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Combat Wombat
April 5th, 2007, 04:23 PM
Oh noes they send fake emails to your address?!?! People do it all the time its called Phishing its nothing new and doesn't mean you CN account is in any way compromised, if it was they wouldn't need to be phishing... and I don't know about the rest of you but I have yet to recieve any such mail.

Atrocities
April 5th, 2007, 07:10 PM
They have your addresses to target you is the interesting part CW. At least they don't have your PW. http://forum.shrapnelgames.com/images/smilies/happy.gif

"WTH!? I didn't aid my entire military away!"

GuyOfDoom
April 5th, 2007, 07:15 PM
Talvonia is rising in the ranks of the Wombat Protectorate. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities
April 5th, 2007, 07:56 PM
Well you guys are going to find out about this sooner or later. The system was compromised and the people that did that did it for many reasons. One of which was to manipulate the system so that they could ensure victory against other players. While there has only been rumor based reports of abuse, such as being hit by more than two cruise missiles by the same nation in course of an hour, and not at update time, being attacked with 100 troops and loosing even though you have 2000 troops, there is still abuse. Good luck to you all. I hope that you can keep honestly winning in this game.

Tnargversion2
April 6th, 2007, 10:05 AM
New Norge might be requesting some aid. We got ourselves into a little war, and have basically been trading casualities for little gain if none at all. Just slugging it out back and fourth keeping our nations in anarchy. If Nation Name:Ernor, Ruler: Khamero does not accept my peace offer I told him that I would request aid and finish the job. This nation does not belong to any allainces, publically that is.

Any help would be great.

Combat Wombat
April 6th, 2007, 10:51 AM
Sent 300 troops, I may be able to deploy my tanks to fight for you but I have never tried something like that so it would be an experiment, if you need it let me know.

NullAshton
April 6th, 2007, 04:05 PM
I can wipe the floor with him if you can't do it. Got a lot of tanks, 71 to be exact. Probably also have higher tech.... if he doesn't accept the peace treaty, tell me, and I'll make sure he'll never bother anyone in our alliance ever again.

Combat Wombat
April 6th, 2007, 08:30 PM
They have made peace

Santiago
April 6th, 2007, 10:09 PM
They must have read this forum

NullAshton
April 6th, 2007, 10:52 PM
Aw man. I wanted to piledrive his nation into the ground.

Atrocities
April 7th, 2007, 03:40 AM
The Legion is about to fall. I am discussing terms with FAN about standing down. YOU ALL WERE RIGHT.

Combat Wombat
April 18th, 2007, 02:17 PM
Just a quick status update on everyone. Hows it going? No major wars or anything? The Protectorate seems to have avoided all of the problems going on with almost every other alliance in the game.

GuyOfDoom
April 18th, 2007, 03:00 PM
I'm doing alright. Approaching 1600 strength. I finally got a harbor, but I'm having trouble getting a trade agreement with the nations that have the missing resources I need to maximize my gain.

Renegade 13
April 18th, 2007, 06:06 PM
I'm in the exact same position as Guy of Doom

Santiago
April 18th, 2007, 07:47 PM
Going along well.

Will
April 18th, 2007, 10:54 PM
I'm doing fairly well. Only hiccup was after I did a bunch of tech raids... they all went smoothly except for one, where the guy got pissed because he only had the bare-minimum 20% troops, and in the course of my raiding he went into anarchy. He then promptly joined an alliance, and he and one of the larger members demanded I cough up $250,000 in damages.

So, I dumped 50 tech on the Wombat so they couldn't easily steal it back, and traded blows with the guy for a few days. Finally I reached a compromise with him... basically "Sorry I put you in anarchy, here's 50k... you probably will want to buy more troops with that".

I'll probably push up infrastructure until I can get a fifth improvement, then go on a few tech raids again... it's just too profitable to pass up.

Atrocities
April 18th, 2007, 11:31 PM
Ya this alliance save me crap after the fact is getting on a lot of players nerves. I was ORDERED to pay restitution to a nation I attacked during the war. However I was attacked first and NEVER counter attacked. His losses were my gains and I wasn't going to give them back. FAN supported me even though I was a member of the Legion then. (The Legion is filled with a lot of knowledgeable guys, whom all of which won't lift a finger to help you. http://forum.shrapnelgames.com/images/smilies/frown.gif )

I have noticed though that many of the trade deals between WC members are not optimized and many of you are loosing out on bonuses and better economies because of it. You all might benefit very much from organizing your trade agreements into a trade guild for your alliance.

NullAshton
April 19th, 2007, 08:39 AM
Right now I'm really waiting for some iron and coal, since obtaining iron and coal would mean I'd get 4 or so bonus resources. Right now I'll just have to stick with beer.

Tech raids are indeed fun, but... I can never seem to get any technology out of it. How much does the difference need to be?

Will
April 19th, 2007, 11:23 AM
I was hitting people with tech in the hundreds... grabbed 5 tech in each attack.

NullAshton
April 19th, 2007, 05:19 PM
Nice.... but how'd you prevent their advanced tech from obliterating you?

GuyOfDoom
April 19th, 2007, 06:44 PM
NullAshton said:
Nice.... but how'd you prevent their advanced tech from obliterating you?



That's what I'd like to know. Honestly I think I'm doing well for not having made any donations although two of my friends that joined about the same time are doing better than me. http://forum.shrapnelgames.com/images/smilies/frown.gif

Atrocities
April 19th, 2007, 09:07 PM
$20 donations work wonders. But if they are attacked that investment is greatly depleted. After the GWIII was over and the donation system came back on line, over a 1,000 players forked out $20.00 donations. Do the math, 30,000 plus players with only about 1% or so buying advancements through donations. Now imagine if about 1.5 to 3.0% buy a donation, because that actually what your doing, each and every month. 3000.00 x $20.00 = $60k a month. WOW. Hell at even 20k a month they are making serious scrub. Throw in a GWIII and the profit margin sky rockets for a while as players rebuild.

Will
April 19th, 2007, 09:43 PM
NullAshton said:
Nice.... but how'd you prevent their advanced tech from obliterating you?


Simple enough. I picked out the ones that were around 20% stronger than me, which meant they had low troop levels. Go DEFCON 1, get soldiers up to 80% population, max out tanks, and attack with about half to two thirds my forces (which still leaves soldiers equal to about 33-40% population at home). Once attacks are done, replace lost soldiers with new ones at home to reduce risk from counter-attack.

As a nice bonus, if your opponents counter-attack themselves, they either will lose horribly or attack with so much that they are left completely vulnerable at home for more attacks by you... which means more tech to grab. That's how I got 35 tech in a matter of 12 hours (and then proceeded to give it away).

NullAshton
April 19th, 2007, 10:29 PM
Hmmm... mind giving some tech aid to the Dragon Republic?

President_Elect_Shang
April 20th, 2007, 11:01 AM
Ok it's been a long time since I posted.

AgentZero
April 20th, 2007, 05:28 PM
President_Elect_Shang said:
Ok it's been a long time since I posted.


Well then you should really be posting in the HifH thread. My fragile ego needs all the help it can get!

Renegade 13
April 20th, 2007, 06:07 PM
Hah...I followed your advice Will on tech raids, and it worked out beautifully. I attacked someone with roughly 2x my strength, but only had about 20 infrastructure and a few hundred troops. To make up for it, they had something like 120 tech! My tech was only 20ish, so I built up a ton of troops and tanks, and attacked. First attack failed (due to his massive tech advantage). Second succeeded and I captured 5 tech and some cash. Today I attacked twice more and wiped the floor with him both times, stealing an additional 10 tech. This is definitely the cheapest way to acquire tech at this level, as troops and tanks can be replaced a lot more easily than tech can be bought. It also seems like the dude I attacked is inactive, since he hasn't messaged me or built up more troops, etc. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

GuyOfDoom
April 20th, 2007, 06:16 PM
Appearantly I've attacked someone who's on vacation and thus ticked off an alliance. They expect me to pay for damages when it's clear the guy was picked over well before I got there.

NullAshton
April 20th, 2007, 06:34 PM
What alliance is it? I'll help out if it breaks into war.

Of course, then that would probably mean we would have alliance vs. alliance war. Eh, it'll be fun anyway.

President_Elect_Shang
April 20th, 2007, 06:43 PM
I had all my steam taking out when I started putting in some serious play time. The UI is so rough.

GuyofDoom: You didn't just attack an alliance you attacked the Legion, my alliance. I'm trying to settle this peacefully. We just fought GWIII and he went on vacation so no, he hasn't had the chance to rebuild. I thought We had been through not attacking major alliances in this very thread already?

President_Elect_Shang
April 20th, 2007, 06:44 PM
NullAshton said:
What alliance is it? I'll help out if it breaks into war.

Of course, then that would probably mean we would have alliance vs. alliance war. Eh, it'll be fun anyway.



No it wouldn't be funny. That is why I pulled rank and said I would take care of it. Now GuyofDoom doesn't want to work with me.

Beck
April 20th, 2007, 06:59 PM
PE, he's not only attacking your guy, but someone from ONOS too. If they find out, they'll probably fill his war slots. Maybe the whole alliance since there's no clear path for diplomacy to determine if this is an alliance supported attack or not.

GuyOfDoom
April 20th, 2007, 07:06 PM
I search rankings and I pick targets. I'm not going to bother checking 5000 different little squables because so and so is fighting so and so.

I picked a target, it happened to be a bad one appearantly. Just attack me or whatever it is you have planned. You're catching me on a bad day so I really don't care.

President_Elect_Shang
April 20th, 2007, 07:08 PM
Ah great. I have a friend in the ONOS who I can talk to. You guys need to get GuyofDoom under control or officially eject him. I'm only a Lieutenant and I can only stall this for so long before my superiors step in. I need to run but let me know what to do.

CW: I PM'ed you twice now and both times you ignored me? What gives?

Edit: Just read your post below mine. I'm going to take an hour or so and check back before I make a final call on this one. Your a self destructive fool if you think attacking major alliances is a good idea. Do the Wombat Protectorate a favor and leave them. I have friends there that I don't want to see smashed because you are having a "bad day".

Will
April 20th, 2007, 08:50 PM
Renegade 13 said:
Hah...I followed your advice Will on tech raids, and it worked out beautifully. I attacked someone with roughly 2x my strength, but only had about 20 infrastructure and a few hundred troops. To make up for it, they had something like 120 tech! My tech was only 20ish, so I built up a ton of troops and tanks, and attacked. First attack failed (due to his massive tech advantage). Second succeeded and I captured 5 tech and some cash. Today I attacked twice more and wiped the floor with him both times, stealing an additional 10 tech. This is definitely the cheapest way to acquire tech at this level, as troops and tanks can be replaced a lot more easily than tech can be bought. It also seems like the dude I attacked is inactive, since he hasn't messaged me or built up more troops, etc. http://forum.shrapnelgames.com/images/smilies/biggrin.gif


He probably used to be closer to 10x your strength. If he's got 20 infra, that means he took a massive pounding from someone... and probably quit. There are likely to be many of these lying around, since GWIII just ended. Just make sure they've either dropped their alliance or are in a piddly alliance, so we don't get targeted by the kinds of people currently pissed at GuyOfDoom.

Renegade 13
April 20th, 2007, 09:03 PM
Will said:
He probably used to be closer to 10x your strength. If he's got 20 infra, that means he took a massive pounding from someone... and probably quit. There are likely to be many of these lying around, since GWIII just ended. Just make sure they've either dropped their alliance or are in a piddly alliance, so we don't get targeted by the kinds of people currently pissed at GuyOfDoom.

Most likely that's the situation, yep! Works great for me; and don't worry, I checked to be sure before attacking (always do) and he isn't in any alliance whatsoever.

By the way, what is GWIII? Great War Three? Don't follow their forums at all, so haven't heard the terminology before.

Beck
April 20th, 2007, 09:13 PM
Yes it stands for Great War 3. It only takes a second to check if your target is in an alliance. I'd watch even the piddly alliances, you don't know what ties they may have with larger alliances. Even if they don't have any ties, alliances such as FAN have been coming to the defense of alliances under attack by raiders. There is quite a backlash right now for those raiding against any nation in an alliance. I'd steer clear of any nations showing an alliance, it could stir up a lot of trouble.

GuyOfDoom
April 20th, 2007, 09:57 PM
*sigh* If you never target anyone who's in an alliance you're going to run out of targets very quickly.

I'm more annoyed that they somehow feel I've commited a great injustice by attacking a perfectly legitimate target.

Beck
April 20th, 2007, 10:09 PM
Do as you wish, I'm just stating what the current climate is.

GuyOfDoom
April 20th, 2007, 10:19 PM
The site isn't even setup to find out who's at war with who without making 500 clicks with 4 seperate webpages. How anyone keeps alliances straight in that game is quite frankly amazing.

This "GW3" is a mystery to me.

Atrocities
April 20th, 2007, 11:06 PM
GuyOfDoom you attacked the Legion! Oh man, thats bad mojo my friend. If I were you I would make peace offering and make it soon. Additionally, be advised that YOU SHOULD NEVER attack anyone who belongs to an ALLIANCE with more than 50 members in it.

GWIII was a major war fought for 30 days which ended only about a week ago. Many alliances fought in this war including FAN, the Legion, TOP, and a few dozen more. The Legion and her allies took massive looses, including yours truly, but still remain very strong.

Also Wombat Protectorate members, YOU GUYS really need to step back for a few and re-organize your trade agreements. You guys are loosing out on considerable bonuses with your current disorganized trade system.

Beck
April 20th, 2007, 11:18 PM
Virtually all the major alliances were involved in a war. One side was The Initiative (the winners) and the other was known as the Aegis(the losers)(though that was not an official name, it was a loose collection of alliances tied together by MDPs and MADPs). At its height, over 69 different alliances were involved with around 10,000+ nations. It's why for a period of two weeks, if you tried to log on the hour before and hour after update, the site lagged terribly if you could even get on. It's why registrations were taken offline as was donations. It was largest war the game has ever seen and one of the longest (as far as Great Wars go, at three weeks). At its height there were over 15,000 wars going on. There are still some minor skirmishes going on even now.

It rather immaterial whether a nation you want to target is at war or whether his alliance is at war with any other alliance. You keep mentioning the number of clicks to find this out, when what is relevant is whether the target is in an alliance or not and that is on the nation display screen you have to pull up to declare war on him. Alliances protect their members, it's their primary purpose for being, and they do not take kindly to attacks on those members, whether they are a hour from being deleted for inactivity or not. What you see as a valid target in attacking a member of an alliance is actually much like walking through a minefield. You seem to understand there may be repercussions to your actions and weight the risk and go ahead feeling the rewards outwiegh that risk. But alliances see nations making these types of attacks as rogues. The normal reaction is to fill his war slots and either get reparations for the attack, or ZI the nation in question. If you're in an alliance and the alliance doesn't kick you out for making such an attack, the alliance itself could be considered rogue and subject to attack. That's why PE is so concerned, your actions have consequences for not only you, but the other members of your alliance. Many nations that like to raid in your fashion, remove their aa before declaring, so their alliance isn't listed in the DoW. Your alliance isn't set up to handle any diplomacy or interaction with another alliance beyond someone sending an in game message. That in of itself can create problems. The alliance I'm in has had nations declare on nations in alliances with the result being they were dogpiled (all war slots filled), it didn't spread to the rest of the alliance because we have a forum and a diplomatic means of at least talking with the affected alliances. I don't see that here and it could mean trouble down the line. I mean PE is talking for the Legion, but if he weren't here doing that, would anyone know how to get in contact with them? And if you were attacked, other members not really knowing what was going on but seeing you attacked would support you and that could doom the entire alliance. The Legion suffered badly in the war, but they are still one of the largest alliances in the game and have a collective NS over 3 million (you guys are what, just over 40,000). They're probably even touchier over this sort of attack since the war since so many of their nations are weak from the fighting. Not only that, but as terms of the surrender, FAN/TOP are charged with protecting the Legion and they could just as easily jump into this at anytime. FAN doesn't ask questions, they would just ZI everyone and settle it after. I can think of at least two alliance being pounded right now over the actions of one or two of their members. You say staying away from alliance targets limits your opportunites, then you better learn the lay of the land as regards alliances then otherwise you're playing in waters you know nothing about. I believe one of the few rules CW had was not to attack nations in alliances, it was for a good reason.

GuyOfDoom
April 21st, 2007, 12:20 AM
Looks like someone takes the G-A-M-E a bit too seriously.

Atrocities
April 21st, 2007, 12:57 AM
Its all a game until your nations and your alliance are laid waste. For some folks this is their hobby and they do take it very seriously. As in any game the objective is to win. The advice you are receiving is good and you should be thankful that there are skilled players willing to share it for your benefit. http://forum.shrapnelgames.com/images/smilies/happy.gif It will make the G-A-M-E that much more fun for all.

Combat Wombat
April 21st, 2007, 02:24 AM
Yep I agree that you guys and the many people like you take this game way way to seriously, its a crappy little browser game that you log in for 30 seconds each day to play. Also if the objective of this is to win than creating a massive world war where everyone gets completely [censored] up isn't a very good way to do it.

Now with that said though I did make the rules about WP quite simple and clear and you broke them GuyOfDoom. So I need you to please remove yourself from the WP until this blows over to keep anything from spilling over into the rest of the members. Once it dies down you are welcome to come back but I won't have other peoples nations suffering because of your attack.

PES: Sorry I didn't respond to your PM's because the site never said I had gotten any so I never checked my box.

GuyOfDoom
April 21st, 2007, 04:11 AM
I can do that.

Edit: I don't seem to recall the "rules" of the alliance per say, but if people are childish enough to strike at the Wombat Protectorate because their silly e-nation was damaged the least I can do is minimize the potential.

President_Elect_Shang
April 21st, 2007, 05:27 AM
GuyofDoom I'm not even going to bother with you anymore. I'm here for the WP and it's true members. you're nothing but a rogue who is using them for a shield.

It may seem like some of us, such as Beck and myself take this game to seriously. I respect that, now I ask that you respect us for wanting to play the game this way and the fact is the game is setup to be played this way. The only reason you spend 30 seconds is because you are still standing on the tip of the ice burg. This game is massive; point-blank! This is the link (http://cybernations.wikia.com/wiki/Third_Great_War) to GWIII and as Beck has already done an excellent job explaining everyone is still touchy as we rebuild. Also as he pointed out a few alliances like FAN and \m/ will ZI every nation in your alliance then ask why you attacked them and if you would like to pay or get pounded into deletion. Alliances such as the Legion aren't going to do that. I came here trying to pull this matter down into a small reps payment and let GuyofDoom go free. Now I don't care what happens to him.

Atrocities
April 21st, 2007, 08:13 AM
if people are childish enough to strike at the Wombat Protectorate because their silly e-nation was damaged the least I can do is minimize the potential.



LOL http://forum.shrapnelgames.com/images/smilies/laugh.gif

It has been a while since someone has left me speechless, but G.O.D. you just did.

(Oh btw, love the whole GuyOfDoom = GOD bit. Clever. :|)

Santiago
April 21st, 2007, 11:21 AM
There was a war? Must have missed that memo.

GuyOfDoom
April 21st, 2007, 12:44 PM
Santiago said:
There was a war? Must have missed that memo.



/sarcasm What you didn't get that impression from the wonderful format of the site? Shame on you, it should have been OBVIOUS. /end sarcasm

Renegade 13
April 22nd, 2007, 07:12 PM
Hmm, looks like I'm in a wee bit of trouble...I attacked someone with bigtime tech and low inf/soldiers, and got a bunch of tech from him...I log in today, and he's somehow boosted himself way up, has a ton more inf, and mopped the floor with me via several cruise missile attacks, bombers, and ground attacks. Also find a message demanding that I pay him 10k in reparations...and find out in the same message that he joined a large alliance (after I attacked him, of course). I (being the stubborn person I am) refused to pay reparations, and told him exactly how cowardly I thought he was for hiding behind an alliance after I attacked him when he wasn't in one before! Told him that if he really wanted peace, he'd make an offer before 10PM server and I'd accept, otherwise I'd attack him more.

In other words, I might easily be screwed here...and I'd like for no one to try to come to my aid. I got myself into this position, and don't want to drag anyone else down with me!

Beck
April 22nd, 2007, 09:38 PM
It looks like he probably paid a $20 donation for himself since he's not showing any recent aid packages that could explain the jump. When you attacked you would have seen if he was sitting on a pile of money and if not, it has to be a donation. He may or may not be NpO. Some people will change to an aa to ward off attackers even when not in the alliance. Most alliances will not accept members in a war, so it's not likely he ran off and joined as a result of your attack. He could have been an applicant though and been approved before your attack and simply hadn't be logged on to know and change his aa until now. He was in the condition you initially found him because he was a member of NAAC, one of the losing alliances in GW3. In fact NAAC was disbanded rather than accept the surrender terms offered. If you were to check with NpO to see if in fact he was a member it would help because if he was not a member, they may help you just because he's using their aa as a sheild. That's something else alliances take a dim view on. And if he is, you may want to reconsider paying him the $10,000 since he'll likely have buddies filling your war slots if you refuse. These type of situations are a good reason to have the ability to act diplomatically with other alliances.

Renegade 13
April 22nd, 2007, 11:44 PM
Good news. Despite my aggressive response to his message, he decided to accept my peace offer (without the 10k he initially demanded). So all is well again, though I lost a fair amount of infrastructure and a bit of tech from all the bombings, cruise missile attacks, etc., I've still made a killing off all the tech I've taken (roughly $1,000,000 worth I believe). Anarchy's gonna be a pain for a few days though. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Beck
April 22nd, 2007, 11:57 PM
Just so you know, once you're able to change out of anarchy, it will still take 2-3 days for your economy to recover completely. Glad it worked out. I think he didn't push because he wasn't really in NpO. If he was, he shouldn't have been willing to take peace so easily. And the money he was asking for would have been a lot higher. $10,000 only buys one point of tech for a newbie, so the money wasn't going to replace anything you destroyed or captured.

President_Elect_Shang
April 23rd, 2007, 12:37 AM
I was looking at that and it seems you got lucky. I would say he was a poser too. The 10k was a shocker, it wouldn't even be enough to fuel a war for me much less make up what you say you got from him.

Renegade 13
April 23rd, 2007, 01:36 AM
Yeah 10k seemed like a pittance to me as well, but I'm not the sort of person who gives in to intimidation, so... http://forum.shrapnelgames.com/images/smilies/happy.gif I got from him about 8 tech levels initially, then he capped those back with all his attacks yesterday and today. He lost more soldiers/tanks than I did in the battles, even though he won them, probably around 1500 soldiers and 100 tanks or so. 10k wouldn't even be enough to replace his troop losses, tank losses, the 4 cruise missiles he shot at me, etc.

Ah well, ended well enough http://forum.shrapnelgames.com/images/smilies/happy.gif

Beck
April 23rd, 2007, 02:27 AM
GuyofDoom was not as fortunate, he's been jumped by three members of ONOS and his original target has been buffed up by aid packets.

GuyOfDoom
April 23rd, 2007, 03:05 AM
Beck said:
GuyofDoom was not as fortunate, he's been jumped by three members of ONOS and his original target has been buffed up by aid packets.



Haha indeed. I found it interesting that I was supposed to receive "terms" before I got thwacked. Ah well everyone has to have a big e-peen I suppose.

Best of luck to those who continue with Cybernations. It's appearant people take it far too seriously for my liking. I'll stick with the SEV KOTH http://forum.shrapnelgames.com/images/smilies/happy.gif

President_Elect_Shang
April 24th, 2007, 01:54 AM
The real shame here is I offered to help and might have been able to prevent all of this.

By the way you are pre-approved for one of these:
http://i167.photobucket.com/albums/u158/PE_Shang/ziclubcard.gif

capnq
April 25th, 2007, 12:04 AM
I am having intermittent problems with my telephone service which is making it really difficult to access the Web. This is the first time my connection has been stable enough to read this forum since CW requested a status report four pages ago.

Fiducia is humming along nicely. We almost have enough workers to buy a Harbor, and almost enough infrastructure to build aircraft.

My net connection is so flaky right now that the best way to contact me about CyberNations issues is in-game messages to my username, AndyCarnegie. May even be more reliable than my e-mail address at this point. Posting or PMing me here at Shrapnel may not reach me for a week or more.

Strategia_In_Ultima
April 25th, 2007, 02:33 AM
capnq said:Fiducia is humming along nicely. We almost have enough workers to buy a Harbor, and almost enough infrastructure to build aircraft.



O_o Am I doing something incredibly wrong here? I have about 22 tech and 226 infra, enough to buy two levels of aircraft, yet the only Improvement I could ever build was the Guerilla Camp..... Can anyone tell me what I am doing wrong? (Or, can anyone send me some aid plz? Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif )

(further info: cash on hand: little, I use it all on tech/infra - pop: ~2k citizens, ~1k troops - tanks: 20 - defcon: 5 - wars: none ever - income: ~33k - bills: ~9-10k - resources: Cattle Pigs Lead Rubber Spices Sugar Uranium (???) Water Fastfood - Existing Improvements: 0)

Combat Wombat
April 25th, 2007, 04:19 AM
You need to save up money to buy better imptovements, dump the gurellia camp asap and save up like 120k and get yourself a nice harbor.

Strategia_In_Ultima
April 25th, 2007, 08:24 AM
I never built the guerilla camp. It lowers tax income.

Ragnarok
April 25th, 2007, 12:01 PM
I finally signed up a few days ago.

CW, I hope you don't mind me joining the alliance...

My resources are Coal and Gems.

Combat Wombat
April 25th, 2007, 01:07 PM
Everyone on these forums is welcome to join http://forum.shrapnelgames.com/images/smilies/happy.gif

capnq
April 25th, 2007, 11:56 PM
Strategia_In_Ultima said:

capnq said:Fiducia is humming along nicely. We almost have enough workers to buy a Harbor, and almost enough infrastructure to build aircraft.



O_o Am I doing something incredibly wrong here? I have about 22 tech and 226 infra, enough to buy two levels of aircraft, yet the only Improvement I could ever build was the Guerilla Camp..... Can anyone tell me what I am doing wrong?

I don't think you're doing much wrong; you have about 1.5x my tech, and about twice my population and infrastructure.

My only suggestion is to not spend all your money; I usually spend no more than 25% of my current surplus in one day, and rarely spend over 30%. Once I reach 100 infrastructure, I intend to cut back to spending only 20% or less in order to build up the cash to buy a Harbor.

Ragnarok
April 26th, 2007, 01:20 PM
Well that's just dandy...

Yesterday I found a country that was not allied with a nation and I attacked to learn the system a little bit. I log in this morning to find I have been attacked for my initial move.

I guess I should have expected that...

I lost nearly 500 soldiers and nearly 20 infrastructure. My nation is under riot. Joy!

The attacking nation has 17 cruise missiles and about 650 soldiers.

Ahh well...its a fun game anyways...

Should I purchase more soldiers? I got 715 working citizens and can can afford lots of soldiers. I Have roughly 7K on hand.

GuyOfDoom
April 26th, 2007, 02:41 PM
Ouch I would make sure you're next target doesn't have cruise missles unless you do. If you're going offensive I tend to have at least 40% of my population as soliders at least in the begining, others will have suggestions I'm sure.

Ragnarok
April 26th, 2007, 03:36 PM
GuyOfDoom said:
Ouch I would make sure you're next target doesn't have cruise missles unless you do. If you're going offensive I tend to have at least 40% of my population as soliders at least in the begining, others will have suggestions I'm sure.



The person I targeted did not have cruise missiles. He had about half my number of soldiers and nothing else.

The nation that came back to attack me must have been a buddy of his. This nation attacking me is part of an alliance but it consists of only him so far.

I'll purchase more soldiers to defend myself and see how it goes tomorrow.

I had nearly 500 soldiers with only 1000 or so population; so a decent ratio when I attacked.

GuyOfDoom
April 26th, 2007, 03:50 PM
Sounds like you might have just gotten targeted by someone at random.

capnq
April 26th, 2007, 03:51 PM
Ragnarok said: Yesterday I found a country that was not allied with a nation and I attacked to learn the system a little bit. I log in this morning to find I have been attacked for my initial move.

Who did you attack? The nation listed in the reason for the war doesn't appear to exist. (It doesn't show up anywhere in the search function, anyway. Did he mispell the name?)

Fiducia has been trying to send you a token peacekeeping force, but I haven't been able to keep a connection up long enough to confirm the aid offer. If it ever goes through, you might want to wait for bigger aid packages from stronger WP members, if you can afford to hold off on accepting my offer.

Ragnarok
April 26th, 2007, 04:25 PM
I only attacked a nation by the name of matts nation (http://www.cybernations.net/nation_drill_display.asp?Nation_ID=65039). He purchased an aircraft sometime after I attacked and has hit me with that. I offered peace late last night.

It is Quantram (http://www.cybernations.net/nation_drill_display.asp?Nation_ID=89005) that attacked me. He is the one with the cruise missiles hitting me.

Oh, and my nation is the Hehordah Hive (http://www.cybernations.net/nation_drill_display.asp?Nation_ID=127195).

Perhaps it was just a random attack. It just seemed like it was in retaliation or something.

Will
April 27th, 2007, 12:56 AM
A little aid package coming your way... Hope it helps.

NullAshton
April 27th, 2007, 09:02 AM
Incidentally, you can actually have 80% of your soldier count compared to population. Although if you have any soldier boosting effects, you need to choose the second last option, and just keep doing that until you get close to max soldiers.

I could start building up cruise missiles to go against him... or I could give you some cruise missiles. I wonder if you can give cruise missiles to people...

Atrocities
April 27th, 2007, 09:29 AM
Ok here is an interesting scam that is or was going on.

You have an alliance of say 50 players. The thing is, only about 15 of them are really strong while the other 40 or so are relatively new nations. People would sign up as a new nation. Buy tech and infrastructure at the lower cost and then aid it to the nation on the tier above them. These feeder nations would continue to do this for as long as they could getting CN from the higher ranking nations to pay for the infrastructure and Tech that they would then aid to the more powerful nations up the ladder. One by one each of the upper tier nations would become stronger and stronger adding new nations to the upper tier as more and more new nations are formed and join the alliance.

This pyramid system is only one of the many exploitive systems that seem to plague the game. Although now that they have the only one nation per player policy in effect, the revamped aid system, limit on aid packages, and the limited aid slots this system is not as effective as it once was.

But with the tier system, a big pyramid scam, the system can be circumvented. Albeit it might take a lot longer, persistence and patience does pay a handsome reward.

Ragnarok
April 27th, 2007, 11:08 AM
Will said:
A little aid package coming your way... Hope it helps.



It did help and will continue to help until my nation is out of anarchy (scheduled to be the 29th). Thank you!

I excepted your offer late last night (shortly after you offered it) and then this morning I found that the two nations attacking me offered peace.

So my nation should begin to rebound shortly. Getting out of anarchy will be the biggest thing.

Thanks to everyone for your help!

President_Elect_Shang
April 27th, 2007, 11:28 AM
But it's not really a scam AT, in fact that is what the Houses do for the Legion already. If you join one of the Houses they will walk you through the process. Sometimes Middlemen [MM] are used to move the initial cash from the buyer to the purchaser. By using the MM for the initial cash transaction the purchaser can buy the tech and send the first 50 shipment off right away. Otherwise if the purchaser takes the cash directly they have to wait 10 days before sending back the first shipment of 50 tech. Due to the 10 day CN restriction that is. If PUPPy is approved the network it will setup will allow for this sort of stuff across almost the entire purple sphere.

GuyOfDoom
April 27th, 2007, 12:04 PM
*sigh*

It may not be a "scam" but it is certainly an abuse of the rules and against the spirit of the game. It's another tell tale sign that people are too obessed with Cybernations because they will find anyway possible to maximize their growth with as little sideeffects as possible.

Perhaps I'm just strange in taking pride in doing something on my own without a cradle and a net.

Beck
April 27th, 2007, 04:34 PM
If it were an abuse of the rules or against the spirit of the game as you suggest, admin could fix it rather easy by not allowing the trade of tech. And there are things you cannot trade, like tanks, cruise missiles, nukes, etc. Admin specifically allows it. He controls how much growth you can do this way by the limit you can only send (50), you have limited aid slots, and the fact that it takes 10 days for an aid slot to clear. Not only does he allow it, but there is a specific Gameplay Sales Thread on his CN Forums where players can go to buy and sell anything that can be bought and sold. If he felt as you suggest, he wouldn't allow it and there are things he disallows.

President_Elect_Shang
April 28th, 2007, 01:17 AM
GuyOfDoom said:
*sigh*

It may not be a "scam" but it is certainly an abuse of the rules and against the spirit of the game. It's another tell tale sign that people are too obessed with Cybernations because they will find anyway possible to maximize their growth with as little sideeffects as possible.

Perhaps I'm just strange in taking pride in doing something on my own without a cradle and a net.



Sheesh GoD if you don't know what you are talking about don't say anything at all. You have been using a cradle and net in rogue attacks from the get go. If rogue attacks is what you call "pride" I would hate to find out what you consider honor. If you bothered to look over the game update logs you would see this system was put in place to prevent the abuse that was going on. It has nothing to do with the game and everything to do with you. You made a stupid mistake despite being warned. Your mistake is now costing you your nation. All because you can't look at the AA of a nation you are about to attack. And that is despite the fact that the AA is listed on the same screen you need to be on to declare war. Really stop your whining and get crushed like a man. All this time spent doing rogue attacks and now you find out first hand what it's like to be in the receiving end.

Poetic Justice.

GuyOfDoom
April 28th, 2007, 04:06 AM
I'm curious as to what this "rogue" exactly references. If you mean I selected and attacked my targets as everyone else in the game does fine. If I didn't wait for someone on high to give me permission to use the restroom, then again you're right.

I joined the Wombat Protectorate because it was the SE forum getting together in another format. It appears many of you got greedy and weren't satisfied with that and joined other teams. I looked at the alliance as a friendly competition among internet aquaintances. Some of you obviously took it far more seriously.

You mention honor as if I had any idea about this silly GW3. Again you somehow think EVERYONE was supposed to know about it.

Did I attack an alliance? Yes
Realisticly was there anyway for me to know it's reputation short of camping on the Cybernations forums? No

Cybernations was something I did for about 10 mins a day to have fun and get a little satisfaction in creating something. Something I created on my own without any handouts or alliance support or aid or any nonsense of the sort.

I have no problem that I attacked a nation and they had a buddy come beat me down. The fact that 3 of them who all were far greater strength then me is kinda just sad. It's about as awesome as the griefers on MMO's killing people 20+ lvls lower than them. As for getting crushed like a man, again if I were being crushed by ONE stronger guy then yeah fine I made a mistake. 3 is "LOOK AT US WE'RE SUPER COOL, YOU"RE NOT WE'RE 1337 YOU WISH YOU WERE COOL LIKE US" Especially when I gave away what I had to a friend and they still attack me when it accomplishes NOTHING.

I honestly take issue with a game that has mechanics such that the stronger you get the more you can beat on the little guy. THe range of 200% to 50% makes sense from a game mechanic perspective, but not much from a balance perspective.

As for "the Admin allows it so it must be ok" There's a difference between allowing it and endorsing it. There's also the realization that you can't ban everything and people will find the loophole regardless.

Combat Wombat
April 28th, 2007, 04:15 AM
Well I was going to make a post to tell everyone to stop but I think in this last post GoD makes alot of valid points.

I think everyone will agree that this does not need to turn into flaming(not saying that anyone has flamed yet) so keep the emotions in check.

capnq
April 28th, 2007, 07:29 PM
The arrangement Atrocities describes isn't all that much different from a real world colonial empire.


GuyOfDoom said:people are too obessed with Cybernations

So far, I've encountered more people who IMO don't take the game seriously enough, than people who seem to take it too seriously.

Renegade 13
April 29th, 2007, 12:30 AM
Heh I've realized over the past while that my resources (coal and uranium) totally suck...I have a hell of a time keeping my trade slots filled, only have 3 out of 5 filled at the moment http://forum.shrapnelgames.com/images/smilies/frown.gif

Beck
April 29th, 2007, 10:14 AM
Actually coal isn't too bad, it is a component for five bonus resources. It's the uranium that is the source of your trade problems, not coal. Uranium has a number of negative side effects, chief being it's affect on a nation's environment (you don't see it, because it was changed and only the nations it's being traded to now suffer the effects). So it's very typical for a nation to trade for uranium, buy a bunch of nukes, then cancel the trade. If a nation does this, the maximum a trade would last is 21 days since they can only buy one a day and can have a max of 21. But most don't buy that many, so you're lucky if it lasts two weeks. There has been a lot of discussion about what to do about uranium and a number of other weak resources (like furs) to balance things against all the must have resources. So far, nothing has been done. Admin really needs to do something about this because there are now a growing number of players who start a nation, and if it doesn't have the resources they want, delete and start over until they get what they want. It does take time since you have to wait several days or so between attempts, but it shows the emphasis being placed on having popular resources, some probably being too good (popular). If you have iron, wheat, fish, marble, lumber or aluminum, you're in great shape particularly if you're really lucky and have two of that group. It really shouldn't have that much importance, they should have been balanced better.

Randallw
April 29th, 2007, 11:21 AM
What about lead? I started with lead and iron and I get the occasional offer of 100ks to trade with people, although it seems someone has dropped a trade with me without telling me or something.

Combat Wombat
April 29th, 2007, 12:47 PM
Yeah I have to say one of the things thats really disapointed me is the resource system. Luckily I seem to have started with a good combo wine/furs.

Beck
April 29th, 2007, 01:36 PM
Randallw said:
What about lead? I started with lead and iron and I get the occasional offer of 100ks to trade with people, although it seems someone has dropped a trade with me without telling me or something.



Lead is generally considered one of the worst unless you going to war a lot since it's direct benefits are all military related. It too suffers an environment penalty and it's not needed for the most desired bonus resources (it's only used for microchips and scholars). Iron on the other hand is one of the best and hence why you might have received the offers.

On the loss of a trade, if you received absolutely no notice, not even that the trade was cancelled (there is an automatic message send to the other nation if you cancel a trade), then the nation was deleted either for inactivity or some ingame infraction of the rules. There is no notice given when a nation is deleted. I periodically look at the nations I trade with just to see if one may soon be deleted for inactivity so that I have some warning (spoken by someone who has lost two trades to inactive nations in a three day stretch).

Renegade 13
April 29th, 2007, 05:43 PM
Hmmm, so how would this work:

I gift everything possible to one of you guys, delete my nation, wait a few days, start over until I get better resources, and then get whoever I gift the stuff to to give it back?

Beck
April 29th, 2007, 05:58 PM
Well, it'll take more like two weeks. If you gift your stuff to someone, you'll have to wait 10 days for all your slots to clear before you'll be allowed to delete your nation. Sell off all your infrastructure and land and send the cash along with your tech to someone to hold for you. It would be a nice jesture if you notified your trading partners that you planned to delete your nation so that they could start to find new trades. You'll probably be allowed to start another new one right away, since nations deleting due to the war basically did, the waiting period I think kicks in if you needed to delete that nation gets right away so that you can't sit there starting and deleting until you get what you want.

Ragnarok
May 1st, 2007, 10:09 AM
Question: How much do harbors cost?

Combat Wombat
May 1st, 2007, 10:42 AM
Ragnarok said:
Question: How much do harbors cost?



http://z15.invisionfree.com/Cyber_Nations/index.php?showtopic=4446

Ragnarok
May 1st, 2007, 10:43 AM
Combat Wombat said:

Ragnarok said:
Question: How much do harbors cost?



http://z15.invisionfree.com/Cyber_Nations/index.php?showtopic=4446



Thanks, CW. I didn't even think to check the forum or Wiki pages. My bad. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ragnarok
May 4th, 2007, 12:09 PM
Ahhh, nothing like having a happiness rating of 24.92 with tax at 25%.

Just saving up for a harbor now. I should have enough by tomorrow to purchase it.

Will
May 4th, 2007, 12:17 PM
Ragnarok said:
Ahhh, nothing like having a happiness rating of 24.92 with tax at 25%.

Just saving up for a harbor now. I should have enough by tomorrow to purchase it.


You'll make more at 28%. The only times you won't is just after you start out, and if you get completely hammered in war. Happiness will go down some, but your total income will still be high enough to end up collecting more.

Ragnarok
May 4th, 2007, 01:05 PM
I went ahead and changed the tax rate to 28%. My happiness is still at 20.94 so that is plenty acceptable.

Thanks for the tip.

Santiago
May 4th, 2007, 02:49 PM
Have 2 open trade slots if anyone needs a trade agreement.

Strategia_In_Ultima
May 4th, 2007, 05:43 PM
Yes, yes! Definitely! I could use some trade!

I have Cattle and Pigs. My name is Strategia and my country is Neo-Athenia.

NullAshton
May 4th, 2007, 09:42 PM
How do you tell the exact number of your happiness?

Beck
May 4th, 2007, 10:00 PM
When you're looking at the smilie for your happiness, hit control-A and it should highlight the number adjacent to the smilie. The higher the number the better. Just remember, this will be relative to size and improvements. For example, my happiness level is 46.10, but I have a lot of improvements you wouldn't have so don't compare it with others. Use it as a gauge for your nation. What was your happiness before and after you do something. The control-A will also highlight your environment level number. In this case, low numbers are good. The number is next to the stars.

Santiago
May 4th, 2007, 10:20 PM
Have offered you a trade, some rubberized fur coats http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities
May 4th, 2007, 11:09 PM
Thanks those were helpful tips. 16.5 happiness... I need to get it higher!

NullAshton
May 4th, 2007, 11:18 PM
Huh. Turning my tax rate from 23% to 28% increased my tax income a lot... whooo! That'll increase my growth by nearly 50%.

And should be getting my second improvement soon... dang it, I want steel.

Atrocities
May 4th, 2007, 11:21 PM
I am thinking about a Stadium next followed by at least 2 more banks and a second stadium as my population grows. Do improvements stack?

NullAshton
May 4th, 2007, 11:22 PM
If they don't stack, you simply can't build any more. Yes, most of them stack. You're actually encouraged to stack some of them such as Schools, since three schools allow you to build universities.

Beck
May 4th, 2007, 11:50 PM
Atrocities, if you have the money available, I would swap out the church. Churches are way down on the list since they only give you a +1 happiness. Given your resource mix, I think the best option for you is to switch between banks/stadiums and factories until you have 5 of each. That's assuming your citizen income is above $85. If it's below, then buy a stadium instead of a bank. As a frame of reference, I have 41 improvements and it was only the last one that I bought my first church. This is a suggested basic improvement list:

a. Basic improvement order

Harbor, *Bank, Stadium, Stadium, Bank, Stadium, Bank, Stadium, Bank, Stadium, Bank, Factory, Factory, Factory, Factory, Factory, School, School, School, University, University, Foreign Ministry, School, School, Clinic, Clinic, Hospital, ***Police Headquarters, Police Headquarters, Police Headquarters, Police Headquarters, Police Headquarters, Clinic, Clinic, Clinic, **Church, Church, Church, Church, Church, Intelligence Agency, Intelligence Agency, Intelligence Agency, Intelligence Agency, Intelligence Agency, Labor Camp, Labor Camp, Labor Camp, Labor Camp, Labor Camp.

*Get a Stadium if the citizens are making less than $85 of gross income.
**Intel Agencies and Churches are pretty much the same, the order doesn’t matter.
***You may buy Labor Camps before the Police HQ if you don't want to do improvement swapping.

I adjust the order based on the resources I have since the lack of infrastructure reducing resources for example means you'll be paying higher infrastructure costs. In that case pushing up factories makes sense. Based on your resources, you might go something like bank, factory, bank, bank, factory, bank, factory, stadium, stadium factory, stadium factory, stadium, stadium just to get some of those infrastructure cost cutting in earlier. When you're at a decision point as to which to do, look at your upkeep cost per point of infrastructure and multiple it by your total infrastructure and compare it to the 7% for banks and $6.00 for stadiums added to income times your tax rate times the number of citizens. Whichever makes the makes or saves the most money, buy.

Edit: After typing this, I realized you're still under restrictions from your terms of surrender as regards factories. You have another 36-37 days to go before you can buy any factories. So for the time being, you're definitely banks/stadiums depending on what your citizen income is. Factories will have to wait until after the restriction is lifted.

Atrocities
May 5th, 2007, 12:08 AM
Thanks Beck, will do. http://forum.shrapnelgames.com/images/smilies/happy.gif I need to save up some $$ before I can buy the stadium. Will scrap the church when I can buy a stadium. http://forum.shrapnelgames.com/images/smilies/happy.gif

Trying to work a $20 donation for 5mil CN right now. If it goes through I will have 3 mil up front and 2 mil two weeks later.

Beck
May 5th, 2007, 12:27 AM
I'm guessing that is an in-house deal since the standard street price for a $20 donation is $3 million. It's tough get actual value on the street because of the aid slots. For a really large nation, $5 million for your donation is cheap. I know nations that $5 million will only buy 50 points of infrastructure when you get 200 for the donation.
I overpay for tech if it's with an alliance member since it serves as aid and I get what I want out of the deal to boot. I'm in the process of buying 135 levels of tech for $3 million, normal street is 150 levels for $3 million.

Definitely only swap out when you have the money to replace it. +1 happiness is better than nothing, it's $2.00 on citizen income unmodified.

capnq
May 6th, 2007, 05:27 PM
capnq said: I am having intermittent problems with my telephone service which is making it really difficult to access the Web. [...] My net connection is so flaky right now that the best way to contact me about CyberNations issues is in-game messages to my username, AndyCarnegie.

OK, the telephone is finally fixed (had to replace maybe 60' of external wire), but now I'm having problems with the CyberNations in-game messages. "Sent Messages" isn't displaying anything after I send something. I had one message show up when I tried to send it a second time the next day.

Anyone else seeing this problem? I checked the Bug Report Forum but didn't see any similar compaints on the first page, and the internal search engine there is off-line.

capnq
May 14th, 2007, 10:54 AM
An update to bump the thread back onto the "active in past week" page.

Fiducia now has a fledgling air force. We've got enough income to pay our bills for several days without collecting taxes, so we've been earning a little bit of interest.

NullAshton
May 14th, 2007, 12:31 PM
For those of you that play Lunar Wars, I started an alliance called CoRN: Coalition of Rogue Nations.

Atrocities
May 14th, 2007, 04:24 PM
Deep sigh.

Combat Wombat
May 20th, 2007, 04:17 PM
How is it going GuyofDoom?

GuyOfDoom
May 20th, 2007, 05:15 PM
Alright. My second nation is growing at a decent rate.

Atrocities
May 20th, 2007, 09:51 PM
GuyOfDoom said:
Alright. My second nation is growing at a decent rate.



In CyberNation or other? http://forum.shrapnelgames.com/images/smilies/happy.gif

Will
May 21st, 2007, 02:11 AM
*sigh*. I just had two trade partners drop on me. Again. Anyone got slots open for Fur and Spices? Anyone? Bueler?

Renegade 13
May 21st, 2007, 06:23 PM
Bwahaha, making over $100,000 per day now in taxes http://forum.shrapnelgames.com/images/smilies/biggrin.gif Just about to purchase my second bank tomorrow or the next day!

NullAshton
May 22nd, 2007, 08:54 AM
Sorry, but I'm quite happy with my 6 bonus resources. Hehehe.

capnq
May 29th, 2007, 12:32 PM
(Another "active in last week" bump.)

Fiducia is in the midst of a recession, but our economy is still strong. We're currently pushing to get our infrastructure high enough to add some more advanced aircraft to our token air force.

Atrocities
May 29th, 2007, 05:49 PM
My economy is doing well. I have nearly 10k pop with 37.90 per person. How long that remains is any ones guess.

Atrocities
June 2nd, 2007, 03:05 AM
As a member of IRON now I am looking for people who want to join IRON and become members of my trade guilds. If any of you want to join IRON please let me know.

IRON offers good protection, good aid programs, and good long term trade partners.

Will
June 2nd, 2007, 03:12 AM
We'll see how long my current trade setup lasts. Somehow managed to get three bonus resources (Steel, Fast Food, and Microchips) just a week after having only two trade partners left. Only 6.4k pop, but they bring in $38.95 each in taxes, so that's nice http://forum.shrapnelgames.com/images/smilies/happy.gif

capnq
June 2nd, 2007, 04:35 AM
Fiducia just (barely) cracked the Nation Strength 1000 mark.

NullAshton
June 2nd, 2007, 11:22 AM
I'll stay with the Wombat Protectorate right now.

Renegade 13
June 2nd, 2007, 05:03 PM
As shall I.

Santiago
June 2nd, 2007, 09:53 PM
I see no real reason to leave the Wombat Protectorate either.

Atrocities
June 2nd, 2007, 11:42 PM
http://forum.shrapnelgames.com/images/smilies/happy.gif You guys are indeed good guys. http://forum.shrapnelgames.com/images/smilies/happy.gif

Combat Wombat
June 3rd, 2007, 10:49 PM
You trying to steal people away Atrocities? Also wern't you in another Alliance before?

Everyone in the Protectorate seems to be doing fine, we are contnuing to stay under the radar and I don't believe there have been any major attacks against our members so I would judge this to be a success so far.

Atrocities
June 3rd, 2007, 11:18 PM
No, just making an offer to new players. If a few older ones wanted to come along then that would be fine. I am mainly looking for long term trade partners. I didn't expect any WP member to bail.. I am glad to see that that was true. http://forum.shrapnelgames.com/images/smilies/happy.gif

Randallw
June 4th, 2007, 08:47 AM
I got an event today, as hppens occasionally, but I am perplexed by this one.

Bumper crop
choice A: Burn the crops so as not to flood the market. Happiness -2, population income +$10.
choice B: Harvest crops. +2 Happiness, population income -$10
don't choose: +2 Happiness.

It seems doing nothing is better than choosing A or B. A would fit my nation if I thought it was beneficial, but it just appears to me to be better not to do anything.

Atrocities
June 4th, 2007, 09:42 AM
Crop Surplus
Your nation's crop output has recently surged.

Option 1: Destroy the crops in order to keep from flooding the market. Population happiness -2, Citizen income +$10.00
Option 2: Allow the crops to be harvested and sent to the market. Population happiness +2, Citizen income -$10.00

No Response: Population happiness +2

**Choose Option One.

Randallw
June 4th, 2007, 11:03 AM
As I said it's the sort of thing my government would do, but I wasn't sure as it says income not tax, so I wondered if the reduction in happiness would cancel out the increase income.

NullAshton
June 4th, 2007, 11:50 AM
You could..... just not do anything.

Atrocities
June 4th, 2007, 12:09 PM
Choose OPTION 1. Hell man there are dozens of guilds dealing with events to look at and THEY all say take option 1.

Combat Wombat
June 4th, 2007, 04:42 PM
Yep I would agree option one gives a far greater reward than the other two.

Will
June 5th, 2007, 12:43 AM
Randallw said:
I got an event today, as hppens occasionally, but I am perplexed by this one.

Bumper crop
choice A: Burn the crops so as not to flood the market. Happiness -2, population income +$10.
choice B: Harvest crops. +2 Happiness, population income -$10
don't choose: +2 Happiness.

It seems doing nothing is better than choosing A or B. A would fit my nation if I thought it was beneficial, but it just appears to me to be better not to do anything.


+1 happiness without any other modifiers is +$2 population income. So, the options really are:
Option A: +$6 population income
Option B: -$6 population income
Do Nothing: +$4 population income

If you happen to have 5 banks, then doing nothing is slightly more beneficial than choosing the other options, since the income boost from banks applies to the income from happiness... so +$4 becomes +$5.40, and the options become (+$4.60, -$4.60, +5.40).

narf poit chez BOOM
June 5th, 2007, 02:08 AM
...Will the happens penalty stay? Take a look at long-term, too.

capnq
June 20th, 2007, 09:21 AM
Just discovered a new feature on the site today. They've added a third icon next to the Alliance Affiliation field that brings up a map showing where the top 100 members of the alliance are.

The Wombat Protectorate has been totally at peace for several days now.

Fiducia has virtually stopped growing in population, and I'm not sure why. We're only gaining 2-3 workers/day.

Randallw
June 20th, 2007, 10:08 AM
I noticed that alliance map feature today as well. I am slowly building up my infastructure. A month or two ago someone offered me a trade agreement along with #500K. I recall I bought a lot of land which in retrospect wasn't wise as it just lowered my population ratio. I bought some technology, which interests me as the level I have allows space travel appearently, a picture, yet there are empires with much larger technology. I can only imagine what picture they get, space colonies? I'm just building up more population and choosing improvements.

Beck
June 20th, 2007, 07:55 PM
Will said:

Randallw said:
I got an event today, as hppens occasionally, but I am perplexed by this one.

Bumper crop
choice A: Burn the crops so as not to flood the market. Happiness -2, population income +$10.
choice B: Harvest crops. +2 Happiness, population income -$10
don't choose: +2 Happiness.

It seems doing nothing is better than choosing A or B. A would fit my nation if I thought it was beneficial, but it just appears to me to be better not to do anything.


+1 happiness without any other modifiers is +$2 population income. So, the options really are:
Option A: +$6 population income
Option B: -$6 population income
Do Nothing: +$4 population income

If you happen to have 5 banks, then doing nothing is slightly more beneficial than choosing the other options, since the income boost from banks applies to the income from happiness... so +$4 becomes +$5.40, and the options become (+$4.60, -$4.60, +5.40).



Banks or not, option A is always the best option. The bank bonus is applied to the $6 same as the other options and you get $9 not $4.60 if you have all five banks. There is no difference in getting +$6 income or +3 happiness, they are the same. Happiness is converted into dollars before any of the modifiers are applied. All events last 30 days, then they expire.

Renegade 13
June 20th, 2007, 09:42 PM
My nation is progressing nicely, just moved into 5th position from 6th in the alliance yesterday http://forum.shrapnelgames.com/images/smilies/biggrin.gif . Pulling in over $200k per day, minus about 47k in bills per day.

Randallw
June 21st, 2007, 12:37 AM
If no one else has done this, I only collect taxes every 2 days that way I get 12% interest. As long as I leave my reserves around 100K that means I get the maximum 10K interest. I have reached the stage though where it seems it might be better to collect taxes and add infastructure every day.

Atrocities
June 21st, 2007, 01:24 AM
I hate the resources I have been saddled with. Rubber and sugar are about the two most unwanted resources known to exist in the game. I cannot get good trade partners to save my ***.

Will
June 21st, 2007, 01:48 AM
Soon I'll be hitting the 1000 infra barrier... so I'm gonna have to not collect for like a week to get enough cash to balance out the price spikes.

Ragnarok
June 21st, 2007, 12:08 PM
My nation has progressed nicely as well. I have moved from 16th in the alliance standings to 8th currently in the last 2 weeks.

I am bringing in 145K a day and spending 33K in bills. Still have a long way to go but I'm getting there.

Renegade 13
June 21st, 2007, 08:08 PM
Will said:
Soon I'll be hitting the 1000 infra barrier... so I'm gonna have to not collect for like a week to get enough cash to balance out the price spikes.

Price spikes? Could you elaborate? I'm getting close to that stage as well, so would like to know http://forum.shrapnelgames.com/images/smilies/happy.gif

Rubber and sugar are about the two most unwanted resources known to exist in the game.

Trust me, it's not worse than mine; coal and uranium. No one wants uranium, unless they want to buy nukes; other than that it's nearly useless. The strategy I used to get trading partners is to target players who have obviously just created a nation, and send them trade offers if they have resources I want. Since they're new to the game, they usually don't know that uranium sucks to be trading for http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Atrocities
June 21st, 2007, 10:52 PM
I earn near a half a million a day in taxes. But since we are at war with FAN most of that goes for Tank and Military upkeep now. http://forum.shrapnelgames.com/images/smilies/frown.gif

Beck
June 22nd, 2007, 06:29 PM
Renegade 13 said:

Will said:
Soon I'll be hitting the 1000 infra barrier... so I'm gonna have to not collect for like a week to get enough cash to balance out the price spikes.

Price spikes? Could you elaborate? I'm getting close to that stage as well, so would like to know http://forum.shrapnelgames.com/images/smilies/happy.gif

Rubber and sugar are about the two most unwanted resources known to exist in the game.

Trust me, it's not worse than mine; coal and uranium. No one wants uranium, unless they want to buy nukes; other than that it's nearly useless. The strategy I used to get trading partners is to target players who have obviously just created a nation, and send them trade offers if they have resources I want. Since they're new to the game, they usually don't know that uranium sucks to be trading for http://forum.shrapnelgames.com/images/smilies/biggrin.gif



The price/upkeep on infrastructure jumps 22.2%. Thus at 1000, you make thousands less income than at 999.99. It's called a jump because you need to be able to purchase a huge block of infrastrcuture at the same time to avoid making less money than you were before you made the jump. The amount needed varies depending on your resources and improvements. In general 80-120 infrastructure will see you clear it easily. Some can make it with as little as 5-60. Here is the formula if you want to do the math and get a more accurate estimate.

Excerpt from Feperier's Nation Building Guide

Alright, now that I have tackled the costs, I’ll talk about infra jumps. Infra jumps are those times that a nation breaks an infrastructure upkeep cost barrier; the most important ones are the 1000, 2000, 3000, 4000 and 5000 infra marks.
1000 infra jump:
This jump is by far the worst percentage wise, it’s a 22.2% infra upkeep cost increase, translating it into real numbers (using a Trade set I setup), your 88,000 bill will go up to 104,000 with a measly .01 infra purchased. It’s a total loss of 16,000 in income. To calculate how much money you will need to “make the jump” use the formula (provided by Cheesejaguar)

(x)(Population Gain per level of infra)(net income per citizen) - ( (999.99+x)(New Upkeep)-(999.99)(Old Upkeep) ) = 0

And you solve for 0.

x is the amount of infra you need.
New upkeep = ((999.99+x)*0.11+20)*infra upkeep reducers
Old upkeep = (999.99*0.09+20)*infra reducers

Calculate how much x infra costs. To do that, divide x by 2 and add that to 999.99 and apply the cost formula to 999.99+(x/2).

2000 infra jump:
This jump raises your infra upkeep bill by 18.2%. Use the same formula as the 1,000 jump, but don’t forget to replace 999.99 by 1999.99.

3000 infra jump:
This jump increases your infra upkeep bill by 15.4%. Use the same formula as the previous jumps, just replace the infra purchase cost multiplier (25 to 30) and the infra level to 2999.99.

4000 infra jump:
This one increases the infra bill by 13.3%. Use the same formula as the previous jump, just replace the infra purchase cost multiplier (30 to 40) and the infra level to 3999.99.

5000 infra jump:
The last infra jump increases your infra bill by 3%. Use the same formula as the previous jump, just replace the infra purchase cost multiplier (40 to 60) and the infra level to 4999.99.

NullAshton
June 22nd, 2007, 06:54 PM
Rubber unwanted? My asphalt SCOFF at you, sir!

Same for coal. Yaaaay, iron. Yay automobiles, yay steel.

Uranium... I don't need that much, at least until I get nukes. You can reset your nation and randomize the resources you have, though.

Atrocities
June 23rd, 2007, 04:51 PM
Coal and lumber, or aluminum and water are probably two of the best resources combination to start the game with. EVERY ONE wants those.

Atrocities
June 23rd, 2007, 04:52 PM
I should have just deleted my nation and kept creating a new one until I got a good combination. But now I cannot. I am way to far invested in Atrocitonia to just delete it and start over.

Ragnarok
June 28th, 2007, 02:13 PM
I hate events.

Yesterday I lost over 500 citizens and roughly 20K in taxes per day due to an event expiring. It gave me a 15% increase in population. It was nice event while it lasted. Now I need to increase my population over 1400+ in citizens to gain another improvement level.

Randallw
June 28th, 2007, 08:34 PM
I totally forgot about Cybernation for the last few days so I logged in today and find someone has Declared war on me. He is called Aislep. Anyone want to get involved?, and also I can't figure out how to change my defcon level.

Combat Wombat
June 28th, 2007, 08:56 PM
Randallw send the guy a warning if he doesn't declare peace hes toast. If you aren't at peace with him by 11:59 tonite I declare it open season on this [censored]. I will lead the attack with an infantry and tank run that will crush him then at 12:00 I will hit him with a few cruise missiles and bombers everyone else is welcome to join in.

Edit: For you smaller guys who can't hit the guy attacking randallw you are welcome to hit the other 2 guys in his alliance they have about 1000 nation strength each.

Edit2: Scratch that Randallw don't offer him peace we will attack him and his allaince members anyways.

Atrocities
June 28th, 2007, 09:06 PM
War costs a lot of money, that is why I generally despise it.

Randallw
June 28th, 2007, 09:11 PM
After some investigation I see that of his 2 attacks he was massacred the first time while I lost the second. He hit me with 2 cruise missiles doing 10 inf and 1 tank each. I used Cruise missiles doing 10 inf each. I responded with a cautious attack which was a no score draw so I then used the experience to launch a planned attack that won 4:1. He's still much more powerful, but I suspect he took large casualties with his deployed forces.

Edit: I didn't ask for a war. After my first one I decided peaceful growth was fine, it just seems you need to be willing to have it to grow properly. I did have defcon 4 just to be mildly prepared.

Atrocities
June 28th, 2007, 09:41 PM
Hit him with Cruse missiles, then bombers, then send in the tanks and troops.

Randallw
June 28th, 2007, 09:45 PM
Well he has much more aircraft then me so I kept what little I have at home to defend, but I did do the other stuff in that order.

I discovered what all my lead is good for. I get cheap cruise missiles.

Atrocities
June 28th, 2007, 10:37 PM
Fighters are a blessing. I just don't have the money or the resources to justify keeping them in large numbers. http://forum.shrapnelgames.com/images/smilies/frown.gif

Combat Wombat
June 29th, 2007, 01:13 AM
Ok Jalabadistan and I have completely decimated him on our first attack runs. I hit him with 10k troops and 200 tanks. I destroyed 40 infastructure and stole over 5 tech and 50k dollars. Jstan destroyed 40 infa and stole 12tech and 75k dollars. We will continute attacking him till he surrenders or we get bored.

Will
June 29th, 2007, 02:09 AM
I attacked, but he only had 3 soldiers, so I just destroyed 3.something tech and 12.something infra... then two cruise missile attacks for 20 infra destroyed, and two bombing runs for 40 infra destroyed.

Combat Wombat
June 29th, 2007, 02:26 AM
I just hit him with 2 bombing runs and 2 cruise misile attacks, really messed him up http://forum.shrapnelgames.com/images/smilies/happy.gif

Randallw I sent you 100k to help you recover I know its not much but I spent all my money this turn on planes and cruise missiles.

Randallw
June 29th, 2007, 02:28 AM
Well I just got back from seeing Transformers, good movie I thought, and checked to see if it was the next day so I could attck again but he is so crippled he only has a 1% chance and the game won't let me. Pity, now I have to disband all the militia I drafted. I thought I could spend them in wave attacks and not have the problem cause by having more troops then people.

Edit: exactly what percentage can I have before my people get unhappy with all the troops? so I know how many to disband.

Combat Wombat
June 29th, 2007, 02:36 AM
Ok I sent him a solution to his problem. If he agrees we will have peace and then he has 10 days to give randall 500k or we completely destroy his nation.

That seem reasonable?

Randallw
June 29th, 2007, 02:42 AM
I can tell you right now why he attacked me. I totally forgot about CyberNations untill I saw the thread this morning. I like doing it for 5 minutes each day but it somehow slipped my mind. Every day I thought to myself "isn't there a website I'm supposed to go to?" I hadn't played in a week and I can guess he thought i'd be an easy target.

capnq
June 29th, 2007, 07:47 AM
Tsk, tsk. Everyone's so caught up in the rush to war that no one remembered to answer Randallw's questions.
Randallw said: I can't figure out how to change my defcon level.

It's under Edit My Nation, and can only be changed once per day.
exactly what percentage can I have before my people get unhappy with all the troops?

80%. They also get unhappy if you have less than 20%.

Randallw
June 29th, 2007, 08:25 AM
yes thanks. I figured it out before though. It seems to consider all troops, I thought deploying half of them might ease citizens concerns but it didn't work. I meant to launch a charge and lose a few to ease things but didn't get the chance. I only had one war before which happened as soon as my first week wore off and I just got into the habit that experienced players don't go for war. I guess I shouldn't have had my troop level at 20% to ensure happiness.

Randallw
June 29th, 2007, 09:49 AM
So yeah he wants peace. I take it I'm supposed to accept?

Combat Wombat
June 29th, 2007, 03:12 PM
Randallw said:
So yeah he wants peace. I take it I'm supposed to accept?



Yep hes agreed to pay you back, everyone go ahead and offer peace to everyone in his allaince.

Renegade 13
June 29th, 2007, 05:10 PM
Now this is why I never attack anyone who's in an alliance!

President_Elect_Shang
July 9th, 2007, 05:16 AM
Wow the first inter-alliance war! Good job handling it. Don't forget you guys do have friends you can call on in a pinch.

Randallw
July 9th, 2007, 05:55 AM
I wonder if he intends to pay these reparations I heard mentioned. I haven't heard anything.

President_Elect_Shang
July 9th, 2007, 03:25 PM
If not have CW contact the head of their alliance to try and resolve it diplomatically. If that fails give me a PM I'm willing to act as an intermediate and if that fails...

NullAshton
July 9th, 2007, 06:16 PM
Then we LAUNCH THE MISSILES! Ready the tanks! BOMB THEM INTO THE DUST! Muuwaahaahaaaaa....

Cybernations gets kind of boring without any wars.

Atrocities
July 9th, 2007, 07:00 PM
I hate CN wars.

President_Elect_Shang
July 9th, 2007, 07:27 PM
I love smashing things! And best yet I should be nuke capable soon. http://forum.shrapnelgames.com/images/smilies/eek.gif

Atrocities
July 9th, 2007, 07:42 PM
It is so nice to look back at that nation that reduced my great country to the stone age and see for myself that now it is his turn to rebuild. But it is better to make money then love... wait... it is better to make money than war.

So who are you going to nuke first PES? I bet you have a short list of those whom deserve some pay back after the great war.

"Hello NATION NAME, remember me? You attacked me in GWIII and well now its time to pay that bill. You have 24 hours to give me 10million CN or face obliteration."

President_Elect_Shang
July 9th, 2007, 07:44 PM
I just PM'ed several of the WP members about their improvements. Guys please get a harbor if you do not have one yet! It is arguably the best improvement in the game. It gives you an extra slot which can give you many bonus resources if planed right and if nothing else the +1 to your happiness from having an extra trade translates into extra tax dollars. Don't be shy about PM'ing me in game if you are looking for advice of any kind.

President_Elect_Shang
July 9th, 2007, 07:52 PM
Atrocities said:
It is so nice to look back at that nation that reduced my great country to the stone age and see for myself that now it is his turn to rebuild. But it is better to make money then love... wait... it is better to make money than war.

So who are you going to nuke first PES? I bet you have a short list of those whom deserve some pay back after the great war.

"Hello NATION NAME, remember me? You attacked me in GWIII and well now its time to pay that bill. You have 24 hours to give me 10million CN or face obliteration."



Nay I'm not seeking vengeance on anyone. It's like that massive military machine I keep; it gives me extra bargaining power. http://forum.shrapnelgames.com/images/smilies/wink.gif

NullAshton
July 9th, 2007, 11:04 PM
I would have a harbor... if I wasn't lazy. My money is still going to infrastructure.

And occasionally the shiney aircraft. Gotta be ready in case my people need me to bomb someone into ground beef.

President_Elect_Shang
July 9th, 2007, 11:08 PM
Trust me the money you will make from the extra trade will be worth it. You'll be kicking yourself asking why you didn't do it sooner.

Atrocities
July 10th, 2007, 12:19 AM
I followed PES advice and now I rake in $60.00 a person in taxes each night. (Over 800k in taxes each night) The Harbor is a must have. And so is organized resource trading.

GuyOfDoom
July 10th, 2007, 02:54 AM
I just had one of my key trade partners drop out and I lost a lot of happiness... I need Beer back http://forum.shrapnelgames.com/images/smilies/frown.gif

President_Elect_Shang
July 10th, 2007, 03:22 AM
You have water and Lead which means you can have all the resources and bonus resources that I do. It's called the Lucky Seven but you only get the 7th bonus resource when you get your Literacy over 90%. It's the best trade set for your resources. Take a look at my nation and you will see all the resources you will need to track down. I know you guys like to keep your trades in the alliance but you are not large enough yet to be that inter-supportive.

GuyOfDoom
July 10th, 2007, 11:04 AM
What's your nation?

NullAshton
July 10th, 2007, 04:39 PM
Funny, right now I already have 6 bonus resources and no harbor.

Atrocities
July 10th, 2007, 07:00 PM
I noticed that they are not accepting any new registrations. I wonder when that started?

President_Elect_Shang
July 10th, 2007, 11:38 PM
GuyOfDoom said:
What's your nation?



Tal-Re Republic (http://www.cybernations.net/nation_drill_display.asp?Nation_ID=110318)


NullAshton said:
Funny, right now I already have 6 bonus resources and no harbor.


It is possible to get bonus resources without a harbor but compare your income to another nation with a harbor and the extra slot filled. Your income is short compared to theirs. You have six of the Lucky Seven. You need lead and a high Literacy to complete the deal. You and Guy of Doom should be trading with each other if your not already.

Randallw
July 11th, 2007, 12:14 AM
I have iron and lead and a spare trade slot. Demon island.

capnq
July 11th, 2007, 07:13 AM
President_Elect_Shang said:
I just PM'ed several of the WP members about their improvements.

Did you get Fiducia's reply? I know I sent one yesterday, but there's no indication of it in my Sent box. I've had problems sending things out in CN's message system before this.

NullAshton
July 11th, 2007, 09:33 AM
It is possible to get bonus resources without a harbor but compare your income to another nation with a harbor and the extra slot filled. Your income is short compared to theirs. You have six of the Lucky Seven. You need lead and a high Literacy to complete the deal. You and Guy of Doom should be trading with each other if your not already.



Already have lead, just need literacy. Theoretically I could get eight bonus resources with literacy, a harbor, silver and gems.

The hard part is finding someone with exactly silver and gems willing to trade with me...

Atrocities
July 11th, 2007, 06:42 PM
Cyber Nations is down.

NullAshton
July 12th, 2007, 09:05 AM
Aaaaand it's back up now.

President_Elect_Shang
July 12th, 2007, 12:37 PM
@capnq: No I didn't get Fiducia's reply.


NullAshton said:
Already have lead, just need literacy. Theoretically I could get eight bonus resources with literacy, a harbor, silver and gems.

The hard part is finding someone with exactly silver and gems willing to trade with me...


I'm not sure what 8 your talking about? To the best of my knowledge the max is the Lucky Seven set but if you've found an 8 combo let me know. What was your nation again?

Edit: I had it pointed out to me that the 8th resource you must be speaking of are the Scholars. I have the 8 that you are referring to; however, until this discussion I've never heard anyone refer to it as anything but the "Lucky Seven". The reason for this is because the Scholars bonus resource doesn't come until your literacy has risen to 90% which means it comes late and can be lost quickly during war if your tech dips to low. So is that what you are referring to; The Lucky Seven with the Scholar developed?

capnq
July 13th, 2007, 08:10 AM
President_Elect_Shang said:
@capnq: No I didn't get Fiducia's reply.

OK, I'll try to resend it. If it still doesn't show up in my Sent box, I'll PM it to you here.

NullAshton
July 13th, 2007, 01:53 PM
I have steel, automobiles, construction, microchips, radiation cleanup, asphalt. and when I get gems and silver I will also have fine jewelry.

Renegade 13
July 13th, 2007, 09:50 PM
And that would give you 7, not 8 http://forum.shrapnelgames.com/images/smilies/tongue.gif

NullAshton
July 14th, 2007, 01:01 PM
I also have the required resources for literacy bonus resource, just need the literacy.

GuyOfDoom
July 14th, 2007, 03:02 PM
Is there anyway to up literacy besides a school?

Renegade 13
July 14th, 2007, 07:07 PM
I believe higher tech ups literacy.

Atrocities
July 15th, 2007, 03:14 AM
New players can now register again.

President_Elect_Shang
July 16th, 2007, 01:33 PM
I had to get 218 tech along with 4 schools and 2 Universities to break the 90% level.

GuyOfDoom
July 16th, 2007, 09:07 PM
President_Elect_Shang said:
I had to get 218 tech along with 4 schools and 2 Universities to break the 90% level.



wow ok I've got a ways to go then. Thanks.

I'm trying for the "Lucky 7" but I keep having the luck of picking inactive people and they haven't accepted my trade agreements. http://forum.shrapnelgames.com/images/smilies/frown.gif

NullAshton
July 16th, 2007, 09:35 PM
Well, finnally got Fine Jewerly, now have something like 24 happiness with maximum tax rate.

Whoooo! Maximum bonus resourceeeeeeees! Well, without literacy that is.

Ragnarok
July 18th, 2007, 02:46 PM
So I lost a couple of trade partners... I have Coal and Gems as my resources. Anyone need/want to trade?

President_Elect_Shang
July 21st, 2007, 06:05 AM
Trade breakers suck big toes! I noticed though that by the time I broke into the upper 8% of nations my troubles with trade breakers vaporized. Now I only have to deal with the occasional trade partner who gets deleted for whatever reason. I suppose the worth of that info is that you should try to contact the larger nations. They generally tend to be more stable and you can often hit them up for favors or advice. Take me for example, I may not be a super power but I still net over 1M per day so when one of my trade partners asked to borrow 300k I dropped 500k and said to keep the change and forget the bill. If you think about it, it makes since. What's a one time 500k gift when losing the trade could short me up to 900k per day.

Atrocities
July 21st, 2007, 06:30 AM
I hate loosing trade partners. I lost two in one day. I guess they were deleted as PES pointed out. I went from clearing over 1m a day to less than 600k. http://forum.shrapnelgames.com/images/smilies/frown.gif

Say how long can a play go inactive before they are deleted?

Atrocities
July 21st, 2007, 07:16 AM
Never mind, I found it.


37.) If I become inactive, what happens?
After a period of 20 days of inactivity (activity is defined as collecting taxes, NOT simply logging into your nation) your nation will be pruned from the system. It is a wise decision to give your nation to a friend during your absence to avoid deletion.

Randallw
July 21st, 2007, 07:48 AM
I must be doing things wrong. I started when everyone else did, basically, and I can only dream of 600K a day. I only make about 150K a day now and I am lucky at the moment as my people like the government, for now. Yeah I know I could change the government to please them but in my mind the people serve me not the other way around.

Atrocities
July 21st, 2007, 09:23 AM
What I did was simple.

I invested in a Harbor, Banks, Schools, University, and Stadiums. I now have a factory and plan to get another school in a couple of days. I also have over a 100 tech. That is with 16k population and nearly 1700 infrastructure and a tax rate of 28%

Randallw
July 21st, 2007, 09:34 AM
Might have to follow your example.

It's apparent though that I RP mostly. Yeah sure doing what the prols want might make me more succesful but I'm RP as a Totalitarian dictatorship. My improvements.

Harbour. Well it seems to be a de facto 1st choice.
Bank. I wanted more money of course. My others

Intelligence agency to root out traitors.
Police Headquarters so I can then arrest the traitors, and
A Stadium so I can denounce the traitors. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Atrocities
July 21st, 2007, 11:02 AM
PH and IA are not worth getting at this point. Focus on building up your populations income ability through banks, schools, universities, and happiness through stadiums. Of course you should get factories first, they lower the cost of infrastructure.

AgentZero
July 21st, 2007, 04:53 PM
What the ***? Got this in my email today:

"Your nation Agentia ruled by AgentZero has been deleted from Cyber Nations for the reason of: You have been banned from Cyber Nations for circumventing a previous ban. Your ISP will be contacted."

Now, I'd never played CN before this, ergo I don't see how I could have previously been banned. Anyone know who to take this up with to appeal?

Atrocities
July 21st, 2007, 05:21 PM
They do this all the time. At some point someone else had used your IP to cheat in CN. That or you were spammed at some point and this is just the result of it.

There is really nothing you can do at this point. Once your nation is gone, its gone. http://forum.shrapnelgames.com/images/smilies/frown.gif

I would however post in the Appeals forum at CN and ask WTF?

AgentZero
July 21st, 2007, 05:40 PM
You have a linky to said forum? I've been looking through them but can't seem to find that one.

Atrocities
July 21st, 2007, 07:43 PM
http://z15.invisionfree.com/Cyber_Nations/index.php?showforum=60

Looks like there is an Agent Zero on those forums with over 400 posts. Perhaps he was banned and you got it because of your name.

His Thread... or is it your thread?
http://z15.invisionfree.com/Cyber_Nations/index.php?showtopic=77690

Renegade 13
July 22nd, 2007, 04:32 PM
So that's why I inexplicably lost a trading partner!

narf poit chez BOOM
July 23rd, 2007, 03:28 PM
Sad. Very sad. Forum registration should be tied to game registration.

capnq
July 24th, 2007, 10:10 AM
narf poit chez BOOM said: Forum registration should be tied to game registration.

Why? For that matter, how? I've never seen a game where the game and forums weren't run on entirely separate software packages.

NullAshton
July 24th, 2007, 01:37 PM
I personally have never had a problem with trade breakers. I have also never had a problem with people randomly attacking me. I guess they all learned when I nearly zero-infrastructured the last person that attacked me.

narf poit chez BOOM
July 24th, 2007, 05:03 PM
capnq said:

narf poit chez BOOM said: Forum registration should be tied to game registration.

Why? For that matter, how? I've never seen a game where the game and forums weren't run on entirely separate software packages.


I don't know; I'm a newbie at html. There should be some way, though.

AgentZero
July 24th, 2007, 05:59 PM
Atrocities said:
http://z15.invisionfree.com/Cyber_Nations/index.php?showforum=60

Looks like there is an Agent Zero on those forums with over 400 posts. Perhaps he was banned and you got it because of your name.

His Thread... or is it your thread?
http://z15.invisionfree.com/Cyber_Nations/index.php?showtopic=77690



Thanks AT. Looks as though this impostor has gotten me banned. And yes, that's his thread, not mine, I've registered under a different name on the forums.

I posted an appeal, but I don't have high hopes, since it says in the FAQ that you're required to include your Nation Name, Ruler name and a link to your nation. The first two are fine, but the third is problematic, given that my nation has been deleted and thus I cannot provide a link to it. Convenient that.




Why? For that matter, how? I've never seen a game where the game and forums weren't run on entirely separate software packages.



I'll probably be shot for saying this, but World of Warcraft does it. Your forum name is that of your in-game character.

Atrocities
July 24th, 2007, 06:01 PM
He when you get another nation going let me know and I will send you 1 mil in aid to help get you started.

AgentZero
July 24th, 2007, 06:02 PM
Thanks, but I won't be doing that until I get this sorted out. Since at present I have been banned, any new nation I create could be legitimately deleted for the same reason mine was wrongfully deleted.

Atrocities
July 24th, 2007, 06:21 PM
Let me know when you need the aid then. http://forum.shrapnelgames.com/images/smilies/happy.gif Hopefully you get it sorted out soon.

Strategia_In_Ultima
July 24th, 2007, 06:26 PM
Atrocities said:
He when you get another nation going let me know and I will send you 1 mil in aid to help get you started.



I wish I could spare that much cash http://forum.shrapnelgames.com/images/smilies/happy.gif (hint, hint http://forum.shrapnelgames.com/images/smilies/tongue.gif)

Atrocities
July 24th, 2007, 06:28 PM
What is your nation name?

NullAshton
July 24th, 2007, 06:30 PM
Why can't I have a million dollars in aid. http://forum.shrapnelgames.com/images/smilies/frown.gif

Strategia_In_Ultima
July 24th, 2007, 06:33 PM
Neo-Athenia.

Combat Wombat
July 24th, 2007, 07:10 PM
Since I make well over 1mil a turn now I will be distributing large ammounts of aid to Wombat Protectorate members. I started today by giving Jalabadistan 1mil to help him weather a massive negative event that has put his economy into a deep depression.

Renegade 13
July 24th, 2007, 07:49 PM
What event was that? Hope it doesn't hit me as well! http://forum.shrapnelgames.com/images/smilies/tongue.gif

NullAshton
July 24th, 2007, 08:15 PM
Gimme a million to improve infrastructure. http://forum.shrapnelgames.com/images/smilies/frown.gif

President_Elect_Shang
July 24th, 2007, 08:45 PM
Weeee! Sala-ma-Sond is finally in my range! Now to plan my sneak attack! http://forum.shrapnelgames.com/images/smilies/redface.gif j/k

NullAshton
July 25th, 2007, 12:16 AM
Who's Sala-ma-Song?

Renegade 13
July 25th, 2007, 12:21 AM
NullAshton said:
Gimme a million to improve infrastructure. http://forum.shrapnelgames.com/images/smilies/frown.gif

That which is earned is so much better.

narf poit chez BOOM
July 25th, 2007, 12:59 AM
To quote: "Gimme gimme never gets, all he gets is cigerettes."

Which is rather old. But it gets the point across.

GuyOfDoom
July 25th, 2007, 01:12 AM
I've give a million in aid to get people to friggin look at their damn trade proposals. I'm 0 for 4 in getting people to start the "lucky 7"

President_Elect_Shang
July 25th, 2007, 03:34 AM
Well if you haven't noticed yet you will soon. Your economies are going to be hurting a bit more. Admin has increased the cost of some planes (maybe all), cost and upkeep of nukes and CM's, as well as increasing the cost of several improvements to include Factories and Labor Camps.

@GoD: Keep working on those trades but don't start offering money. Aqua is a good color with 2,500+ nations on it. It would also help if you formed some kind of cohesive government to send out ambassadors. There are a number of alliances in Aqua such as The Aquatic Brotherhood which can help you out if you only made an official offer toward them. This game is very heavily steeped in politics and intrigue. It's hard to operate as a serious alliance when you don't have a charter or interact with other alliances. Have you guys even posted on the CN forums that you are an alliance? How much do you guys interact with the CN forum? Did you know one of the top alliances (FAN) is at war with pretty much the rest of Planet Bob? I just took down 4 of them before withdrawing from the war to make the 2999 infra jump.

GuyOfDoom
July 25th, 2007, 03:43 AM
*sigh* if the game's going to involve too much effort I'm just going to move onto Travian.

President_Elect_Shang
July 25th, 2007, 03:59 AM
http://forum.shrapnelgames.com/images/smilies/confused.gif If a game doesn't have challenging features why play? It's like playing a game of SE5 without other players or AI.

capnq
July 25th, 2007, 08:00 AM
NullAshton said: I personally have never had a problem with trade breakers.

Fiducia has repeatedly had trade partners deleted for inactivity.

capnq
July 25th, 2007, 08:09 AM
AgentZero said: I posted an appeal, but I don't have high hopes, since it says in the FAQ that you're required to include your Nation Name, Ruler name and a link to your nation. The first two are fine, but the third is problematic, given that my nation has been deleted and thus I cannot provide a link to it. Convenient that.

I saved a copy of all that info plus the admin's username when I was reading the FAQ for some other reason.

capnq
July 25th, 2007, 08:15 AM
NullAshton said: Who's Sala-ma-Song?

Sala-ma-Sond is our glorious leader Combat Wombat's nation. It's one of the few nations I've bookmarked in My Saved Nations.

I try to remember to mention my nation, Fiducia, in every post where it's relevant.

capnq
July 25th, 2007, 08:35 AM
President_Elect_Shang said: It would also help if you formed some kind of cohesive government to send out ambassadors. There are a number of alliances in Aqua such as The Aquatic Brotherhood which can help you out if you only made an official offer toward them. This game is very heavily steeped in politics and intrigue. It's hard to operate as a serious alliance when you don't have a charter or interact with other alliances. Have you guys even posted on the CN forums that you are an alliance? How much do you guys interact with the CN forum?

Why do you assume we want to be a "serious" alliance? It has been mentioned in this thread that we're generally trying to lay low and not be noticed by any of the Big Boys.

I look at the CN Forums once a week on the off chance there will be something of interest posted; I don't recall finding anything worth replying to so far. Outside the informational admin posts, the signal-to-noise ratio is hellish. I use the in-game e-mail (when it works) to talk to people, mainly to add a personal touch to trade offers.

capnq
July 25th, 2007, 08:47 AM
President_Elect_Shang said: If a game doesn't have challenging features why play?

The borders between "challenging", "frustrating", and "tedious" vary from person to person. They can even vary over time for the same person.

I've currently got three SEIV solo games running. I will play one until I get tired of some facet of it, then switch to the next one in rotation. If I don't feel up to dealing with any of the current ones, I'll start another new one. Between the three solos and the two PBW games I'm in, the game stays fresh for me.

Randallw
July 25th, 2007, 10:01 AM
Someone gave me 500K once to agree to a trade and said he'd give me 500K a month If I kept the trade. After the first month I never received any more and since I didn't think to note who it was don't know if it is someone I still trade with or someone who left. I'm too lazy to pursue the situation. Same reason I never really followed up the fact I haven't received war debts from whoever I last had a war with.

GuyOfDoom
July 25th, 2007, 11:39 AM
President_Elect_Shang said:
http://forum.shrapnelgames.com/images/smilies/confused.gif If a game doesn't have challenging features why play? It's like playing a game of SE5 without other players or AI.



The are only two "challenges" in this game:
1) Keeping a solid circle of trade agreements, in which case it is very easy to get a disadvantage with your starting resources.

2) Not getting killed by an alliance for making an offense which at best is vague given the limited actions in the game.

I honestly don't see much strategy to the game. The initial reason I liked it was it looked like a more detailed version of Nationstates, but I've come to realize sense that some people take it as serious as a heart attack.

I've just discovered Travian (www.travian.com or www.travian.us (http://www.travian.us)) and I find it far more entertaining. It also has rules against most of the things I find most annoying in Cybernations.

Desert Rat
July 25th, 2007, 01:36 PM
Greetings from Tucson (the nation that is)!

Started the game about a month ago after reading this forum and checking out the game. Been playing SEIV and SEV for years now.

Slowly getting to the point where I can start to build my technology up.

And yes, GuyofDoom, I am working on my Lucky 7. Will be swapping out some resources when my tech gets to >5 so that I can get Construction.

If anyone wants to buy Technology cheaper, let me know. We can work a deal. My cost right now is $9500 per level.

Atrocities
July 25th, 2007, 01:45 PM
For reference what are the Lucky Seven resources?

Desert Rat
July 25th, 2007, 01:58 PM
If I have it right (please correct if not), the object is to trade for the resources that will give you seven of the Bonus Resources.

Asphalt
Automotive
Construction
Fine Jewelry
Microchips
Radiation Cleanup
Steel
and maybe even Scholars

I have two (Steel and Fine Jewelry) and need Technology >5 before I swap some resources to get Construction, then Asphalt and then Automotive. Need higher Technology before I get Microchips and Radiation Cleanup. I am limited by my starting resources as to how far I can go.

The following eleven resources are what you are looking for:

Aluminum
Coal
Gold
Gems
Iron
Lead
Lumber
Marble
Oil
Rubber
Silver