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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 16th, 2009, 09:53 PM

Fate Fate is offline
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Default Re: Mod in Progress: Holy War

Imo, the problem with dominion death is that while it is easy to arbitrarily spread your dominion, it is *very* difficult to take out those last 3 candles, especially if you don't have military superiority. And if you are superior militarily, that means that death was just a matter of time anyway.

What I see happening with dominion attacks is that the opponent notices eventually (normally a little before they die) and recruit an army of priests to defend their dominion. Then both nations go back to fighting the old fashioned way.

Now consider that if both nations *already* have priests because they have been recruiting them all game (because priests are now effective in battle), that means you don't even have the 1-2 turns between when you opponent notices and when they manage to field a defensive priesthood.

To sum up, I think that by giving everyone more dom-pushing units that double as good battle units (a win-win) you are, in fact, reducing the chance of a dom-kill.
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