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View Poll Results: What is your stance on balance mods?
I am content with balance as it stands. 9 12.33%
I think there are balance issues, but balance mods are just to much of a hassle 10 13.70%
I think there are balance issues, but I just haven't gotten around to trying conceptual balance mods. 14 19.18%
I think there are balance issues, but conceptual balance mods don't document changes well enough. 9 12.33%
I think there are balance issues, but conceptual balance mods makes specific changes that outweigh any improvements 12 16.44%
I think they are balance issues, and I play with conceptual balance mods when I can to partially alleviate them. 19 26.03%
Voters: 73. You may not vote on this poll

 
 
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  #10  
Old December 15th, 2007, 06:11 AM
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Agrajag Agrajag is offline
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Default Re: Balance opinions

I wouldn't call myself a veteran, I wouldn't call myself an above average Dominions player. But I've played with CBM on Dom2, and I play Dom3 with CBM on.

And just a couple of points I'd like to make:
1) What I like about CBM is that it improves weak strategies. The nerfs to successful strategies are a bit less welcome.
I like it this way because I often find myself thinking "I'd really like to do X, that sounds like fun and seems really cool, but I can't because it just won't work.".
I suspect that the desire for nerfs comes more from a way of thinking that is foreign to me - "I'd really like to do X, that sounds like fun and seems really cool, but Y is better so I won't."
2) Changes to items - bleh. Changing boosters is a sin. Changing hammers is bad too. In general changing the costs of items sounds like a bad idea to me, because they are geared so certain mages can use them.
I'm not saying that changing the costs of items is always bad, but that generally the changes should only be in lowering costs of weak items.
3) My opinion on changes to magic paths is identical to those on changing items (and, well, to point 1 as well) - boost the weak, don't nerf the strong.

And of course - thank you and keep up the good work
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