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  #1  
Old February 7th, 2012, 06:52 PM

tratorix tratorix is offline
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Default Aging Mechanics

A few quick questions on how to keep all the feeble old men in my capital from dying all at once.

1. Do boots of youth prevent the end of year affliction roll that all old units have? Or do they just keep them from getting any older?

2. Same as above but for Elixir of Life.

3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?
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  #2  
Old February 7th, 2012, 06:59 PM
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Default Re: Aging Mechanics

1. Yeah, they prevent affliction accumulation due to old age.

2. ditto

3. no clue
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Old February 7th, 2012, 07:00 PM
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Default Re: Aging Mechanics

Quote:
Originally Posted by tratorix View Post
A few quick questions on how to keep all the feeble old men in my capital from dying all at once.
Gift of Health should be a great help, if you can muster the nature gems.
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Old February 7th, 2012, 07:51 PM
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Default Re: Aging Mechanics

3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

iirc there is anecdotal evidence. But no real numbers. Having death or nature magic is also supposed to help prevent old age afflictions. But again, not sure.
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Old February 7th, 2012, 08:34 PM

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Default Re: Aging Mechanics

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Originally Posted by Soyweiser View Post
3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

iirc there is anecdotal evidence. But no real numbers. Having death or nature magic is also supposed to help prevent old age afflictions. But again, not sure.
Hmm, interesting. Well, since I'll be blood hunting anyway a bit of growth is probably a good idea whether this works or not. Thanks for the info guys.
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  #6  
Old February 7th, 2012, 08:47 PM
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Default Re: Aging Mechanics

A couple threads in the strategy page. One is growth and death by the numbers. May have been per cbm.
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Old February 8th, 2012, 01:53 AM

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Default Re: Aging Mechanics

Quote:
Originally Posted by Soyweiser View Post
3. Do growth/death scales affect affliction chances for old age units? If so, by how much per scale?

iirc there is anecdotal evidence. But no real numbers. Having death or nature magic is also supposed to help prevent old age afflictions. But again, not sure.
What Nature Magic definitely does is raise the age at which the unit becomes old.
One thistle mace is often enough to make my crones young again.
Fire magic reduces that value.
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  #8  
Old February 8th, 2012, 02:48 AM
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Default Re: Aging Mechanics

Most things about aging mechanics are in the FAQ thread at the top of the forum. Nature magic increases old age limit. Death magic supposedly reduces the chances of getting an affliction (no idea how much).

Growth scale is supposed to lessen the chances and death scale increase it, so theoretically for best results in avoiding afflictions if a mage is old, he should be in growth 3 province and have as much death magic as possible.
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Old February 8th, 2012, 10:57 AM
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Default Re: Aging Mechanics

Nature magic increases a mages natural lifespan by 25%. Fire magic decreases a units lifespan by 5%.

Death magic will decrease the amount of afflictions a unit gets from old age. How much is unknown to me but I dont think have never seen a bakemono sorc get diseased from old age and they are super old and have D2+. LA C'tis is almost immune to old age afflictions due to their sauromancers getting D3+. I played them in SP were an AI nation cast Burden of Time and the sauromancers were almost unaffected. It was mostly indy commanders and scouts that died.

Death scales will kill old mages. I tested in SP playing MA Marignion with D3 scales and they lost about 50% of their cap mages every winter. Growth will presumably do the opposite but I have no good example of this.
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Old February 8th, 2012, 11:15 AM
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Default Re: Aging Mechanics

Nature magic increases maxage by 50% of base maxage per point, so N1 turns a regular human from having maxage 50 to maxage 75, a 50% increase. N2 would make that 100.
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