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  #1  
Old April 12th, 2010, 09:37 AM

Dimaz Dimaz is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

But in YARG1 with hard research settings, early bless rush nations weren't particularly effective.
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Old April 12th, 2010, 10:17 AM
Squirrelloid Squirrelloid is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

Quote:
Originally Posted by Dimaz View Post
But in YARG1 with hard research settings, early bless rush nations weren't particularly effective.
*YARG1 was LA. LA has less exceedingly good early bless rush nations, so the problem is smaller. And many of the potential bless rush nations also have other interesting things they can choose to do.
*I am forced to conclude nations like Mictlan were played by total n00bs if that is the case. (I did not play in YARG1, I do not know how it turned out, but if Mictlan failed to kill someone fast under difficult research, then they sucked.)
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Old April 12th, 2010, 10:30 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

Quote:
Originally Posted by Dimaz View Post
But in YARG1 with hard research settings, early bless rush nations weren't particularly effective.
conventional wisdom, perhaps, but you failed to understand it there's a huge difference between EA and LA... not only does EA have a lot more bless rush nations, it also has much weaker national armies which means that all nations are more reliant on magic than in LA. so with hard research in EA, nations without good sacreds are at an even larger disadvantage because they can't rush research fast enough to compete with a nation with bless rush potential.

yes, I know that the difference between the eras is conventional wisdom, it even says so in the guide itself... so it either slipped your mind or for some reason you failed to grasp it
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