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November 17th, 2004, 07:55 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
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Re: Conceptual Balance Series (Mod)
This means:
Charm = Hellbind Heart (You get commanders as commanders)
Enslave Mind, Master Enslave, turn commanders into units when they switch sides.
For Penetration: It's the same across the board except for the Enslave Mind Weapon, which has less penetration (I believe). Though of course the added penetration of exceeded Paths is different (Hellbind having the most potential Penetration with the same number of paths).
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November 18th, 2004, 12:51 AM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
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Re: Conceptual Balance Series (Mod)
What about making the enslave mind have a very high fatigue cost, or something like that?
Just to explain why I thought it was overpowered - I played a game vs. AI as Arco, and was attacked on several occasions by small Groups involving 5 Hama Dryads. I had a much larger force, but ended all such engagements losing most of my guys without killing a single one of the enemy. I agree that it would be hard to use this strategically, with the need to build labs etc., so what I am more concerned with is the defensive effect of having, say 10, dryads guarding each of your fortresses. stick in a couple of heavies to jam the doorway and your fortress is never going to fall - especially if you throw in a staff of storms to make sure flyers can't get in.
Also a handful of hama dryads would be worth sacrificing when used offensively, if they are basically able to take out your enemy's army (and probably win you some new troops (worth more than the summoning cost of the dryads themselves) in the process.
What about instead of giving them a ranged attack you just made them a lot tougher in combat - higher defense score, perhaps a life-drain melee attack, or something like that?
Other than this detail I like a lot of what you've done Zen. Have the devs tried this stuff out, does anyone know?
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November 18th, 2004, 02:17 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Conceptual Balance Series (Mod)
IMO, higher defense score, life drain melee, etc, wouldn't make anyone go for hamadryads. And, I don't think any form of life drain would be particularly thematic, whereas a charm attack _is_ very thematic for dryads.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 18th, 2004, 02:19 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Conceptual Balance Series (Mod)
yah. charm is best. if you could put the real spell in, w/ maybe 3 shots, that would be the best possibility.
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