| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				January 13th, 2009, 03:38 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2007 
					Location: Poland 
					
					
						Posts: 3,414
					 
					 
	Thanks: 26 
	
		
			
				Thanked 73 Times in 49 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
	
			 
             
			
		
		
		
		All special provinces are as described. You can take a look at the map file or play the test game and most things will be pretty much the same here. Some garrisons are on top of existing random indies  and of course items from #randomequip will be random.  
 
And yes, it's a deathmatch game. There are 12 valleys, 2 players in each, which means there is war coming early and around turn 20-25 there will be just 12 players left, each with his own valley. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 13th, 2009, 03:42 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2008 
					
					
					
						Posts: 239
					 
					 
	Thanks: 29 
	
		
			
				Thanked 4 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		Ah ok thank you. I am going to play a gamble and go with LA Bogarus. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 13th, 2009, 05:18 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				BANNED USER 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					
					
					
						Posts: 4,075
					 
					 
	Thanks: 203 
	
		
			
				Thanked 121 Times in 91 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Incabulos
					 
				 
				Ah ok thank you. I am going to play a gamble and go with LA Bogarus. 
			
		 | 
	 
	 
 Bogarus is *vastly* improved under CBM.   Sooo anyone vanilla bogarus is in for a *very* rude surprise.  Starets rock.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	
		
			| 
				
					The Following User Says Thank You to chrispedersen For This Useful Post:
				
			 | 
			
			
		 
		 |  
	 
  
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 13th, 2009, 05:33 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2008 
					
					
					
						Posts: 239
					 
					 
	Thanks: 29 
	
		
			
				Thanked 4 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		Ah nice to know, thank you. I know very little about the changes CB makes. Just that the best way to learn is to be challenged. 
I will have to go and see what changes CB makes, and examine the map in more detail. I am looking forward to this game, sounds like it will be alot of fun.
 
Not sure how much mixed ages changes the balance of things, but I am so few pre-conceived notions about how a game should play I doubt it would be too noticable to me   . I understand armour improves and magic and gems wane as the ages pass but little more than that.
   
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 13th, 2009, 05:49 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				BANNED USER 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					
					
					
						Posts: 4,075
					 
					 
	Thanks: 203 
	
		
			
				Thanked 121 Times in 91 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Incabulos
					 
				 
				Ah nice to know, thank you. I know very little about the changes CB makes. Just that the best way to learn is to be challenged. 
I will have to go and see what changes CB makes, and examine the map in more detail. I am looking forward to this game, sounds like it will be alot of fun.
 
Not sure how much mixed ages changes the balance of things, but I am so few pre-conceived notions about how a game should play I doubt it would be too noticable to me   . I understand armour improves and magic and gems wane as the ages pass but little more than that.
   
			
		 | 
	 
	 
 Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale.  Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 14th, 2009, 12:41 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2008 
					
					
					
						Posts: 239
					 
					 
	Thanks: 29 
	
		
			
				Thanked 4 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  chrispedersen
					 
				 
				Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale.  Base resources for cav went from 15 -> 2, the biggest change in the game, bar one. 
			
		 | 
	 
	 
 
I  am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 14th, 2009, 03:40 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				BANNED USER 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					
					
					
						Posts: 4,075
					 
					 
	Thanks: 203 
	
		
			
				Thanked 121 Times in 91 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Incabulos
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  chrispedersen
					 
				 
				Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale.  Base resources for cav went from 15 -> 2, the biggest change in the game, bar one. 
			
		 | 
	 
	 
 
I  am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.
  
			
		 | 
	 
	 
 
Strange.  I have verified what you said and its correct.  Very weird.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |