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				January 15th, 2007, 08:15 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: It\'d make a reasonable game configuration opti 
 Ahh, that makes a lot of the arguments more sensible then. They should be tied to misfortune + other scale the way they were in Dom2.
 Edi
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				January 15th, 2007, 08:15 AM
			
			
			
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				 Re: It\'d make a reasonable game configuration opti 
 
	Quote: 
	
		| High misfortune is no longer a condition for the worst events. The dom3 system favors misfortune 3 more than misfortune 0 as no matter your misfortune you may be screwed by an extreme random thing in the very first turns. 
 |  Yes, but it happens more often. I remember my tests with order3 / misf2, at a certain point of the game, i had indie attacks most of the turns, even with the highest order.
 
But you're right, yesterday, I made a test with luck3 - OK, and turmoil3 - , I had a plague in my capitol in the first 5 turns.    
When It happens on SP, you can just restart, but on a multiplayer game, when it happens on first turn, the game is screwed just when it begins. Got it on our game "CyberGlory", and I had no terrible scales - order 1, growth1, misf 1.    |  
	
		
	
	
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				January 15th, 2007, 10:08 AM
			
			
			
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 Colonel |  | 
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				 Re: It\'d make a reasonable game configuration opti 
 As my gamemates Olive and Twan said, the events really require a reveiw to have them more tied to Luck/Misf levels, pbem games are now often screwed for some players by big nasty events right from turn 2.I really don't understand why that has been changed from Dom2, it doesn't make Luck more useful, it just makes the game more random.
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				January 15th, 2007, 10:25 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: It\'d make a reasonable game configuration opti 
 
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		| Edi said: Barbarian horde or Vampire Counts on the second, third or fourth turn is a game breaker. Bogus in the  home province essentially anytime in the first 20 turns likewise.
 
 |  I'm not sure that it's that catastrophic. In SP game it's not a big deal. In MP game it's tough, but I've recently got 4 bad events in a row (turns 3 to 6) that brought unrest in my capital above 100 (and destroyed my income as well, of course). Then I got involved into war with 2 nations at the same time. To top it I've started with a wrong plan and wrong pretender. The key point of the game was my mistake in scripting when sieging one opponents castle. Not sure what would happen if I didn't make mistakes myself, but I wasn't clearly out of the game after the bad start. So I don't think that any kind of bad events necessarily mean that you're out of the game. |  
	
		
	
	
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				January 16th, 2007, 05:46 AM
			
			
			
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				 Re: It\'d make a reasonable game configuration opti 
 Given that scenario I have to question either the quality of your opponents or the quality of the respective nations...I don't care how good you are, no one should be able to take 2 opponents on at once after cripplingly bad events, especially with a self-inflicted poor strategy. |  
	
		
	
	
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				January 16th, 2007, 01:55 PM
			
			
			
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				 Re: It\'d make a reasonable game configuration opti 
 I just started playing a game with Abyssia, and I was going to start with 0 Luck, and I realized that I couldn't safely start the game with less than 1 luck without risking a major disaster-the last game I played my Prophet was cursed in turn 7 AS I was in the process of Prophetizing him, and no misfortune, but I still don't think the witch's curse is a catastrophic event, unless she nails your SC Pretender, which would be rare. 
 Anyway, any time a relatively experienced, didn't-just-buy-the-game-yesterday, player can't validly decide to choose a given scale of 0 as part of a strategy, it means something is unbalanced. At this point, I would never, ever take any level of misfortune.
 
 Scales, by their very definition, are tools of balance.
 
				__________________You've sailed off the edge of the map--here there be badgers!
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				January 16th, 2007, 02:04 PM
			
			
			
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				 Re: It\'d make a reasonable game configuration opti 
 Ok, luck 1, turn 2, Abyssia: plague strikes, cutting my pop by 1/5 and costing me 200 gold. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				January 16th, 2007, 02:22 PM
			
			
			
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				 Re: It\'d make a reasonable game configuration opti 
 
	Quote: 
	
		| HoneyBadger said: Ok, luck 1, turn 2, Abyssia: plague strikes, cutting my pop by 1/5 and costing me 200 gold.
 
 |  What's broken is that now Luck doesn't seem to prevent major disastrous events - you just have less chance of getting them... 
I don't think Curse event has much importance anyway (even on a Prophet or Pretender), but plagues, earthquakes and so on have. |  
	
		
	
	
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				January 16th, 2007, 02:26 PM
			
			
			
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				 Re: It\'d make a reasonable game configuration opti 
 Curse on an SC pretender early seems like a major setback, as he'll rack up afflictions from doing his thing...I don't see the problem with a cursed prophet though, I tend to keep mine in the back happily smiting and blessing things, with no serious chance of injury, and thus no chance of an affliction. |  
	
		
	
	
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				January 16th, 2007, 03:07 PM
			
			
			
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				 Re: It\'d make a reasonable game configuration opti 
 Yeah, even the 1/5th pop event, if it only happens once, not every turn or so (which does happen), wouldn't be a big deal. And I do consider a cursed Prophet to be just pure bad luck and not the scales at fault. The point is that major catastrophies do happen and Luck doesn't seem to help you. 
				__________________You've sailed off the edge of the map--here there be badgers!
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