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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 1st, 2009, 07:08 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

ow I've not taken them out but I didn't see them in the astral list.. somehow reading about them as astral being made me think they where astral spells.. stupid..

I'll remove most astral magic from those priest now.. well switch astral and blood really so 2 base blood, 1 SDB and 1 SD

ulm is easy to give love and I had a sprite lying around (... ... ) that was PERFECT for ULM.
Ulm now looses the tank as recruit, it coulnd't go into siege mode anyway. it now has a walker (yes, it resembles the starwars AT-ST somehow) as recruit and a tank platoon of 4 tanks and a commander (which CAN go into siege mode) as a mid level summon.)

How do the Ulm summons work out anyway.. are they the right price.. does one use them?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old February 1st, 2009, 07:13 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

I definitely use all their construction summons, the first fighter summon a bit less. But the other fighter syummons are great. I don't know for sure about pricing, I'll look at it later but I think they're pretty much fine.

Walker could be interesting....
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