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  #1  
Old April 12th, 2010, 12:34 PM
Squirrelloid Squirrelloid is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

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Originally Posted by WingedDog View Post
There are indies 9 out there, aren't they slowing rushes a bit?
Indies 9 hurts nations who have a rougher time of early expansion under normal conditions far more than it hurts nations who have an easy time expanding. Bless rush nations should hardly be slowed.
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  #2  
Old April 12th, 2010, 12:52 PM
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WingedDog WingedDog is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

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Originally Posted by Squirrelloid View Post
Indies 9 hurts nations who have a rougher time of early expansion under normal conditions far more than it hurts nations who have an easy time expanding. Bless rush nations should hardly be slowed.
According to scoregraphs of this game Mictlan, Lanka and Hinnom do not expand as fast as C'tis and Arco do so far.
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Old April 12th, 2010, 12:57 PM
Squirrelloid Squirrelloid is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

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Originally Posted by WingedDog View Post
Quote:
Originally Posted by Squirrelloid View Post
Indies 9 hurts nations who have a rougher time of early expansion under normal conditions far more than it hurts nations who have an easy time expanding. Bless rush nations should hardly be slowed.
According to scoregraphs of this game Mictlan, Lanka and Hinnom do not expand as fast as C'tis and Arco do so far.
Of course, I see you were careful to omit Niefl.

I can't really say anything without drawing conclusions from the scoregraphs, which is saying too much, at this point.
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  #4  
Old April 12th, 2010, 01:10 PM
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

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Originally Posted by Squirrelloid View Post
Of course, I see you were careful to omit Niefl.
And other 18 nations as well.
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