.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #35  
Old April 4th, 2010, 01:15 PM

LumenPlacidum LumenPlacidum is offline
Sergeant
 
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
LumenPlacidum is on a distinguished road
Default Re: Kingdom of Angmar - Version 0.52 available

Quote:
Originally Posted by kennydicke View Post
I wonder if you have plans for an EA version? Maybe based around Morgoth and the The Silmarillion...
Once I get this done, which involves balancing factors, a couple replacement sprites, pretender god chasses, and a few more heroes (and maybe another summon or so), I will be moving to EA to do Angband: Battle of Sudden Flame.

Should have some very interesting summons and heroes, from Carcharoth the Red Maw to Balrogs to Drauglir and Glaurung. I don't think it will need a weird dom-spread mechanic like Angmar and the LA Mordor would.

Anyway, I hear the arguments that barrow wights are too versatile for their current cost. I'll increase the price a bit (maybe 12-15 gems each) and apply a research malus to them. I'd like to preserve the wraith dom-spreading mechanic, and I'd sooner get rid of blood sac, making the wraith mechanic the only way of spreading dominion.
Reply With Quote
The Following User Says Thank You to LumenPlacidum For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.