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July 4th, 2004, 06:38 PM
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Private
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Join Date: Jan 2004
Location: Copenhagen, DK
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Re: Scorpion King and Medusa pretender...any use ?
The medusa rocks, period! You obviously haven't experienced her armed with just a snake bladder stick scripted to cast earth power, invulnerability, strength of Gaia, attack rear ... She will just poison and/or petrify everything! 
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July 5th, 2004, 01:02 AM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
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Re: Scorpion King and Medusa pretender...any use ?
don't forget that nifty ribcage you can throw on her when one of your pans has a skull staff and that helmet thingy-ma-jigger
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July 5th, 2004, 03:18 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Scorpion King and Medusa pretender...any use ?
Quote:
Originally posted by djtool:
**added** with that basic magic set up she gets fatigued pretty quick. However since the units tend to melt as they attack you while you scare the piss out of them...I don't know how large a factor that is. I can't remember the penalty for going over 100
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The penalty for going over 100 fatigue is typically death. The morale check for dead units doesn't happen until before a side's turn, and so armies won't immediately rout from damage shields. Worse, the aegis effect generally doesn't offer you any actual protection -- units that die from it immediately leave room for others to attack you. If you're passed out those that don't get stoned will likely kill the medusa.
But then again, there isn't really much reason to run out of fatigue. By the time you can cast enough worthwhile spells to be in danger you should have reinvigoration items.
A couple of side notes. IMHO water magic isn't worth it on a Medusa, it just leads to extra fatigue and the only real benefit you get is +3 defense and water breathing -- pretty expensive for 96 design points. Air magic on the other hand is very usefull: Mirror Image, Mistform, Lightning Resistance, Shockwave, Cloud Trapeze, Rainbow Armor, Floating Trident. Also, while a snake stick is fun, IMHO you're better off with something effective against other super combatants, who will likely be poison immune; besides, the Medusa doesn't really need any aid killing fodder.
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July 5th, 2004, 05:34 AM
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Corporal
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Join Date: Mar 2004
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Re: Scorpion King and Medusa pretender...any use ?
I suppose your right about the water. I'd be a little nervous with archeres and might have to throw air shield in there for the first spell. Then you can't deal with calvaries properly until you can cast invunerability. I suppose that's just a personal choice then.
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July 6th, 2004, 08:32 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Scorpion King and Medusa pretender...any use ?
I like both of these pretenders. SK is a good combatant, especially when you equip him with the right stuff, even if he isn't quite at the top of the SC list. I like playing Abysia, and he's a good pretender for them.
The medusa is also nice, even if there is magic overlap with national mages. If you play a luck 3/turmoil 3 standard Pangaea, having an E9/N6 (base E2/N) medusa will give your holy units a nice boost in armor, reinvigoration and berserking ability, it can easily function as serious support for armies or outright destroy huge numbers of indies with spells (Mmm... Blade Wind...). Overall, I like it, even if some other designs might be optimal.
Edi
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July 6th, 2004, 08:49 AM
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Major
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Re: Scorpion King and Medusa pretender...any use ?
Quote:
Originally posted by Edi:
...it can easily function as serious support for armies or outright destroy huge numbers of indies with spells (Mmm... Blade Wind...).
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Beware of Blade Wind if you send your Medusa alone in the battlefield. I've seen some kill themselves with their own point blank Blade Wind even with Invulnerability up (with Earth-9+ she can fire a awful LOT of blades).
__________________
God does not play dice, He plays Dominions Albert von Ulm
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