|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				February 14th, 2008, 02:07 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2007 
						Posts: 434
					 Thanks: 16 
		
			
				Thanked 3 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 What are the Mechanics Behind National Freespawns? 
 Regarding nations like LA R'yleh, LA Ermor, etc.
 What are the chances of getting particular monsters? Do scales (Luck in particular) affect those chances?
 
 How do I mod freespawning, such as in creating a mod nation?
 |  
	
		
	
	
	| 
			
			 
			
				February 14th, 2008, 02:22 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Dec 2003 Location: New York City 
						Posts: 340
					 Thanks: 0 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: What are the Mechanics Behind National Freespa 
 I am not 100% certain, as it's been a while since I played R'lyeh, Pangaea, or Ermor... but IIRC I believe it's like this:EA Pangaea (Maenads) is based on turmoil and dominion.
 Carrion Woods is based on growth scale, forest provinces, and probably dominion as well.
 R'lyeh is based on dominion.
 Ermor is based on dominion, and possibly death scale.
 
 For all of them, temples improve the type and/or increase the numbers. It's also possible that fortress may help (for Ermor or R'lyeh), but that's purely speculation.
 
 As to your second question, there is no way to mod freespawning. However, there is a kind of approximation that you can do with the abilities summon and domsummon.
 Each of them come in several flavors, and can be tied to specific commanders you could pick.
 
 For example; I'll use an idea that I had for Urdheim decided not to use. If I wanted to make a Kobold Goddess of Fertility, I could create a pretender, and give her the ability '#domsummon1 "Kobold"', and she would spawn kobolds in that province whenever she was in her dominion, with the random number of them increasing as dominion went up.
 
 Anyway, you should read up on these commands more carefully in the modding pdf.
 
			
			
			
			
				  |  
	
		
	
	
	| 
			
			 
			
				February 14th, 2008, 03:07 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Aug 2007 
						Posts: 203
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: What are the Mechanics Behind National Freespa 
 For LA Ermor, castles matter.  You only get undead roman soldiers from castled provinces.  When dominion is high, you can also get cavalry - normal without castle, and blessed with castle. |  
	
		
	
	
	| 
			
			 
			
				February 14th, 2008, 05:27 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Aug 2003 Location: Sweden 
						Posts: 4,463
					 Thanks: 25 
		
			
				Thanked 92 Times in 43 Posts
			
		
	      |  |  
    
	| 
				 Re: What are the Mechanics Behind National Freespa 
 > As to your second question, there is no way to mod freespawning.
 Are you sure. I don't remember, but I imagine that it could be possible.
 |  
	
		
	
	
	| 
			
			 
			
				February 14th, 2008, 07:52 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: What are the Mechanics Behind National Freespa 
 
	Quote: 
	
		| Kristoffer O said: > As to your second question, there is no way to mod freespawning.
 
 Are you sure. I don't remember, but I imagine that it could be possible.
 
 |  Units can be modded to spawn other units, either automatically, when commanded to or in high dominion. Dominion-spawning units such as LA Ermor's can't be modded. |  
	
		
	
	
	| 
			
			 
			
				February 14th, 2008, 08:18 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Aug 2003 Location: Sweden 
						Posts: 4,463
					 Thanks: 25 
		
			
				Thanked 92 Times in 43 Posts
			
		
	      |  |  
    
	| 
				 Re: What are the Mechanics Behind National Freespa 
 ok |  
	
		
	
	
	| 
			
			 
			
				February 14th, 2008, 09:39 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2007 
						Posts: 434
					 Thanks: 16 
		
			
				Thanked 3 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: What are the Mechanics Behind National Freespa 
 
	Quote: 
	
		| Kristoffer O said: Are you sure. I don't remember, but I imagine that it could be possible.
 
 |  Does Johan know? |  
	
		
	
	
	| 
			
			 
			
				February 15th, 2008, 01:01 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
						Posts: 1,712
					 Thanks: 0 
		
			
				Thanked 3 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: What are the Mechanics Behind National Freespa 
 For LA Ermor check out my guide:http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID= 
It all depends on the following: 
Domain level 
Castles 
Temples 
Soul Gate |  
	
		
	
	
	| 
			
			 
			
				February 15th, 2008, 03:08 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Aug 2003 Location: Sweden 
						Posts: 4,463
					 Thanks: 25 
		
			
				Thanked 92 Times in 43 Posts
			
		
	      |  |  
    
	| 
				 Re: What are the Mechanics Behind National Freespa 
 > Does Johan know?  
Probably not. Seems I was wrong as well   |  
	
		
	
	
	| 
			
			 
			
				February 15th, 2008, 10:47 AM
			
			
			
		 |  
	| 
		
			
			| 
 Captain |  | 
					Join Date: May 2001 Location: Nairobi, Kenya 
						Posts: 901
					 Thanks: 4 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: What are the Mechanics Behind National Freespawns? 
 MA Ermor also seems to get some fresspawn, though nothing like late age.  Can anyone shed light on this?  Some folks suggest not taking death with MA Ermor, which would pretty much cancel out any freespawn.  On the other hand, if it is just dominion, they would still get spawn. |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |