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Old June 8th, 2009, 11:55 AM
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Humakty Humakty is offline
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Default Re: Glory v3.17 SP map, hand-named with start locs

Having started some games, I have spotted one great imbalance in the startpos, that is Ulm starting all alone in the southeast corner, I was able to have a huge empire with no effort, the AI tien Chi on mighty can't hold the pace (but Ulm is a strong expander). I suggest putting someone north of their startpos. As is, they do a strong AI, but no luck for ulm's fans.
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Old June 14th, 2009, 09:53 PM
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Default Re: Glory v3.17 SP map, hand-named with start locs

Thanks for the feedback, Humakty. Yeah, I think I definitely gave Ulm too much space, and poor C'tis has a hard time of it with where I put it.

Caelum, for its matter, has some breathing space, but its location ensures it'll never get more than 6 or 7 of its sacreds per turn without high production scales because of poor resource availability. I was thinking of plopping Caelum where I currently have Ulm (keeping them away, from the most part, from the early rush nations).

I was wanting to isolate that awful Hinnom in the corner, but would it be cruel to put it where Marverni is close enough to be eaten in an early rush? Any advice from anyone on a good spot to place Hinnom for a thematic map layout that minimizes rush bait for them?

I'm currently switching things around and setting up a second map for random start locs.
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