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Old November 21st, 2004, 09:41 AM
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Alneyan Alneyan is offline
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Default Re: Conceptual Balance Series (Mod)

While speaking of typos:

- In Pretenders/Spells mod descriptions, independently is spelt "independantly", and its is spelt "it's" in "its own particular niche use".
- In the description for the Son of the Sun, its is spelt "it's" in "The sun has gifted its heir". The same goes for the Oracle: "in its Dominion [...] Within its sacred waters"
- I do not know whether this bothers you or not, as Illwinter's descriptions do the same, but season is used to describe a turn, while a season Lasts three turns (Early Summer, Summer, and Late Summer for example).

I like the changes you have made to Pretenders, but do not have any actual comment (I have not delved much into the Spell mod yet).
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Old November 21st, 2004, 05:10 PM

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Default Re: Conceptual Balance Series (Mod)

The new fanatics are much more useful than the militia you used to get in special events, but I noticed that they also replace independent militia and Pythium's PD troops. Not sure if this makes a big difference balance wise, but it probably wasn't intended.

Wish I could give some feedback on the balancing, but I'm not enough of an authority to do so.
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Old November 23rd, 2004, 02:30 AM
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Default Re: Conceptual Balance Series (Mod)

they also replace one of the types of indy militia, which can make for an exciting battle

the pyth pd effect should proably be changed. hastati would improve the crappiness of their pd w/out going overboard.

also, zen if you wouldn't mind could you edit the first post of the thread so that the link goes to the mod page? (at the moment it attempts to download the no longer available original Version).

and it should be in the links sticky as well.

thanks.
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Old December 8th, 2004, 08:34 PM
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Default Re: Conceptual Balance Series (Mod)

Quote:
Foom said:
The new fanatics are much more useful than the militia you used to get in special events, but I noticed that they also replace independent militia and Pythium's PD troops. Not sure if this makes a big difference balance wise, but it probably wasn't intended.

And it also replaces one of Man's recruitable militia units, giving Man somewhat of a boost (since the resource cost is high) but really boosting Pythium's PD pretty massively.

I'm guessing this is caused by the militia event having a hard-coded unit type/ID, so the only way to modify it was to change that specific unit type, with the ensuing ramifications to indies, Man, and Pythium.
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