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  #1  
Old October 3rd, 2007, 01:41 AM

PyroStock PyroStock is offline
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Default Relief, Hidden Magic Paths, and Population

The battle graphics for relief covers the enemy units too. I presume this is just a graphical bug and the enemy troops are not getting relief too, right?

Besides Tartarians, Vastness and units via wish are there any other summons or units that have hidden magic paths with Gift of Reason?

Does a gold/gem/silver mine need a population to get the income or would a 0 population kill off the mine income too? Is there a way to force a population to migrate elsewhere (high unrest?)?
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  #2  
Old October 3rd, 2007, 01:51 AM
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Default Re: Relief, Hidden Magic Paths, and Population

You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.

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Old October 3rd, 2007, 02:09 AM

PyroStock PyroStock is offline
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Default Re: Relief, Hidden Magic Paths, and Population

Quote:
Jazzepi said:
You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.

Jazzepi
Thanks! I was thinking of being the benevolent god to try to save them via migration and for a higher long term profit, but I do need to experiment with pillaging.
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Old October 3rd, 2007, 02:10 AM

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Default Re: Relief, Hidden Magic Paths, and Population

Unrest is capped at pop/ten, for a start. So if you have a population of 110, unrest will be at 11 at most.
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Old October 3rd, 2007, 04:14 PM

Shovah32 Shovah32 is offline
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Default Re: Relief, Hidden Magic Paths, and Population

Hidden magic paths? I believe Davana's(you get 3 for 75 slaves - its a national spell for lanka) get some minor air and blood magic.
That's all I can think of right now but IIRC there are more.
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Old October 3rd, 2007, 04:22 PM
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Default Re: Relief, Hidden Magic Paths, and Population

It seems Relief only works on your own troops, based on my observations. Which is good new b/c it would be worthless otherwise.
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Old October 3rd, 2007, 09:16 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: Relief, Hidden Magic Paths, and Population

I had heard, although I haven't tried it, that Illithids get astral 1 when GoRed. That was in Dom2. Not sure if it's correct or has been changed.
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Old October 4th, 2007, 03:09 AM
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Default Re: Relief, Hidden Magic Paths, and Population

They don't.
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