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  #21  
Old May 20th, 2009, 02:12 PM

Ironhawk Ironhawk is offline
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Default Re: Fatigue quick reference

Also, its not just thunderstrike that does stun damage - any lightning effect will do that. Shockwave, Lightning Bolt, Orb Lighting, Wrathful Skies bolts, Shimmering Fields.
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  #22  
Old May 20th, 2009, 02:57 PM

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Default Re: Fatigue quick reference

Quote:
Originally Posted by WraithLord View Post
Quote:
Originally Posted by quantum_mechani View Post
Don't forget magic scale's effect on spellcasting fatigue. And the fatigue each turn from berserk.
What is the magic scale's effect on spellcasting fatigue?
I checked the description of berserk and saw no mention of added fatigue. I checked some old replays and indeed saw added fatigue though I don't know the numbers.
Berserk +N adds N fatigue per turn automatically.

Sleep vines are indeed 33 fatigue per attack, but don't forget that it's MR.

There's also a Yomi unit (Aka-Oni?) with a great club that also does AP stun damage (cold) in melee. That's not really anything new for the list, since we've previously noted that elemental attacks tend to do stun, but it's useful to know if you're going up against Yomi.

-Max
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  #23  
Old May 20th, 2009, 05:40 PM
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archaeolept archaeolept is offline
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Default Re: Fatigue quick reference

I think berserk +whatever only adds a straight 2 to fatigue
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  #24  
Old May 20th, 2009, 08:04 PM

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Default Re: Fatigue quick reference

huh.. I thought berserk added fatigue for moving and for attacks.
The way to test this is probably by way of quickness.
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  #25  
Old May 21st, 2009, 05:21 AM
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Default Re: Fatigue quick reference

Did a quick check of the DB and the following weapons do fatigue damage:

Code:
509 Bane of Heresy	#1 15 ap nostr sacred only
160 Cold		#1 20 ap cold bonus wp nostr
222 Cold		#1 12 ap cold nostr
53  Debilitative Poison	#1 20 an poison nostr mres
228 Elf Shot		#1 100 an nostr mres
413 Fatigue and Disease	#1 20 an nostr	
345 Fly Whisk		#1 0
387 Sleep Touch		#1 30 nostr mres
71  Sleep Vines		#3 33 bonus wp nostr mres
411 Small Area Stun	#1 10 an nostr
91  Stun		¤1 0 ap
88  Unconsciousness	¤1 110 an nostr
The #x means number of attacks the weapon has. All count as magical weapons. The second number is damage and the rest are other properties.
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  #26  
Old August 23rd, 2009, 03:30 AM
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Default Re: Fatigue quick reference

Reference is more or less complete. Updated first post to include all discussion.
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  #27  
Old August 23rd, 2009, 05:40 AM
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Default Re: Fatigue quick reference

Many elemental spells cause fatigue damage in an area around the impact.

For example, a fireball causes the direct damage AoE 1, and also fatigue damage which sets things on fire AoE 6:

blastsqr: unr1987 x45 y15 aoe1 dmg20 eff2 spc1073741920 as10113 al9
blastsqr: unr1987 x45 y15 aoe6 dmg18 eff3 spc1073741984 as-1 al0

Flare:

blastsqr: unr1987 x36 y10 aoe1 dmg21 eff2 spc1073741920 as10133 al9
blastsqr: unr1987 x36 y10 aoe6 dmg18 eff3 spc1073741984 as-1 al0

Lightning Bolt (AoE 1 fatigue):

blastsqr: unr2010 x42 y14 aoe0 dmg16 eff2 spc1082148992 as10219 al9
blastsqr: unr2010 x42 y14 aoe1 dmg18 eff3 spc1073744000 as-1 al0

Orb Lightning (same):

blastsqr: unr2010 x28 y15 aoe0 dmg10 eff2 spc1082148992 as10244 al9
blastsqr: unr2010 x28 y15 aoe1 dmg18 eff3 spc1073744000 as-1 al0

In Dr P's spell DB, this is the 'secondary effect' column. Fireball and Flare are '3', which is 'Area 6 heat shock'. Lightning Bolt is '1', which is 'minor stun shock'.
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  #28  
Old August 24th, 2009, 03:42 PM

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Default Re: Fatigue quick reference

Quote:
Originally Posted by archaeolept View Post
I think berserk +whatever only adds a straight 2 to fatigue
You are correct, sir. I was mistaken. Even Berserk +0 gives you 2 extra fatigue per turn, according to my tests.

-Max
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  #29  
Old September 1st, 2009, 08:03 AM

Kuritza Kuritza is offline
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Default Re: Fatigue quick reference

I am not sure about 'all' elemental attacks, but Scutata Volturnis surely adds fatique with its shocking grasp attack.
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  #30  
Old September 1st, 2009, 10:25 AM

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Default Re: Fatigue quick reference

How does trampling interact with encumbrance and fatigue? It is clear that the more a unit tramples, the more fatigue they rack up. Is trampling equivalent to an attack, such that each trample costs you Enc fatigue? If so, suppose you move onto a square with 3 size 2 enemy units - does it cost once or 3 times?

If it is just once per square, one could imagine a somewhat bizarre defense against tramplers - place a bunch of cheap chaff singly in separate squads, then arrange them on the battlefield each in their own square. Of course this would require a lot of commanders to each command 5 1-guy squads. Mostly I think this is merely a cute thought experiment.
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