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  #1  
Old April 30th, 2009, 04:09 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

I'd suggest just trying to build the Carrion Woods into the nation --> how?

actually I had that GOR idea too.. I was thinking just getting troops of carrion woods and then having the rare ones be more powerfull mages after GOR) but you'd be able to GOR al the units to get some basic researchers.

Since carrion woods works best with forest it would fit the space race thingie.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old April 30th, 2009, 06:07 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

Quote:
Originally Posted by Aezeal View Post
I'd suggest just trying to build the Carrion Woods into the nation --> how?
I'm thinking we have to be clever. Perhaps mod whatever the spell would summon to have a small domkill effect, as well as the "reanimators" who cast the spell (which would become a reanimation command solely, rather than also a global). You'd copy the nation from Pan to keep the forest-affected reanimation. The increased effect with Growth could maybe be modeled by giving units a weak #onebattlespell (that is the command, isn't it?) that increases in power with Growth, making them stronger wit growth rather than increasing numbers.

We'd keep most of the effects--dying population, increased effectiveness with Forest and Growth--while losing the problem of relying on a global. It would end up somewhat different but fairly similar, which is I think good since we don't want to just copy LA Pan, do we?
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