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  #1  
Old December 5th, 2008, 12:58 PM
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WingedDog WingedDog is offline
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Default Death by Mind Hunt message

Well, it bugs me for a long time. When your commander is killed by mind hunt you receive the message: "Alice was mentaly attacked by the enemy mage. Alice was killed by the attack." The message doesnt describe neither class of comander nor location where it happened, so my next thoughts are usually: "Alice? Who the f#ck is Alice?". Having dozens of commanders it takes me to load previous turn, press F1 and browse the names until I find the Alice in the list.
It would be a lot more convenient to receive a message: "Alice the Troll King, was mentaly attacked by the enemy mage. Alice was killed by the attack. The event occured in Silent Hill."
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  #2  
Old December 5th, 2008, 01:07 PM

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Default Re: Death by Mind Hunt message

That is one small change that would make a difference
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  #3  
Old December 5th, 2008, 01:19 PM

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Default Re: Death by Mind Hunt message

On a similar note, how about when you've used site-searching spells the "goto" command is "goto commander". Meh, finding the commander is for the most part a simple press of the n-button, but finding the province to see what sites you found is a hassle. Couldn't it be "goto province" instead? : /

Also, the UI for site-searching spells is a bit stupid sometimes. I'm fine with it 'homing' in on the province the mage is located in if there are no more sites to find, but often the spell skips over provinces that haven't been searched yet, seemingly randomly. Also, it should automatically skip over captured capitals
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Old December 5th, 2008, 01:28 PM

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Default Re: Death by Mind Hunt message

Agreed on the mind hunt issue. I spent several turns in one game trying to stop a mind hunt attack that was killing a couple commanders a turn, before finally realizing it was hitting my scouts hiding in enemy territory.

Goto province would be really nice for remote site searching. It's a common request.

The auto site searching algorithm is at least a bit simple. It searches any unsearched province with less than 2 known sites. That's why it seems to skip randomly. To take advantage of this, I threw together a mod that added an empty site to all the capitals that only had one. It's somewhere over in the mods section.
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Old December 5th, 2008, 01:53 PM

Loren Loren is offline
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Default Re: Death by Mind Hunt message

Yes, *ALL* events that have locations need to indicate the location.

I'm also tired of discovered a scout messages without locations.

I've had nearly the same experience about mind hunt kills that I couldn't figure out--scouts.
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  #6  
Old December 5th, 2008, 02:06 PM

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Default Re: Death by Mind Hunt message

Also, why can't you see your losses when you capture a fortress?
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  #7  
Old December 5th, 2008, 02:16 PM
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Default Re: Death by Mind Hunt message

Yep, those little things have been asked for a while. Still hope this will happen one day - would make sense and seems possible...
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  #8  
Old December 5th, 2008, 02:44 PM

krpeters krpeters is offline
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Default Re: Death by Mind Hunt message

Quote:
Originally Posted by thejeff View Post
The auto site searching algorithm is at least a bit simple. It searches any unsearched province with less than 2 known sites. That's why it seems to skip randomly.
Well, this explains *how* the bug is happening... but not exactly *why*.

Why does the algorithm skip over sites with 2 or more known sites? Isn't the limit 4?
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Old December 5th, 2008, 02:54 PM

thejeff thejeff is offline
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Default Re: Death by Mind Hunt message

It's not a bug, it's intended.

The argument is that there once you've found 2 sites in a province there it's less likely there are any others, so it's more efficient to search other provinces. It's true, but I tend to search all my provinces. Just can't take the chance of missing that 4th really good site.
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  #10  
Old December 5th, 2008, 04:51 PM
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Edi Edi is offline
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Default Re: Death by Mind Hunt message

Quote:
Originally Posted by krpeters View Post
Quote:
Originally Posted by thejeff View Post
The auto site searching algorithm is at least a bit simple. It searches any unsearched province with less than 2 known sites. That's why it seems to skip randomly.
Well, this explains *how* the bug is happening... but not exactly *why*.

Why does the algorithm skip over sites with 2 or more known sites? Isn't the limit 4?
It has all been explained in the site searching threads linked from the Strategy index. Even the FAQ makes mention of this and directs people to the SI. Check them out. It has to do with probabilities.
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