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  #351  
Old January 26th, 2012, 07:22 PM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by vladikus View Post
Well, if it isn't you all. I would like a couple statistics from the beta testers and those who received the leaked version:
I REALLY wish I could give you answers. Its not that Im not allowed to, its just that even after 6 months of playing every day I just dont know.

Quote:
if you play 10 games, how many do you usually win (based on difficulty levels if there are any.. are there? I read through other posts but may have missed a few)?
The problem with this one is that as much as I WANT to finish a game, that isnt really part of beta testing. At least, not my part. So I have to start a game, play into it just far enough to feel as if Ive seen most of what that nation gets, then start another. I have to try all of the nations, in as many game variables as I can come up with. I also have to try and test all of the server features, and should try to test the mapping things. I feel guilty when I take one of the games too far just because Im having too much fun playing it. ALSO there is the fact that Johan regularly cranks out another version which often makes the old games worthless if not completely unloadable. Some balance experts and well known veteran players were invited to be beta but I havent seen if they have any answers yet

Quote:
I want to know how challenging and difficult the game is in single player. I enjoy facing superhuman odds and losing (thanks Nethack and DC: Stone Soup).
Im having fun. I started by knocking them down one step (Jester level), graduated up to the default level (Baron), and now I play with them one step higher (Knight) altho I tend to play with one AI ally also set to Knight level. So Im playing at level 4 of 10. The last couple of levels really jump up. Also, I havent even begun the options such as teaming up the AIs and cluster locations for them.

Quote:
Also, how long does an average game last in singleplayer (based on difficulty levels if there are any--if this is too much work, then disregard this question)?
Again, Im not really supposed to be finishing games. I have played the games continuously for a full day before deciding I was at the point of just general cleanup (I had achieved pretty much all levels and now its down to fighting it out). Sometimes for 2 days straight before feeling like I could foretell the outcome. But I should mention I also play on abnormally large maps with max numbers of AIs
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)

Last edited by Gandalf Parker; January 26th, 2012 at 07:29 PM..
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  #352  
Old January 27th, 2012, 04:25 PM
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Default Re: Conquest of Elysium 3 dev log

st.patrik has started a CoE3 AAR.
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  #353  
Old January 27th, 2012, 04:37 PM

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Default Re: Conquest of Elysium 3 dev log

What happens with resources in a team match? Is it a case of first there gets the resource to eternity or can I "steal" my allies resources?
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  #354  
Old January 27th, 2012, 04:45 PM
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Default Re: Conquest of Elysium 3 dev log

An ally can not fight an ally so if any unit is there then you cannot take it. However if your ally does not leave at least one unit there then you can take ownership by just walking into it.

Sometimes an AI ally will take a resource from you. But I figure it happens about as often as it would with human players It is best to select an ally who does not need the same type of resource as you.

Also, I can actually manipulate an AI ally almost as if it was a human player by deciding which resources to pull my guards off of. Especially allowing him to take a site such as a Castle where he can recruit if that castle is in an area I wish he would concentrate on. (all of this is much easier with a human player of course)
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  #355  
Old January 27th, 2012, 09:49 PM
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Default Re: Conquest of Elysium 3 dev log

Does the recruitment screen look like COE2 (click on text) or Dom3 (click on unit picture)? I had some trouble in Dom3 differentiating between very similar types of units based on their appearance at the recruitment screen.

Thanks for the answers thus far (throughout the thread).
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  #356  
Old January 27th, 2012, 11:06 PM
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Default Re: Conquest of Elysium 3 dev log

Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding
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  #357  
Old January 27th, 2012, 11:32 PM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding
Is it a programming issue or design issue that you can't right click to see stats before recruiting? Because I would really like to be able to do that.
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  #358  
Old January 28th, 2012, 12:46 AM
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Default Re: Conquest of Elysium 3 dev log

I dont know. I think its been requested
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  #359  
Old January 28th, 2012, 06:39 AM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by ioticus View Post
Quote:
Originally Posted by Gandalf Parker View Post
Its Click on Text.
However the drawback of that is that you cannot right-click for stats before recruiting. You have to remember what each one is. For some of them the names are kindof confusing. I have a notepad file on them for my own reminding
Is it a programming issue or design issue that you can't right click to see stats before recruiting? Because I would really like to be able to do that.
It most definitely is a design issue. I'm extremely surprised if it isn't.

If the game knows what type of unit will be recruited and can display a name, it should definitely be able to get the data on other stats too.
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  #360  
Old January 30th, 2012, 05:29 AM
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Default Re: Conquest of Elysium 3 dev log

New AAR, chronicling the adventures of a necromancer during the time of the Fallen Empire.
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