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  #361  
Old January 30th, 2012, 11:35 AM
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Default Re: Conquest of Elysium 3 dev log

OK change. The recruit screen DOES now show an image and DOES now allow right-click to see stats
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  #362  
Old January 30th, 2012, 11:37 AM

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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by vladikus View Post
Does the recruitment screen look like COE2 (click on text) or Dom3 (click on unit picture)? I had some trouble in Dom3 differentiating between very similar types of units based on their appearance at the recruitment screen.

Thanks for the answers thus far (throughout the thread).
2.94 made this question solved.
Pictures and information on recruitables.
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  #363  
Old January 30th, 2012, 12:02 PM
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Default Re: Conquest of Elysium 3 dev log

Ooh Im enjoying the new move delays. Instead of everything jumping instantly to new positions and having to reread the whole map to get an idea of what happened, now I can put delays on AIs and Independents separately. I have a slow delay on AIs (almost human speed) and a faster delay on Indeps so I can still get an impression of where they moved from and to. Now I can watch the game being played by anyone else in my visual range.

Also it seems to be a switch that can be changed midgame. Which is good because Im thinking late in the game I might not like the speeds I have it at. But for now its a very fun change. Thanks Johan.
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  #364  
Old January 30th, 2012, 12:49 PM
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Default Re: Conquest of Elysium 3 dev log

"Conquest of Elysium 3 will be released at the latest on 20th February"

The phrase "at the latest" gives me some hope...

Just so I'm not launching unproductive and wistful posts into the forum stratosphere, here is another question: can you craft items and equip commanders with crafted items to create SCs as in Dominions 3? In my readings about the game, I just remember encountering information that one could equip items that were found/looted.
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  #365  
Old January 30th, 2012, 01:10 PM
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Default Re: Conquest of Elysium 3 dev log

You can find items, but they cannot be crafted. Just as well, otherwise everyone would craft Pendant of the Gods and a couple of other absolutely insane booster items on the bigger summons and go to town with them. No thank you.
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  #366  
Old January 30th, 2012, 01:13 PM
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Default Re: Conquest of Elysium 3 dev log

Another good question. Yes at this point its only loot then equip.
On the plus side, CoE3 adds slots to EVERY unit. I cant think of any I have seen with no slots. So your frontline infantry can be given a better sword. Or your statue or monster usually has at least a couple of misc slots.

If you added forging to that I think the game could get crazy fast.
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  #367  
Old January 30th, 2012, 01:17 PM
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Default Re: Conquest of Elysium 3 dev log

I dont want to jinx that release date but it seems that the closer it gets, the bigger the changes that get put in. Im getting nervous about testing every little thing as much as possible instead of my temptation to just start playing the game now.
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  #368  
Old January 30th, 2012, 01:20 PM
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Default Re: Conquest of Elysium 3 dev log

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Just as well, otherwise everyone would craft Pendant of the Gods and a couple of other absolutely insane booster items on the bigger summons and go to town with them. No thank you.
I'll second that and am very VERY glad that items cannot be crafted.

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Originally Posted by Gandalf Parker View Post
On the plus side, CoE3 adds slots to EVERY unit. I cant think of any I have seen with no slots. So your frontline infantry can be given a better sword. Or your statue or monster usually has at least a couple of misc slots.

If you added forging to that I think the game could get crazy fast.
Fantastic! Thanks again to you both.
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  #369  
Old January 30th, 2012, 01:24 PM
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Default Re: Conquest of Elysium 3 dev log

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On the plus side, CoE3 adds slots to EVERY unit. I cant think of any I have seen with no slots.
I can.

Lesser elemental creatures (cloud elemental, lesser water, fire and earth, as well as water, fire, earth and air elemental) have no item slots at all, nor do will-o'the-wisp and creeping doom.

But that's the ones with no slots in total, I think.
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  #370  
Old January 30th, 2012, 03:35 PM

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Default Re: Conquest of Elysium 3 dev log

I'm loving the changes (descriptions and movement) in the new build.
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