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  #1  
Old October 10th, 2004, 06:05 AM
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Default Re: Conceptual Balance Series (Mod)

Truper: Odin was a god of the dead. He collects dead warriors from the battle field and has a place for dead warriors to live. He also hanged himself to gain magical knowledge (thus his name hangatyr/hangadrott - the hanged god/king). Apart from being a god of the dead he is a god of wisdom, magic, poetry, berserker fury, war and rulership. He studied Seidhr and forbid the other aesir to practice it as it would make them 'girlish'.

Wautan and others: Norse mythos is quite incoherent. There are three categories of gods. Aesir, vanir and giants. They are rather interchangeable. When a god is evil or wicked he is a giant. When a giantess (skade) marries an aesir she is called a god.

Gullveig is also another name for Angerboda, the hag of the iron wood, mother of monsters (Fenrer etc).

Skuld was one of the norns. I haven't heard any reference to her as a valkyrie, but it is not improbable that she was called valkyrie at times.

The reason the asynja is given air magic is because we have given vanheim air magic and wanted to make her a pretender with the same magic as her nation uses.

The magic of vanheim is actually not appopriate mythologiacally. Vanir were gods of fertility and nature. Frey, Freya and Njord were vanir. The aesir that replaced most of the vanir were less 'primitive' and had roles as gods of war, rulership etc.
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  #2  
Old October 10th, 2004, 08:53 AM
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Default Re: Conceptual Balance Series (Mod)

So, could Asynja get Healing (50) ability and recuperation (to heal herself)? It would give her something special and occasionally useful. It seems to be thematic as well.

The question is, would that made her desirable enough to be selected as pretender.
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Old October 10th, 2004, 03:02 PM
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Default Re: Conceptual Balance Series (Mod)

Recuperation is a good suggestion, since Vanheim has no access to any other recuperating pretender. Vanheim's choices overall are limited, in fact. Many's the time I've lamented that they don't get to choose the Prince of Death or the Fountain of Blood, to name just two.
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Old October 11th, 2004, 12:19 AM

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Default Re: Conceptual Balance Series (Mod)

I have done a change.

Newest Version 1.72

www.techno-mage.com/~zen/conceptp172.zip

Changes:

Asyjna = -2Air, +Stealth, +Glamour, Basecost: 100, +Astral, +Nature, +Recuperation

Arch Mage (Lobster) Basecost: 10, StartDom: 2
Attached Files
File Type: zip 302171-conceptp172.zip (11.2 KB, 110 views)
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Old October 13th, 2004, 12:04 AM

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Default Re: Conceptual Balance Series (Mod)

Quote:
Zen said:

Arch Mage (Lobster) Basecost: 10, StartDom: 2
How about we change the Arch Mage Lobster by getting rid of the stupid human rider guy and just making him the Lobster God! [img]/threads/images/Graemlins/Lightning.gif[/img]

Or maybe... The Crawdaddy!
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  #6  
Old October 13th, 2004, 12:35 AM
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Default Re: Conceptual Balance Series (Mod)


Yeh! I mean - how stupid is an archmage who can't figure out, "Hey, if I get off my lobster, I can go up on land"?

And if he's the Lobster God, or even the Crawfish .... He's better eating.
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Old October 13th, 2004, 09:10 PM

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Default Re: Conceptual Balance Series (Mod)

Nice job you are doing there, here is a bit of criticism .

1)the sacred statue is pretty useless compared to the oracle. She has +80 hp, poison resistance and gets new paths for 10 points less.

The oracle has + 1 astral, gets 2 magic gems and costs 30 points less.
hp and poison resistance aren´t that useful for an immobile pretender and as long as you take less than 5 magic paths the orcale is cheaper/equally cheap.
So the +1 astral and the two gems make the oracle pretty much a nobrainer.
I would suggest giving the statue earth 1 or 2.

2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.

nataraja has more leadership and attacks. At least give the nataraja some magic weapons.
a heroic quickness effect would be nice if that would be moddable.
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