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Old March 1st, 2009, 04:21 PM
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JimMorrison JimMorrison is offline
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Default Re: Carrion Woods

I think it's a fair assumption that the poploss is equal to 1% per turn, it makes sense that it is a nice round number like this. In my experience, with 3G scale, your poploss is not dramatic at all, and in fact if it is 1%, then 2 years of 3G scale before casting, will yield you 3 years of Carrion before your pop even drops back to baseline figures.

I haven't tried it, but since Death scale does increase results, it makes me wonder if a good strategy could be built around say 2D - which would yield a fairly painful 1.4% poploss with CW up, but I wonder how many units would spawn, and if you would start pushing into better forms - from what I've seen, with 3G you get almost entirely just regular "Mannikins", which are alright, and <10% Mandragora.

One other thing to note - Carrion Ladies are only a small fraction more efficient at Reanimation than Carrion Lords, but are also only a small fraction as useful in combat. Carrion Lords have immense HPs (SCable, in no stretch of the imagination), and are 3N/3H.
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Old March 1st, 2009, 05:56 PM
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Default Re: Carrion Woods

Quote:
Originally Posted by JimMorrison View Post
I haven't tried it, but since Death scale does increase results,
Isn't it GROWTH scale that gives more manikins?
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Old March 1st, 2009, 06:10 PM
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Default Re: Carrion Woods

You know I thought that as well, but someone stated Death a few posts back, and I was too lazy to doublecheck. I thought it sounded reasonable just because I always use 3G (coulda sworn part of the reason being CW, actually!), but then, the amount of spawns I get is nice, but not incredible. With a high scales strat, you might get better overall results buying N gems from people to summon more Lords, and just avoiding the global altogether.
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