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  #111  
Old October 12th, 2008, 07:02 AM
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Nikelaos Nikelaos is offline
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Default Re: Cataclysmic Dragons

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Originally Posted by Gregstrom View Post
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Originally Posted by Nikelaos View Post
hmm able to go in water, i don't think that really mixes since water being a good conductor of elctricity would either have a negative effect on him or make him a waterborne weapon of battlefield wide electrical death.
Electric eels can go underwater without ill effect. Speaking of which, I think an AOE 1+ electric melee attack would be sort of appropriate underwater.
yeah and they're electrical death machines for they're size, now multiply that by the size of a dragon - battlefeild wide bodypoping contest.
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  #112  
Old December 30th, 2008, 07:43 PM
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Default Re: Cataclysmic Dragons

How's this project doing?

Any chance it will be out by next patch?

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  #113  
Old December 31st, 2008, 05:37 AM
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Default Re: Cataclysmic Dragons

Just saw this idea bumped and I'd like to chime my support. Check out Dragons of the Sixth World or something (forgot the exact name but a source book for Shadowrun.) Now THOSE are DRAGONS. Elemental forces of magic/nature that you just don't **** with. None of this "get a chest wound off a lance and relegated to forge/research" bs.
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  #114  
Old December 31st, 2008, 02:51 PM

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Default Re: Cataclysmic Dragons

If honey would like a few shortcuts (assuming graphs are the bottle neck) he can use my (originally stolen) graphs of the dragon nation mod (and maybe resize them if he still insists on even huger dragons and recolor and other adjustments are just as possible of course. It's probably not the way he wants to go but he could always replace them later.

Kissblade.. check out the ancient dragon summons I have in my dragons mod and see how impressive you think they are (they where meant to be impressive ) Not much commanders would survive an assassination by my assassin summon (well he's just mean and probably assassinations with him are a waste of time since he could hurt whole armies bad, but it's thematic) or my dragon of light.. some of the elder dragons are nasty too ...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #115  
Old December 31st, 2008, 04:14 PM
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Default Re: Cataclysmic Dragons

Sounds worthy of being an opponent in an MP game.
Do they AI well?
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  #116  
Old December 31st, 2008, 04:59 PM

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Default Re: Cataclysmic Dragons

They probably would have made a good AI nation in the original version. If the AI knew how to build armies, anyway. Since then they've been nerfed pretty hard and the AI would probably have a pretty hard time being effective with them. The dragons Aezeal was referring to are all summons, with pretty hefty gem and research requirements.

For example the summoned assassin he was talking about requires alteration 6, 50 or so death gems and I think death 3 or 4 to summon. It also has ethereality, 100 or so hp and can natively cast soul vortex.
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  #117  
Old December 31st, 2008, 05:14 PM

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Default Re: Cataclysmic Dragons

Well it's pretty easy to make the nation better for AI, just lower the cost of the recruitables by about 20 gc and 10 rec each the AI will send hordes of pretty strong, high HP and 2 attack troops your way then(would work for any nation though, but for these especiallY) Ow and set price for the wyrmlings too 999 so they don't get recruited. The AI probably won't use the summons very well but... the recruits and commanders are pretty decent in their own right. Try the nation Gandalf (Í've tried to balance it for MP so it's weaker since very strong troops and commanders are more easily exploited by human players, especially the once they get to the summons I made with all sorts of magic, abilities and resistances)... of course it would only take a few letters/numbers in the .dm file to make all summons recruitable too... which would severly overpower the nation

Anyway HOney could use my (stolen) graphs as temp replacements and update the mod later on. There are other endgame summons mods though (not played them... I never get to end game summoning.. to be honest I've never seen any of the angels, devils nearly only on enemies in MP and one SP game (demon monkeys) etc.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #118  
Old December 31st, 2008, 05:27 PM

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Default Re: Cataclysmic Dragons

Hmmmm. Maybe I will try your nations with the summons as recruitables--I need a good opponent for an Ashdod + LA C'tis combo I am going to try.

-Max
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  #119  
Old December 31st, 2008, 06:28 PM

Aezeal Aezeal is offline
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Default Re: Cataclysmic Dragons

Seriously.. start with the nation with lower cost then.. those summons will kill you if you encounter them en masse in year one - two.

Anyway I'd be glad if you like the mod but let's discuss it in it's own thread and wait for Honey to reply to the requests made in here.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #120  
Old January 1st, 2009, 03:00 PM

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Default Re: Cataclysmic Dragons

Why is it this was never moved to the maps and mods subforum? It's a mod right? (In progress, presumably)
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