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				January 23rd, 2007, 06:09 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				design just ONE province
	
			 
             
			
		
		
		
		DESIGN A PROVINCE.
Dont you get irritated at fighting lots of undead only to find that there was no reason for them to be there? Or find a magic site that allows you enchanters and wonder why there WASNT any to fight? Or a province with an interesting name that turns out to be nothing more than just an interesting name?
 
This is your chance to create that province. Where should they be living? Why are they there? Is there a magic site or structure that they were all drawn to? Or a specific commander with a specific item? Can you create a province that makes sense AND would be an "interesting" surprise to whoever attacks it?
 
If you could name and build a province specifically selecting units, population type, buildings, monsters, any equipment on the commanders, and any magic sites. 
Then what comes to mind for a province built around a
 Temple:
or shrine 
grove 
altar 
stonehenge 
monastery
 Forts:
Wizards Tower 
Dark Citadel 
Jeweled City
 Lab:
in the forest 
on a lonely mountain 
experimental lab in a swamp
 Poptype:
raptors 
hoburg 
crystal amazon 
atavi apes 
trolls
 groups:
paladin 
rangers 
druids 
clerics 
thieves
 items:
black hearts 
whip of command 
thunder bow and lightning spear 
slave and master matrix
 Monsters:
hydra 
gorgon 
mother of monsters 
undead such as ghosts or wights 
king of the deep 
spiders 
living plants 
devils
 locations:
forest 
mountains 
swamp 
wasteland 
farmland 
lake 
island 
seashore 
volcano 
cave
 
There are multiple projects going on (2 have been publicly announced at this time in the maps/mods subforum) which can use those designs. If you say that HarpaKazi is the name of a province, with forest, that has Harpies carrying those exploding amulets; then that would be one possible random province. The software will run thru a map file and try to match up locations with designed provinces. 
 
If you dont want to tackle designing a map, or you are interested but want something smaller first, then just design a province. 
 
Lists are available at
 http://www.Dom3Minions.com/docs
Think what it would be like if we all created just ONE  province.   
Gandalf  Parker  
		
	
		
		
		
		
		
		
			
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 23rd, 2007, 06:09 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: design just ONE province
			 
             
			
		
		
		
		------- 
Landname : BlackWood Forest  
required terrains : forest 
Commanders : 
"Centaur Hierophant" with "Black Bow" [x5] 
------- 
Landname : Forest of Shafts 
required terrains : forest 
Commanders : 
"Centaur Hierophant" with "Bow of war" [x6] 
------- 
Landname : HarpaKazi 
required terrains : forest 
Commanders : 
"Black Harpy" with "Medallion of Vengeance" [x8] 
--------- 
		
	
		
		
		
		
		
		
			
				__________________ 
				-- DISCLAIMER:  
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 23rd, 2007, 06:38 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: design just ONE province
			 
             
			
		
		
		
		I'll give it a go... 
 
Landname : Duncorum (anagram of the mineral Corundum) 
Required terrains : mountain 
Units: Heavy infantry, heavy cavalry, heavy crossbows 
Commanders : Heavy cavalry commanders with black steel plate 
Sites: Mine of Superior Iron 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2007, 12:05 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: design just ONE province
			 
             
			
		
		
		
		This is great! 
Sandman, I took the liberty of adding yours to the library here:
 http://www.dom3minions.com/~semirand/
Gandalf, I already hijacked yours from another thread and they are already included with the program files.        
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2007, 07:30 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: design just ONE province
			 
             
			
		
		
		
		Yes, some more provinces for my project ! ^_^ 
@Ballbarian : maybe we should exchange and combine our special provinces list ? 
My list is available at  http://dominions.realites.org/?actio...cial_provinces (If you want I could make a perl script that extract my list to whatever format your program use)  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2007, 09:13 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: design just ONE province
			 
             
			
		
		
		
		Couple of errors in those ready-made provinces: 
 
#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf" 
 
#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master). 
 
Edi 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2007, 05:56 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: design just ONE province
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Sandman said: 
I'll give it a go... 
 
Landname : Duncorum (anagram of the mineral Corundum) 
Required terrains : mountain 
Units: Heavy infantry, heavy cavalry, heavy crossbows 
Commanders : Heavy cavalry commanders with black steel plate 
Sites: Mine of Superior Iron  
			
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 Ok, I added your province. ( see  http://dominions.realites.org/?actio...cial_provinces )
 
This is what it will look like in the map file : 
 
------------------------------------------------------- 
-- Required terrain type(s) :  
-- mountain (16) 
------------------------------------------------------- 
#setland XXX-- province by Sandman 
#landname "Duncorum" 
#poptype 47 
#commander 21 
#bodyguards 5 21 
#units 10 21 
#units 20 40 
#units 25 49 
#additem "Black Steel Plate" 
#feature "Mine of Superior Iron"
 
Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2007, 06:28 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: design just ONE province
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Jack_Trowell said: 
Ok, I added your province. ( see http://dominions.realites.org/?actio...cial_provinces ) 
 
This is what it will look like in the map file :  
 
 
------------------------------------------------------- 
-- Required terrain type(s) :  
-- mountain (16) 
------------------------------------------------------- 
#setland XXX-- province by Sandman 
#landname "Duncorum" 
#poptype 47 
#commander 21 
#bodyguards 5 21 
#units 10 21 
#units 20 40 
#units 25 49 
#additem "Black Steel Plate" 
#feature "Mine of Superior Iron" 
 
 
Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.  
			
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 Slight correction here: You have assigned indie poptype 47, but the autogenerated defenders could be ANY poptype that can appear in that terrain. The reason for that is that when Dom3 generates the actual game, it will first randomly assign all provinces some poptype and defenders according to that poptype and will also place all magic sites.
 
Only after that will it start parsing the map file and will add everything specified there (and also kill any indies in provinces governed by #land and remove sites from provinces with #killfeatures). This means that the defenders for that province could be e.g. Onyx Amazons and Nightmares augmented by the scripted heavy cavalry units, but when you finally do manage to defeat the indies, you will only get to recruit optype 47 instead of the amazons you expected to be there (because they appeared as provincial defenders).
 
I wish the map file parsing happened before random assignment since it would give far greater control over map files, but unfortunately it doesn't.
 
Edi  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2007, 06:47 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: design just ONE province
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Slight correction here: You have assigned indie poptype 47, but the autogenerated defenders could be ANY poptype that can appear in that terrain. The reason for that is that when Dom3 generates the actual game, it will first randomly assign all provinces some poptype and defenders according to that poptype and will also place all magic sites. 
			
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 Aaargh ! Totally counterintuitive !
 
Ok then id killed all population on this province and a few others with a thematic poptype, so at least there won't be any strange mix of units from there.
 
Once again thanks for your help Edi.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2007, 10:28 PM
			
			
			
		  
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				General 
				
				
				
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				Anvil of Daylight
			 
             
			
		
		
		
		I guess I'll give it a try... 
 
Name: Mount Caldera 
Required terrain: Mountain + Firesite 
Commander type: Lord of the Forge with Dwarven Hammer, Rod of the Phoenix, Black Steel Plate, Amulet of Anti-magic x1  
Commander type: Golem with Hellsword, Jade Armor, Horned Helmet, Eye of Aiming, Bow of War, Marble Boots, Amulet of Protection Against Missles X4 
Commander type: Cyclops with Black Steel Helm, Black Steel Armour, Black Steel Tower Shield, Piercer X8. 
Bodyguard type: Iron Dragon x4 
Unit type: 16 fire elementals 
Unit type: 16 earth elementals   
Unit type: 16 air elementals 
Unit type: 16 water elementals 
Unit type: 16 devils 
Unit type: 80 magma children 
Unit type: 160 imps 
 
Ancient Forge 
Fountain of Fire 
Magma Cave 
		
	
		
		
		
		
		
		
			
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