, I forgot to actually post the .zip.
Last edited by Darkwind; January 10th, 2009 at 11:10 AM..
Reason: GRWAAAAAAAAAAGH
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January 10th, 2009, 02:08 PM
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Second Lieutenant
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Join Date: Feb 2008
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
Hmm, just got some weird "spr number too high for this file" error. I am not quite sure what caused that. I had just summoned my first orbital space station that turn? Yeah, and it doesn't seem to show up in my list of commanders. Unless maybe building one kills the one that made it?
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I got the error too. I went to look at the army setup after I summoned an advanced Orbital Station and it gave me the sprite number error too. Interestingly, the spaceforms for the units (which are all above that station's) didn't show up either. Also, I meant for building a station to kill the one that builds it, but that wasn't possible, sadly. I think the unit shows up as a non-commander, maybe due to the game getting confused about two nearly identical spells popping up.
As for the immortals, I'd think that giving their unique pretender a naturally low dominion would help keep the immortal units down a bit. I wouldn't want too powerful priests, either. H2 at most.
Finally, anyone have any experiences with the hopefully less-buggy Neoclidia? I've attached yet another .dm, as before I was accidentally saving the .txt only to the .dm--when I made a new change, the old ones were overwritten.
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January 10th, 2009, 09:15 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by Darkwind
Finally, anyone have any experiences with the hopefully less-buggy Neoclidia? I've attached yet another .dm, as before I was accidentally saving the .txt only to the .dm--when I made a new change, the old ones were overwritten.
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Tried it--no units, no province, nothing to do but die.
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January 10th, 2009, 09:30 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Dominions 3000 v0.76 - lets go MP
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.
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January 11th, 2009, 03:59 AM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.76 - lets go MP
Well, I know why you get space krakens called predator aliens now. Was working a bit on the map and I realized that I had the answer in my documentation.
--- pop type 86 - PREDATOR ALIENS
#copystats 2716
#name "Predator Alien"
#copystats 2717
#name "Predator Alien Queen"
--- NO TYPE, ASSORTED SPACE MONSTERS
#newmonster 2715
#name "Ancient Space Kraken"
#newmonster 2716
#name "Space Kraken"
#newmonster 2703
#name "Space Eel"
Pop Type 86 pulled directly from the dom3k mod, copied and shortened in form to be easier for me to manage.
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January 11th, 2009, 03:14 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.
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I started *NOWHERE*.
The map was positioned to the lower left corner.
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January 11th, 2009, 08:02 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
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January 12th, 2009, 12:44 AM
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First Lieutenant
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Join Date: Nov 2006
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
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Given the initial map positioning it could have been pointing me there. I didn't own it, though.
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