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September 25th, 2009, 09:15 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Hydra Tamer
Hydra tamers are perilously close to useless.
They are useful for the retreating hydra trick: set the hydras near the front with guard commander order, and the commander at the back. They then retreat, leaving a poison cloud behind them. Enemy units move through the posion cloud to try to engage the hydras, and start dying as they chase the hydras to the back of the map. Try that without a poison-resistant commander, you'll have cause for embarrassment.
Could give them a summon hatchling ability. You'd have to increase their cost a lot, as that's a HUGE advantage.
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September 25th, 2009, 09:44 AM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Hydra Tamer
I was thinking more of a summon allies with only 25% chance of getting an hydra hatchling. or 75% chance of not getting anything.
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September 25th, 2009, 10:23 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Hydra Tamer
Quote:
Originally Posted by Torin
I was thinking more of a summon allies with only 25% chance of getting an hydra hatchling. or 75% chance of not getting anything.
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I don't think that can be done, but I'm not an expert modder.
As far as I know, you can either automatically summon 1 or 5 units automatically(not BETWEEN 1 and 5, just 1 OR 5), give them the ability to spend a turn for 1,2 or 5 units, or use the automatic summoning dependant on dominion strength, but that isn't really thematic for Hydras.
EDIT: Now that I think of it, there could be a way to have them summon Hydra "eggs", but I fear that the maximum incubation time would be 1 month. Still, better than nothing.
Last edited by Amonchakad; September 25th, 2009 at 10:32 AM..
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September 25th, 2009, 11:01 AM
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Corporal
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Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
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Re: Hydra Tamer
Hydra tamers should be able to safely lead hydras on raids into miasma-covered provinces. It is not much, but at least it is something.
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September 25th, 2009, 11:38 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Hydra Tamer
Quote:
Originally Posted by Amonchakad
I don't think that can be done, but I'm not an expert modder.
As far as I know, you can either automatically summon 1 or 5 units automatically(not BETWEEN 1 and 5, just 1 OR 5), give them the ability to spend a turn for 1,2 or 5 units, or use the automatic summoning dependant on dominion strength, but that isn't really thematic for Hydras.
EDIT: Now that I think of it, there could be a way to have them summon Hydra "eggs", but I fear that the maximum incubation time would be 1 month. Still, better than nothing.
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You can:
Have them autosummon per month regardless of anything else: Either 1 or 5 units.
Have them summon allies: 1,2,3,4 or 5 units.
Have them domsummon: Full strength, half strength, 20th strength.
Regarding units which change over time (like eggs hatching) it can be done and you can have it take X months where X is the number of unit ids you are willing to use up. However every time they get into a battle, it also 'accelerates' their 'growth' by the equivalent of 1 month. For eggs not so much a problem.
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September 25th, 2009, 03:50 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Hydra Tamer
how would you do that without casting a spell sombre?
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