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  #1  
Old January 15th, 2009, 11:58 AM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

I'm reasonably sure that the only major change was adding the Scholar. I'm just going to go see what a better modder than I can say about it.
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Old January 16th, 2009, 11:23 AM
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Default Re: Dominions 3000 v0.76 - lets go MP

I contacted Amos, and his help started a spree of modding. As it turns out, I had done my #addrecunits in a rather wrong manner. I also discovered that the reason behind the Orbital Stations showing up as units was because I wasn't summoning them as commanders. The reason they crashed the game was because, due to a typo, they had no sprites (#sopyspr instead of #copyspr). So, I've fixed the no-commander-summoning issue, the typo, my recruiting list for Neoclidia, and I changed the #copyspr for the ships to actual sprites from the Dom3K mod because I was tired of the units showing up as priests and archers.

So there you go. here's a new, hopefully bug-free zip. Kudos to Amos for the help.
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  #3  
Old January 16th, 2009, 03:59 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Next bug! The drones have weapon: fist, rather than the life draining weapon they're supposed to have. Probably another misspelling.
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Old January 16th, 2009, 06:25 PM
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Default Re: Dominions 3000 v0.76 - lets go MP

As it turns out, I just never bothered to add in the Ancient Laser. And I can see why, since I have no idea what effect # Life Drain is. But, well, at least I've put in the Ancient Lasers now.

Other miscellaneous changes: I noticed that the otherwise-incredible Capital Ship had merely 10 MR, so I decided to instate a sort of system: base 9 MR, +1 for every 10 supplies consumed (5s go either way). So, the Capital Ship, with 65 supplies consumed, now has MR 15. Of course, it still requires 65 supplies, or else your 50-gold-upkeep Capital Ship is suddenly gaining afflictions very, very quickly. 50 gold, you say? 50 gold for an absolutely awesome unit, I say.

Also, Streamguns/Streamcannons received boosts due to complaints (or a complaint). Guns are now 5 AP damage, Cannons 12 AP (compared to 3/8).
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