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May 5th, 2004, 12:58 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: MapEditing Faq anuwhere?
The maps that are already done are good examples. The ones at www.illwinter.com/Dom2 are well done. The ones at www.dom2minions.com are randomly generated extremes.
Other than that, just ask. Ive been tempted to do a walk-thru for maps (more the text commands than the graphic side)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 5th, 2004, 07:48 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: MapEditing Faq anuwhere?
I'd also be very glad to see some good mapmaking walkthroughs on the text commands, because the map_edit.pdf that comes with the game is so barebones that aside from the tables in it it takes all of twenty minutes to memorize it.
It's also annoying that not nearly all of the switches for terrains are listed (such as many_sites, nostart etc), which makes it a real ***** to modify those settings in the map file later. If you modify it through the map editor and save under the same name, it will wipe out everything you had typed in by hand and there will be just the terrain settings, land names and neighbor lists in the file when you open it again in a text editor, something I learned the hard way a couple of days ago.
Edi
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May 5th, 2004, 09:18 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: MapEditing Faq anuwhere?
Quote:
Originally posted by SnallTrippin:
The friggin PDF on file in the game does nothing..I havn't played for the Last few months much but I really want to make some maps...any good FAQs or better info around?
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What's your problem with the PDF doc ? It has a couple unupdated things (such as castle id list..) but I was able to do what I want in my map with it and a look at some existing scenarios (for "nation map modding" mainly).
Ask what you want to do, you'll get replies 
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May 6th, 2004, 01:14 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: MapEditing Faq anuwhere?
Are the unit number lists available anywhere? It's a real ***** trying to assign some national units to indy provinces (such as Ulmish infantries) without having any idea of the id numbers.
Edi
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May 5th, 2004, 03:20 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
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Re: MapEditing Faq anuwhere?
Right now the best way is to download one of the unitview maps. Such as the one here http://home.earthlink.net/~adamschroeder/UnitView.zip
Then create new game with that map with only Pythium. Then you can look at each unit and get the ID numbers.
I'll compile a simple text list tonight that will list the unit number along with the name.
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May 5th, 2004, 03:33 PM
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Colonel
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Re: MapEditing Faq anuwhere?
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May 5th, 2004, 03:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: MapEditing Faq anuwhere?
Another method is that you can now see the numeric ID inside the game. Have a unit in the full view and hit... shift-I?
I find that quicker and easier to make a game and look if its specific nation-units that I need.
[ May 05, 2004, 14:40: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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