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Old May 6th, 2009, 12:33 PM
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Default Re: Working underwater without gills

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Originally Posted by Zeldor View Post
I was invading MA Atlantis as LA Agartha in Kingmaker. There are some things you can do, but they are quite limited:

- thugs/SC, first choice, but mobility here is a problem, so best is to teleport/trapeze them in
- elemental spam! that's the best weapon for uw battles [takes lots of gems though], so living water and living earth
- getting some really tough national troops [like heavy cavalry] with water breathing gear [pricey too]

Of course you want friendly currents and sharks on your side. And many spells work fine uw too, like disintegrate, soul slay etc.
Thanks all for the lucid responses.

Any idea what additional per turn fatigue is incurred for heavy calvary working underwater? Thought there was a penalty but don't have my manual with me.

Are Horrors waterbreathing?

Any comments on the strategic importance of taking that "token lake" province?

-ssj
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Old May 6th, 2009, 01:07 PM
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Default Re: Working underwater without gills

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Originally Posted by sansanjuan View Post
Any comments on the strategic importance of taking that "token lake" province?
Sure, get a lab in there, and you can gateway prepared armies into the lake. Forcing your opponent to create water breathing items to get you out of the lake. Against nations that cannot branch into water paths easy, it really gives you a nice forward staging post.

Get the barrel of air and Sea kings goblet, and your teleporting, gateway, ferryman mage can transport a lot of troops. (The only problems are the lack of leaders in the lake, and the lack of leadership of most mages).
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Old May 6th, 2009, 03:36 PM
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Default Re: Working underwater without gills

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Originally Posted by Soyweiser View Post
Quote:
Originally Posted by sansanjuan View Post
Any comments on the strategic importance of taking that "token lake" province?
Sure, get a lab in there, and you can gateway prepared armies into the lake. Forcing your opponent to create water breathing items to get you out of the lake. Against nations that cannot branch into water paths easy, it really gives you a nice forward staging post.

Get the barrel of air and Sea kings goblet, and your teleporting, gateway, ferryman mage can transport a lot of troops. (The only problems are the lack of leaders in the lake, and the lack of leadership of most mages).

I like your thorn strategy.

If I remember voice of tiamat (?) can be very nice for land site searching and is castable only underwater.

Water Royalty (underwater) can be sweet too. I believe one is amphibian.

-ssj
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