.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 19th, 2007, 08:33 AM

Eressil3 Eressil3 is offline
Corporal
 
Join Date: Feb 2007
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
Eressil3 is on a distinguished road
Default Luck : +1 => Turn 2 => lab destroyed event !!!

I was testing a bless in SP. I took
order 0
prod 3
cold 3
growth 1
luck 1
magic 1.

Turn two => event : lab destroyed !

On turn 1, I did not recruit a mage. So no more mage to build another lab = unable to recruit even one mage until I empower some random guy or until my pretender free himself from his imprisonment !!! And since I got no mage, finding magic site is even harder LOL !

The game was early screwed with *positive* scales beside cold !!! I'm happy it didn't happen in MP !

I wonder what are the "chances" to be so unlucky ?
Did something similar happen to you with luck (not misfortune) ?
Reply With Quote
  #2  
Old May 19th, 2007, 08:38 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

Never had my lab burn down on turn 2, but this is the reason why the first commander you recruit should ALWAYS be a mage if you have a dormant or imprisoned pretender. It's easier to prophetize some ranodm schmuck than make a mage out of one.
Reply With Quote
  #3  
Old May 19th, 2007, 11:33 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Luck : +1 => Turn 2 => lab destroyed eve

Hilarious.

Jazzepi
Reply With Quote
  #4  
Old May 19th, 2007, 12:39 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Luck : +1 => Turn 2 => lab destroyed eve

You're actually not totally sunk if your lab burns down; you just need to buy a mercenary and have him build a lab.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #5  
Old May 19th, 2007, 06:32 PM

Eressil3 Eressil3 is offline
Corporal
 
Join Date: Feb 2007
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
Eressil3 is on a distinguished road
Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

Quote:
Edi said:
Never had my lab burn down on turn 2, but this is the reason why the first commander you recruit should ALWAYS be a mage if you have a dormant or imprisoned pretender. It's easier to prophetize some ranodm schmuck than make a mage out of one.
With my pretender imprisoned in MP, I did my best expansions by recruiting cheap commanders to ferry as most troops as I could to my independants neighbours - not by recruiting mages. Oviously it may vary depending the nation you're playing.
And since noone here seems to complain about such event so early, I think I'll take the risk again
Reply With Quote
  #6  
Old May 20th, 2007, 03:26 AM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

Quote:
Eressil3 said:
Turn two => event : lab destroyed !
Ouch.

I thought in dom3, there was some protection, that some really bad events couldn't happen on turh 2-3. lab loss could be among the worst... wonder what events are restricted... maybe attacks from the ancient precence, bogus or knights?
Reply With Quote
  #7  
Old May 20th, 2007, 01:52 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

Attacks are probably restricted, as are the ones that drop your dominion (to prevent an auto-dominion kill on turn 3).
Reply With Quote
  #8  
Old May 20th, 2007, 02:37 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

I don't know that any events are restricted. I've had barbarian horde on turn 2. In Dom2 I once got knights on turn 2, which really shut my game down pretty damned effectively. Don't know that any of that has been toned down in Dom3.
Reply With Quote
  #9  
Old May 20th, 2007, 05:53 PM

Nick_K Nick_K is offline
Sergeant
 
Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
Nick_K is on a distinguished road
Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

I thought that the whole point of the event restrictions was to stop people losing their labs right at the start. If you lost on on turn 2, then maybe there's an issue there
Reply With Quote
  #10  
Old May 20th, 2007, 05:59 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

If you lost the lab on turn 2, it's your own damned fault for not recruiting a mage. It also means you got pretty damned unlucky, but that's neither here nor there. Sometimes you really do roll the snake eyes three times in a row, as it were.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.