.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 6th, 2009, 05:38 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Modding idea

Hmm well it's been suggested a few times in a watcher nation thread as well in some thread to introduce a new nation later in the game (might have been the same thread though)

I know this for a fact since I myself proposed it in both though something similar might have already been mentioned once before in those threads.

If it wasn't such a hassle creating a nation I'd really consider making a very powerfull nation for dom 3K and create an unconnected province somewhere (it wouldn't be invisible though since the castle or troops can't be hidden) but as it is if I create a nation it needs to be in the game.

I could severly upgrade my dragons in a seperate mod though and have them come into a game halfway to destroy civilization. (only MP since a sort of GM needs to play the invading nation.)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #2  
Old February 6th, 2009, 11:39 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Modding idea

Quote:
Originally Posted by Aezeal View Post
If it wasn't such a hassle creating a nation I'd really consider making a very powerfull nation for dom 3K and create an unconnected province somewhere (it wouldn't be invisible though since the castle or troops can't be hidden) but as it is if I create a nation it needs to be in the game.
Maybe use "enter to summon" magic sites and no castle.

Or I think there might be a blank in the castle list. Maybe try castle 0.

Quote:
I could severly upgrade my dragons in a seperate mod though and have them come into a game halfway to destroy civilization. (only MP since a sort of GM needs to play the invading nation.)
If you assign them to one of the "Special Monsters" nations then they get the benefits of AI while blending with independents.

If you made their "god" their transport device then "slept" it then it would only appear much later. Or have it a "growing" god like the Eater of hte Dead so that it would only break loose later.

Not sure if any of that would work of course, just brain storming.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.