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  #1  
Old April 24th, 2008, 10:04 AM

ArkhanTheBlack ArkhanTheBlack is offline
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Default Moving immobile commanders / pretenders

Is there a way to move immobile commander units without using the teleport spell? I tried to give a tree lord a flying carpet, and although his movement rating changed from 0 to 1, it didn't work, although the description of the carpet says that it can carry up to 3 giants.

BTW, what's the purpose of treelords anyway if you can't move them? Okay nice, they have nature 4, but I already need a nature 5 mage to even get one, so it's not really that great. Especially if I can get a Naiad.
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  #2  
Old April 24th, 2008, 10:41 AM

VedalkenBear VedalkenBear is offline
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Default Re: Moving immobile commanders / pretenders

Without a spell (Cloud Trapeze I believe also works), immobile commanders are just that; immobile. Treelords could probably use Faery Trod.

I haven't used Treelords much, but they have more or less full slots, correct? Consider a Sibyl in LA Arco. If they have 3N, you can forge a Thistle Mace to get to 4N, and a Moonvine Bracelet to get to 5N. You can then summon a Treelord, give _them_ those items, and have a very high Nature magic to throw some of the global spells, or other items.

This can be used with other types of magic as well.

Small note: AFAIK, Sphinxes can't move at all. Not even with Magic.
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  #3  
Old April 24th, 2008, 10:46 AM
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Default Re: Moving immobile commanders / pretenders

I think the Sphinx can't be moved at all, even with spells. Are there other that can't be moved by teleport?
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Old April 24th, 2008, 10:59 AM
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Default Re: Moving immobile commanders / pretenders

Treelords cannot Faery Trod, they could only move using Teleport. If they had Astral. Which they don't. And they have just 2 misc slots. In a similar older thread, K suggests they are prime candidates for Transformation.

They are okay as Vine Ogre summoners.
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  #5  
Old April 24th, 2008, 11:34 AM

VedalkenBear VedalkenBear is offline
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Default Re: Moving immobile commanders / pretenders

Ah, wasn't sure if they had slots or not. They still can use a Moonvine Bracelet (and a Ring of Sorcery, if you needed that).

I believe that they are unique, correct? If you Transform them, does that free up the slot they took?
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  #6  
Old April 24th, 2008, 11:38 AM
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Default Re: Moving immobile commanders / pretenders

Interesting question. Should be tested. IF it's tied to unique ID, then no. If it's tied to the monster ID, then yes.
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Old April 24th, 2008, 11:46 AM

mindlar mindlar is offline
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Default Re: Moving immobile commanders / pretenders

Transforming a treelord is what I've been doing in one of my current SP games. A useful byproduct of this is that once transformed the treelord can be summoned again, since transformation seems to break their uniqueness.
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Old April 24th, 2008, 11:48 AM

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Default Re: Moving immobile commanders / pretenders

That answered my question, mindlar, thanks.
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Old April 24th, 2008, 11:55 AM

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Default Re: Moving immobile commanders / pretenders

That should qualify as a bug, no matter how useful it is.

They are unique. The transformed Treelord is still the same being, just changed.
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Old April 24th, 2008, 12:00 PM
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Default Re: Moving immobile commanders / pretenders

transform a water queen, kill it, cast ritual of rebirth, the waterqueen comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.
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