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				July 4th, 2010, 07:20 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		D'oh.  Of course a simple solution like that would escape me. 
 
Yeah, CBM is a special case.  Most mods just keep change logs, and change the OP on each new release.  CBM is an altogether different beast, generating over 80 pages of discussion across multiple forums.  Yikes! 
		
	
		
		
		
		
		
		
			
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				July 12th, 2010, 11:13 PM
			
			
			
		  
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		Is the kraken supposed to kill himself with his own poison? Because this is what is happening. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 13th, 2010, 08:46 AM
			
			
			
		  
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Diabl0658
					 
				 
				Is the kraken supposed to kill himself with his own poison? Because this is what is happening. 
			
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 It happens with kraken Pretender, actually, and the Kraken in this mod is copied from it. So just make Snake ring for your kraken.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 13th, 2010, 09:32 AM
			
			
			
		  
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		Yeah, but that costs extra gems and takes up another misc slot(you know, beyond the Amulet of the Fish you already needed). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 13th, 2010, 04:08 PM
			
			
			
		  
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		Yep well, I just copied the original kraken pretender, as Wrana says. Presumably it's deliberate that it has some vulnerability to its poison? The correct solution in my opinion is not to give it snake ring, but to give it regeneration. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 14th, 2010, 07:34 AM
			
			
			
		  
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		I'd like to see that changed for the pretender. It's not much of a limitation, but it's very annoying, especially for early expansion. 
 
And so very unthematic. How can you take a seriously a god who routinely poisons himself? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 14th, 2010, 05:09 PM
			
			
			
		  
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		
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					Originally Posted by  thejeff
					 
				 
				And so very unthematic. How can you take a seriously a god who routinely poisons himself? 
			
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 People took Socrates seriously, and he only had to poison himself once!  If you do it on a monthly basis, it's a guaranteed way to get worshipped as a living deity.     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 14th, 2010, 05:19 PM
			
			
			
		  
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		Why no fortune telling ability for the octopus, sorry, kraken ? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 14th, 2010, 06:02 PM
			
			
			
		  
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		
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					Originally Posted by  Digress
					 
				 
				Why no fortune telling ability for the octopus, sorry, kraken ? 
			
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 (1) Its not German 
(2) Its not an Octopus, its a Squid!  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 14th, 2010, 06:48 PM
			
			
			
		  
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				Re: Endgame Diversity Mod - stable version (v1.1) released
			 
             
			
		
		
		
		Its Welsh, just lives in Germany, thats why its called Paul the pysic squid.  Still, obviously all squids/octopus should have fortune teller abilitys because you or I could never predict 7 football results in a row at a world cup. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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