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  #31  
Old September 13th, 2007, 08:15 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Blood Magic, Demon Knights, and Vampires

I suggest vampires have automatic mist form.
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  #32  
Old September 14th, 2007, 01:03 PM
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Default Re: Blood Magic, Demon Knights, and Vampires

If you have earth mages and blood hunters (like vanheim) you can also eventually spend some blood for empowering a few earth mages in blood.
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  #33  
Old September 14th, 2007, 01:35 PM
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Default Re: Blood Magic, Demon Knights, and Vampires

Quote:
WraithLord said:I have said it before in dom-II forums when I've first heard the plan to take ethereality from vampires in dom-III, I'll say it again - Vampires should be scary and powerful in a creepy way for no better reason than that they are a lot more fun to play than wimpy vamps.
Quote:
Sir_Dr_D said:
I suggest vampires have automatic mist form.
Both those quotes sum up exactly what I think should happen with vampires.

At the moment vampires are just a sad joke. I have heard even souless and militia are taking the mickey out of them...
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  #34  
Old September 14th, 2007, 02:07 PM

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Default Re: Blood Magic, Demon Knights, and Vampires

Don't think you can mod in mistform
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  #35  
Old September 14th, 2007, 06:53 PM
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Default Re: Blood Magic, Demon Knights, and Vampires

There's no "built-in mistform" ability, so it can't be modded and even Johan would have to create a new ability for it. It might not be hard to do, mind you, but it wouldn't be just changing a byte in a unit's special attributes line.
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  #36  
Old September 15th, 2007, 01:56 PM
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Default Re: Blood Magic, Demon Knights, and Vampires

Quote:
thejeff said:
Mistform would be more thematic, though it doesn't really work the way traditional vampire mist abilities do.
Hmm, i'd either work that into the Immortality abilty or give them a Glamour ability to simulate the "stealthy" nature of Mistform.

However, what makes Ethereal so powerful is the fact that it allows the caster to fight, which doesn't match the idea of Mistform rendering the caster impotent for the duration.
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  #37  
Old September 15th, 2007, 10:23 PM

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Default Re: Blood Magic, Demon Knights, and Vampires

How about having vampires shape shift on death into a form that is effectively invulnerable and harmless. Give that form negative regeneration and shape shift on death back to the first form. Maybe only in the dark?
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  #38  
Old September 16th, 2007, 12:47 AM

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Default Re: Blood Magic, Demon Knights, and Vampires

Uh,... if you have vampires turn into something on death and that thing turn into a vampire when it dies, they'll be in a loop and might be completely impossible to kill in combat (or maybe afflictions will kill them eventually).
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  #39  
Old September 16th, 2007, 04:47 PM

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Default Re: Blood Magic, Demon Knights, and Vampires

I assume that a creature shapeshifting has its morale reset, but what is the effect on squad morale? For instance, if a vampire form has 10 morale and a misty form has 1 and a squad started that started with 10 vampires is now 5 & 5 then is it now below 80% of the "starting" morale? I'd guess it is but don't know.

Giving the misty forms morale 50, so they don't count toward squad morale, might also work if, when they changed back, they check if the squad routed. Would they?

And yes, vampires would be impossible to kill short of staking, garlic, fighting in the daylight, or cutting off their retreat. I think that's pretty thematic.
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  #40  
Old September 19th, 2007, 03:13 PM
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Default Re: Blood Magic, Demon Knights, and Vampires

Onis turn into ghosts when they're "killed". Maybe you can have vampires do the same. Too bad Oni Troops in base aren't exactly a good model for usable troops =D. (I actually find myself making them in cb at times though)
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