 
			
				December 1st, 2011, 10:07 AM
			
			
			
		  
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					Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood 
					
					
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				Re: Counter-Battery Process?
			 
             
			
		
		
		
		
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					Originally Posted by  Suhiir
					 
				 
				
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					Originally Posted by  Wdll
					 
				 
				I have to say, as the current system is, I find myself never using off-board artillery.  If one side has any artillery which is longer range than the other, it's game over.  (not really, but you know what I mean) 
 
I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units.  I know, not exactly realistic but IMO it would help. 
			
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 I, on the other hand always have a battery of off-board artillery in my core for campaigns that's used strictly for counter-battery. 
Any artillery I buy with support points I use for other stuff.
 
This is because I tend play battalion size battles and the AI thinks one artillery battalion (regiment if assaulting) per maneuver battalion is typical so I NEED counter-battery or the AI will destroy my forces with artillery alone.  
			
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Perhaps you didn't get what I was saying.  It's not how much you buy, it's that if the other side has artillery with greater range (opponent has range 217 you have 207) you are screwed.  He/she can use the artillery without fear for the duration of the battle/campaign.  
		
	
		
		
		
		
		
		
			
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