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  #1  
Old January 31st, 2009, 05:21 PM

chrispedersen chrispedersen is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Hey guys,

First: I had no intention of staling I had set it to AI and looked for a sub. But I have staled intermittently on several games recently.

However, said efforts were a bit sabotaged by KissBlade. And I have since heard about this in other games.

Usually I don't comment about games, but I've gotten so much grief about it, I thought I would comment.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~

Everyone approaches a game with different strategies. There are bless strategies, rainblow pretender strategies. Hordes of undead strategies.

I personally consider Jotun one of the weakest of the giants. However, like other races, their pretenders are reasonable. And unusually we had fixed starts in this game. So I wanted to go for quick dominion kill strategy.

The vehicle for this was a Carrion dragon with Dom 10. To accomplish this, scales are mostly in the -2 to -3 range. I carefully maxed out the dragons combat ability by adding earth and death, having more than 203 hp and prot 20+.

In more than 10 test games, I was able to accomplish dominion death prior to turn 6. The quick accomplishment of a second castle balancing the lack of scales.

In this particular case, I got unlucky in at a couple of areas. First, despite the prot 20, the first couple of hits on the dragon yielded crippled and never healing wound. And secondly, dominion death didn't occur even though my opponent did not have an awake pretender.

The manual, page 93: gives a good reason why this strategy usally works.

My pretender, generates one dominion, and with my opponent having one candle (all he ever had) - I have two additional checks at 95% to generate two additional candles.

So, the math is (more or less)
Me: 1+2x95%
Oppeonent: three temple checks. Usually dominion is around 7. Usually, he will score 2 dominion checks. And, if a player did not prophetize its usually game over.

I don't want to get into math too much, but I'll note a few other considerations. If the player took an awake pretender there was about a 50/50 shot of intercepting it and killing the pretender.

Additionally, the rules on dominion spread favored me - because my opponents temple spreads could have spread to adjacent territories, which would have boosted the hp and strength of my god. (Strength is important as it affects the range of a dragons breath weapon.)

-----------------------------------------------------------------
So, none of this happened, my pretender died.

So what would you have me do? I think most people would agree the position is irretreviably broken.

I personally did not say anything, to avoid disturbing the game, but as other people obviously were, I thought perhaps to clear the air, or at least express my side of it.

The strategy I chose was an unusual strategy - but it was a legitimate strategy, with reasonable chances of success. And I didn't just choose it to spoil a game.

Is there anything significantly different from what I did, and a standard turn 6 bless rush? Other than losing, of course = ).

So, I think it is obvious that the position is broken; we have all dropped positions that we recognized as broken. In what way does me playing the position a few more turns make the game any better than setting it to ai? In what way is the game damaged by me dropping?

Or is the idea that I should have to play, and live with the strategy, ie., ' punish me' for trying a different strategy (and failing)? I don't think it makes the game better - but if its really necessary.. ok. Although my opponent has expressed a preference that I just resign.

As a note, I offered the position to my opponent - and even he didn't want it = ).

Anyway, I hope that removes a little bit of the mystery, and shows that I'm not just quitting in a fit of pique.

Best wishes..
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  #2  
Old January 31st, 2009, 05:34 PM
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JimMorrison JimMorrison is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by chrispedersen View Post
...Although my opponent has expressed a preference that I just resign...
I'm sure it would break his heart to have the valley all to himself by turn 7.
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  #3  
Old January 31st, 2009, 05:40 PM
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archaeolept archaeolept is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by JimMorrison View Post
Quote:
Originally Posted by chrispedersen View Post
...Although my opponent has expressed a preference that I just resign...
I'm sure it would break his heart to have the valley all to himself by turn 7.
wait, excuse me, I missed that part.

I said that I would prefer that chrisp continue to fight. My reference to resigning was in response to chrisp's pm upon killing my patrolling army and besieging my cap on turn 3: he asked me to resign, as he would also be getting a sieging army there in 2 turns (which was a lie, and funnily enough, if he had actually tried that he would have had a territory for his god to retreat to .

Here's from my own PM after chris announces he's going to quit:

Quote:
you really shouldn't sub it out... those scales work if you get a quick kill, but otherwise will be horrendous. either fight it out (the best option), or if you can't bear you can follow your own suggestion and resign
I was just arguing against scamming some poor noob into taking over an awful position w/ LA ermorian scales and a dead 800 pt pretender, one unlikely to come back for a fair while, given jotun's priests...

As such, ChrisP's claim that I expressed a preference that he resign is a bald-faced lie. It was he, after jumping me and when I had a total of 11 troops left in the whole game, and no mages, tried to get me to resign, so that he would have a better chance... I'm happy to quote chris's own pms to me if he wishes.

Also, how the fsck do i get the whole valley to myself by turn 7 when I have 2 territories now, Jim? I have 2 territories, 20 troops, and an income this turn of a 100 gold - and somehow this translates into me having the whole valley? go f yourself.

Last edited by archaeolept; January 31st, 2009 at 05:51 PM..
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Old January 31st, 2009, 05:52 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

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Originally Posted by archaeolept View Post
Also, how the fsck do i get the whole valley to myself by turn 7 when I have 2 territories now, Jim? I have 2 territories, 20 troops, and an income this turn of a 100 gold - and somehow this translates into me having the whole valley? go f yourself.
Excuse me?

Anyway, you are bounded by large indie garrisons. My point was that no matter how dire your situation may be atm, since most people are either already in, or about to start a painful early war - in about a year you would likely be one of the strongest nations in the game.

And I always thought you were nice.
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Old January 31st, 2009, 05:57 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by JimMorrison View Post
Quote:
Originally Posted by archaeolept View Post
Also, how the fsck do i get the whole valley to myself by turn 7 when I have 2 territories now, Jim? I have 2 territories, 20 troops, and an income this turn of a 100 gold - and somehow this translates into me having the whole valley? go f yourself.
Excuse me?

Anyway, you are bounded by large indie garrisons. My point was that no matter how dire your situation may be atm, since most people are either already in, or about to start a painful early war - in about a year you would likely be one of the strongest nations in the game.

And I always thought you were nice.
I don't like having lies told about me. And, no, I'm not nice. What ever gave you that impression?

at least i'm not a retard

I have 2 territories. even a moron should realize that's not a whole valley. As to wars, i've suffered more loss than anyone else in the game so far, and yet I am emerging victorious due to a successful SC kill. That's how it works. You can whah whah all you want; I have little doubt that your puny and poorly managed nation will have it's come-uppance soon enough

edit: also, ChrisP's dracolich strategy wasn't necessarily a bad one. It had a very good chance of working, though his analysis of dom kill likelyhood was well off.
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  #6  
Old January 31st, 2009, 08:14 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by chrispedersen View Post
I think most people would agree the position is irretreviably broken.
Quote:
Originally Posted by chrispedersen View Post
Substitute wanted for Madness.
Early part of the game. You have 6 territories: Your nearest neighbor has 1. You have leads in research, dominion, army size.

You are playing Jotunheim. Are you giant enough?
Classic.
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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Old February 2nd, 2009, 01:40 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by chrispedersen View Post
Second.. I would never *scam out* the position. I never have. I would tell (whomever expressed interest) the actual facts.
Quote:
Originally Posted by DonCorazon View Post
Quote:
Originally Posted by chrispedersen View Post
I think most people would agree the position is irretreviably broken.
Quote:
Originally Posted by chrispedersen View Post
Substitute wanted for Madness.
Early part of the game. You have 6 territories: Your nearest neighbor has 1. You have leads in research, dominion, army size.

You are playing Jotunheim. Are you giant enough?
Classic.

Enough said. That and the Gath story only indicates that yes, my suspicions about your style of play has weight. And I love the fact that you conveniently have server problems the moment your turns turn things against you when previously and now, you could've easily posted for a postponement due to server issues.
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Old January 31st, 2009, 08:57 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by chrispedersen View Post
random bs
Here is the problem on how you handled your game.

You went into the game with an all or nothing strat in hopes of blind luck looking in your favor rather than actual strategy. I believe that you fully intended on quitting/subbing/staling if anything even went wrong with your start. I would not have minded this as much if not for a few factors.

After you got lucky enough to bump into a nation that didn't take a SC pretender god, you tried to get him to flat out resign to you to give you an undeserved leg up in the game. "It was he, after jumping me and when I had a total of 11 troops left in the whole game, and no mages, tried to get me to resign, so that he would have a better chance..."

This was annoying enough.

Second, if you truly decided your game is over (hardly since Archae is in an awful spot as well) then saying, "good game" and getting the last few turns over with would've been proper form. Heck, even doing some half assed turns or worse, staling is better form than /lying/ about your position to get a sub.

Also I don't believe a word you said about you couldn't expand due to losses. Your army graph never dipped and you had constant province growth.

As for your "test games" and claim that "the manual said it would work!" I don't know whether to laugh or shake my head.

As I said, I refuse to join another game that you're playing. Laters.

Last edited by KissBlade; January 31st, 2009 at 09:05 PM..
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Old January 31st, 2009, 09:43 PM

chrispedersen chrispedersen is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by KissBlade View Post
Quote:
Originally Posted by chrispedersen View Post
random bs
Here is the problem on how you handled your game.

You went into the game with an all or nothing strat in hopes of blind luck looking in your favor rather than actual strategy. I believe that you fully intended on quitting/subbing/staling if anything even went wrong with your start. I would not have minded this as much if not for a few factors.

After you got lucky enough to bump into a nation that didn't take a SC pretender god, you tried to get him to flat out resign to you to give you an undeserved leg up in the game. "It was he, after jumping me and when I had a total of 11 troops left in the whole game, and no mages, tried to get me to resign, so that he would have a better chance..."

This was annoying enough.

Second, if you truly decided your game is over (hardly since Archae is in an awful spot as well) then saying, "good game" and getting the last few turns over with would've been proper form. Heck, even doing some half assed turns or worse, staling is better form than /lying/ about your position to get a sub.

Also I don't believe a word you said about you couldn't expand due to losses. Your army graph never dipped and you had constant province growth.

As for your "test games" and claim that "the manual said it would work!" I don't know whether to laugh or shake my head.

As I said, I refuse to join another game that you're playing. Laters.

KissBlade..

I'm not going to stoop to the same level. I will merely point out:

I sent congratulations to arch, even before I opened the turn.

Before this conversation, I reported to llama that I was having problems, first with getting the turn (check back in this thread), and then secondly everytime I submit a turn it says wrong turn number.

Third: It is rather usual to start a *second* army.
As I never expanded *2* - do you think that is just remotely possible it might be because my expansion with my *first* army was thwarted? Or do you really think that, having spent 800 points on a SC, I would have preferred leaving him no space to which to retreat?

Fourth - Someone that is relying on blind luck, would neither keep the scores table, nor analyze. I've cut an pasted it below.

Best Wishes


LlamaServer Scores, Madness turn 2
Provinces
Nation Provinces
Independents 389
MA Arcoscephale 1
MA Man 1
MA Mictlan 1
MA Agartha 1
MA Caelum 1
MA C'tis 1
MA Pangaea 1
MA Vanheim 1
MA Jotunheim 2
MA Bandar Log 1
MA Shinuyama 1
LA Arcoscephale 1
LA Man 1
LA Ulm 1
LA Marignon 2
LA Mictlan 1
LA T'ien Ch'i 1
LA Agartha 1
LA Abysia 1
LA Pangaea 1
LA Midgard 1
LA Utgard 1
LA Pythium 1
LA Bogarus 1

Forts
Nation Forts
Independents 0
MA Arcoscephale 1
MA Man 1
MA Mictlan 1
MA Agartha 1
MA Caelum 1
MA C'tis 1
MA Pangaea 1
MA Vanheim 1
MA Jotunheim 1
MA Bandar Log 1
MA Shinuyama 1
LA Arcoscephale 1
LA Man 1
LA Ulm 1
LA Marignon 1
LA Mictlan 1
LA T'ien Ch'i 1
LA Agartha 1
LA Abysia 1
LA Pangaea 1
LA Midgard 1
LA Utgard 1
LA Pythium 1
LA Bogarus 1

Income
Nation Income
Independents 30050
MA Arcoscephale 713
MA Man 748
MA Mictlan 600
MA Agartha 391
MA Caelum 541
MA C'tis 735
MA Pangaea 315
MA Vanheim 963
MA Jotunheim 450
MA Bandar Log 657
MA Shinuyama 1133
LA Arcoscephale 360
LA Man 829
LA Ulm 164
LA Marignon 516
LA Mictlan 356
LA T'ien Ch'i 705
LA Agartha 470
LA Abysia 314
LA Pangaea 985
LA Midgard 786
LA Utgard 658
LA Pythium 663
LA Bogarus 808

Gem Income
Nation Gem Income
Independents 255
MA Arcoscephale 5
MA Man 5
MA Mictlan 5
MA Agartha 5
MA Caelum 5
MA C'tis 5
MA Pangaea 5
MA Vanheim 5
MA Jotunheim 5
MA Bandar Log 5
MA Shinuyama 5
LA Arcoscephale 4
LA Man 4
LA Ulm 4
LA Marignon 4
LA Mictlan 5
LA T'ien Ch'i 4
LA Agartha 4
LA Abysia 4
LA Pangaea 4
LA Midgard 4
LA Utgard 4
LA Pythium 4
LA Bogarus 4

Research
Nation Research
Independents 0
MA Arcoscephale 8
MA Man 0
MA Mictlan 0
MA Agartha 0
MA Caelum 0
MA C'tis 13
MA Pangaea 14
MA Vanheim 0
MA Jotunheim 0
MA Bandar Log 29
MA Shinuyama 8
LA Arcoscephale 11
LA Man 0
LA Ulm 0
LA Marignon 0
LA Mictlan 0
LA T'ien Ch'i 0
LA Agartha 0
LA Abysia 44
LA Pangaea 0
LA Midgard 0
LA Utgard 38
LA Pythium 14
LA Bogarus 11

Dominion
Nation Dominion
Independents 0
MA Arcoscephale 48
MA Man 24
MA Mictlan 45
MA Agartha 56
MA Caelum 35
MA C'tis 66
MA Pangaea 69
MA Vanheim 45
MA Jotunheim 69
MA Bandar Log 23
MA Shinuyama 45
LA Arcoscephale 59
LA Man 34
LA Ulm 24
LA Marignon 79
LA Mictlan 22
LA T'ien Ch'i 44
LA Agartha 35
LA Abysia 67
LA Pangaea 56
LA Midgard 34
LA Utgard 34
LA Pythium 56
LA Bogarus 57

Army Size
Nation Army Size
Independents 32000
MA Arcoscephale 85
MA Man 56
MA Mictlan 98
MA Agartha 74
MA Caelum 123
MA C'tis 94
MA Pangaea 86
MA Vanheim 65
MA Jotunheim 76
MA Bandar Log 76
MA Shinuyama 65
LA Arcoscephale 71
LA Man 68
LA Ulm 60
LA Marignon 57
LA Mictlan 112
LA T'ien Ch'i 119
LA Agartha 68
LA Abysia 62
LA Pangaea 100
LA Midgard 74
LA Utgard 68
LA Pythium 46
LA Bogarus 80

Victory Points
Nation Victory Points
Independents 2
MA Arcoscephale 1
MA Man 1
MA Mictlan 1
MA Agartha 1
MA Caelum 1
MA C'tis 1
MA Pangaea 1
MA Vanheim 1
MA Jotunheim 1
MA Bandar Log 1
MA Shinuyama 1
LA Arcoscephale 1
LA Man 1
LA Ulm 1
LA Marignon 1
LA Mictlan 1
LA T'ien Ch'i 1
LA Agartha 1
LA Abysia 1
LA Pangaea 1
LA Midgard 1
LA Utgard 1
LA Pythium 1
LA Bogarus 1




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