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  #1  
Old March 16th, 2009, 06:52 PM
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Default Re: Dominions 3000 v0.76 - lets go MP

I put every nation on the map. Maybe that's the problem?
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Old March 17th, 2009, 06:07 AM

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Default Re: Dominions 3000 v0.76 - lets go MP

Well, we have 9 nations now and I think we only have 7 start provinces... so if you fit all nations in then yeah, that is probably why. But I wouldn't think you'd be able to convince it to LET you put all 9 nations in... unless I messed up somewhere on the map . Anyway as long as you stick to 7 it should work fine.
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Old March 17th, 2009, 06:12 AM
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Default Re: Dominions 3000 v0.76 - lets go MP

Well, only two nations were missing, so the math works out.

Of course, this means we need an even LARGER map to fit even more nations. Onwards, to a 1500-province map!

Edit: And with the new commands, we can make the 750 space provinces look awesome!

Last edited by Darkwind; March 17th, 2009 at 06:29 AM..
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Old March 17th, 2009, 06:46 AM

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Default Re: Dominions 3000 v0.76 - lets go MP

So you're the one who's going to make this new map, right darkwind? Remember, you have to set all the provinces by hand! Nah, whoever makes the next map is much luckier than me, they get to have all the province garrisons made for them....

Actually though, I think we could fit at least one more sart location in. The small planet cluster at the top right has enough land that it would work as a start location for either the orcs or the insectoids, if we set them to always start there. And if we really wanted we could start the other one in the bottom middle. I don't think it would be unfair to, say, have the orcs in the top right and the insectoids bottom middle. It would help balance out their overpoweredness a bit :P

That said, we simply will not have the space for all nations when qinus/pyria/machaka come out by any stretch of the imagination. So yeah, we do almost need yet another new map already....
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Old March 17th, 2009, 06:56 AM
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Default Re: Dominions 3000 v0.76 - lets go MP

Maybe we could make the 1500-province map a No Independents map? That would solve the garrison problem!

Though, all we'd really need is a map with 20-some individual planets (we are aiming for about as many nations as your average base era, right?). Larger games might get a bit crowded, but we can call that a feature of the mod
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Old March 17th, 2009, 07:04 AM

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Default Re: Dominions 3000 v0.76 - lets go MP

Well, no independants maps don't really have NO independants, you just can't recruit any. You still have to take over provinces normally. Unless we wanted to create some kind of "really no independants" map, where you rush as many commanders as you can across the map to gain provinces as fast as possible.

I think as long as there's one major planet per nation that's probably fine, although we might want one major planet and one minor planet (i.e. a 7 province and a 3 province). I doubt we'll ever need a 1500 province map, we really don't need more than 15 provinces a player and we'll NEVER have 100 dom3k nations.... Unless aezeal comes back fresh and full of ideas from playing dawn of war, like deciding he wants to create tyranids and eldar or something, I don't think we'll ever get above 15 nations, really. So we're probably not looking at anything beyond 250 provinces.
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