.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old June 27th, 2009, 03:25 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: OT: Making a Game System (part 4: A Game World)

I believe at the time houses were still mostly tight two-three storey wooden buildings with different families living on each level, having one or two room. I know in Paris until the 19th century people mostly lived outdoors because it was too crowded inside. Kitchens and bedrooms would probably be the only kinds of rooms, except for richer places, which could be mansions with lots of rooms, including separate stairs for the nobility and the stairs for the servants and bathrooms. Water closets were outside.

Regarding random world generation, if you're interested, I could try to adapt something I did for you. Mountain ranges are workable, although I never thought of gulf detection algorithms.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.