.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old October 28th, 2010, 05:39 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: A newbie asks...

I'd say that H2 priests semi-randomly decide to bless or Sermon. Maybe depending on how many sacred troops will be blessed vs how many can be morale boosted.

Both H1 & H2 may also choose to banish rather than bless if there are enemy undead within range. This can be good if you don't have a bless or bad if your expensive sacreds get slaughtered while the priests try to stop the one commander with a skeleton earring.

I'd say always script the commanders. Mages take some work. Priests and non-mage commanders are easy. You're pretty much going to always want the same orders, so just pick a number key and always put them there.
Reply With Quote
  #32  
Old October 29th, 2010, 03:55 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: A newbie asks...

Quote:
Originally Posted by Kobal2 View Post
Commanders without any magic will Stay Behind Troops by default I think.
I am pretty sure they have Attack Closest. It's not once or twice I've lost a commander who I forgot to script, and they then did proceed to run amok towards the enemy while friendly troops had Hold&Attack...
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
  #33  
Old October 29th, 2010, 05:19 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: A newbie asks...

Commanders without orders Stay behind troops. When there are no troops left, they attack closest. It's strange you got some charging, because most of the time I forget to give orders to indy commanders and they absolutely always stay behind troops.
Reply With Quote
  #34  
Old October 29th, 2010, 08:52 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: A newbie asks...

Quote:
Originally Posted by LDiCesare View Post
Commanders without orders Stay behind troops. When there are no troops left, they attack closest. It's strange you got some charging, because most of the time I forget to give orders to indy commanders and they absolutely always stay behind troops.
If they can't get through the press of the infantry ahead of them, they will mill behind the horde, making it seem as if they were staying behind the troops.

Just try and put them alone in the center with infantry on the wings and maybe a few scattered around the front. To make sure of your test, try it with a mounted commander leading infantry.

In the absence of orders, they attack. This has been my experience 100% of the time.
Reply With Quote
  #35  
Old October 29th, 2010, 04:39 PM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: A newbie asks...

I tried the following:
7 commanders in the center with 120+ units on the sides and rear:
First thing the commanders do is move backwards. Stay behind troops.
Repeated the test with units on the side, not on the rear, and one commander in the front:
Same thing. Stay behind troops.

I consistently and always get a Stay behind troops behavior (except for mages who cast spells).
I tried with and without mages, mounted, chariot and on foot, with several squads and only one squad on the sides and/or behind, commander in front and in the middle.
I never saw a commander without orders attack when he had troops to lead (except for the usual stuff like being the last fighter, having only one soldier left, going berserk etc.).
Reply With Quote
  #36  
Old October 29th, 2010, 05:30 PM

Kobal2 Kobal2 is offline
Sergeant
 
Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
Kobal2 is on a distinguished road
Default Re: A newbie asks...

Quote:
Originally Posted by LDiCesare View Post
I never saw a commander without orders attack when he had troops to lead (except for the usual stuff like being the last fighter, having only one soldier left, going berserk etc.).
That could be the crux of the issue. Many players bring any number of indie commanders along with their armies, both as insurance against remote attacks and to get someone to ferry the troops in case the primary troop carriers snuff it. These commanders have no troops, no equipment, no nothing, they're just *there*.

In that particular case, they could default to attacking instead of hiding I suppose.
__________________
Anything wrong ?
Blame it on me - I'm the French.
Reply With Quote
  #37  
Old October 29th, 2010, 05:57 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: A newbie asks...

Yeah, I don't normally contradict Edi, but he's wrong here.
I don't know how he's getting those results, but I just watched both standard and mounted indy commanders run from the center to the rearmost troops and then stay behind the last poor crippled one as he headed for the front lines.
Near as I can tell as long as there are troops on the field, unscripted non-casters will stay behind them. Usually they wind up behind archers.

The only thing that doesn't count is bodyguards. Any troops on guard commander seem to be ignored. Probably to prevent everyone from just hiding behind everyone else.


Whether those commanders personally have squads assigned to them doesn't matter. Troops on the field are all that counts. I've even seen commanders head from the front lines back to the rear to stay behind one newly summoned Soulless.
Reply With Quote
  #38  
Old November 1st, 2010, 08:47 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: A newbie asks...

Hmm, could be I've not been paying enough attention and I do sometimes have extra commanders. Wouldn't be the first time I've been wrong about something. If you guys have tested it, I'll accept those results.
Reply With Quote
  #39  
Old November 1st, 2010, 07:12 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: A newbie asks...

On the subject of commanders behaving badly, this is the funniest result I've seen:

Playing Arcosephale, I set my commander to "stay behind troops". My elephants attack, get chomped, rout. They crash through my lines, but I've intelligently placed my commander off to the side so he doesn't get trampled.

Next turn my commander decides to move "behind" my elephants.

*trample* dead commander my entire army routs

I've found that setting commanders to "holdholdholdholdholdstaybehindtroops" keeps the commander in the back where you want him rather than charging with the front line.
Reply With Quote
  #40  
Old November 1st, 2010, 08:12 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: A newbie asks...

The other thing that works particularly well when your trying to avoid elephant stomp is a handful of archers off to the side. They'll stay put and your commanders will stay behind them.
Reply With Quote
The Following User Says Thank You to thejeff For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.