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December 24th, 2004, 06:05 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
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Re: Conceptual Balance Series (Mod)
I've had a chance to read the data and I'm fairly satisfied with the results. Good job Ivan! It seems my calculations were a slightly off (I was less extreme on the event reduction than your latest spreadsheet).
As such, I think it would be a fair accessment to reduce the population effect of the scale to .25 (as far as I know this is a possible value). This would still give Order the single strongest gold% scale and still regulating Death as painful as other negative scales.
I will also be modifying the Temperature scale back down to 5%.
Barring that debate, anyone have any more feedback about the scales portion of the series? If it doesn't have any outstanding issues I haven't had a good hard look at I will move on in my work with the other aspects of the series.
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January 18th, 2005, 12:07 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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What\'s the status?
Is there a README for the latest balance mods yet?
I'm going to launch a MP game in a few days and I'd like to use the latest or bestest Zen's Balance Mods. The MP game will be slightly non-conventional, in that it will be intended to be a shorter-running game with more international war all along instead of only at the end:
1. Two teams of two players each.
2. Not too large map -- maybe Inland, or The Desert Eye, or even a smaller one if I could find a smaller, wraparound, good-looking map.
Thanks!
Zooko
http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=
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January 21st, 2005, 09:15 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: What\'s the status?
What about the magic scale? Is it moddable? I always wondered what that 0.5 mr bonus/malus is good for, so magic+3 = magic+2 with respect to magic resistance? Why would it not be sensible to have a full point of mr?
Have you, Zen, or anyone lese, considered the balance of fatigue due to magic scales?
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January 21st, 2005, 02:25 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
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Is there a \'read me\' file for the pretender mod?
Zen, we are about to start a new game with your pretender balance mod. I have played with the 1.72 Version, and I loved it, but I do not know where to find a list of the changes in Version 2.0. There is no 'read me' file in the archive.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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January 21st, 2005, 02:33 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Is there a \'read me\' file for the pretender mo
Zen posted a change log for the 2.0 Version in this thread. Clicking here should bring the post in question. If it doesn't work, then I got something wrong while making my link.
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January 21st, 2005, 02:44 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Is there a \'read me\' file for the pretender mo
Didn't work.
How about this link:
http://www.shrapnelcommunity.com/thr...=20#Post318733
Thanks for drawing it to my attention!
Now what about the spell and scales readmes? :-)
update: Alneyan fixed the link to this:
http://www.shrapnelcommunity.com/thr...181#Post318733
update update: but Alneyan's link doesn't work for me -- it brings me to the beginning of the whole thread. :-P
Anyway, go to the 20th page of the thread and scroll down to post #318733.
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January 21st, 2005, 02:51 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Is there a \'read me\' file for the pretender mo
Your link has your preferences about how many Posts should fit in a page, and the order of the Posts, so it only works with Users with the same preferences as yourself (the default ones). I know it brings me to the beginning of the post when I click on your link.
I think my link should now be working, but I haven't tested it yet while being logged out. The problem in my previous links was that I didn't mention on which thread I was (that is, I didn't give the number of the first post in the thread), which is something your own link did. Then my own link merely removes the part about preferences from your link, and it *should* work fine for everybody.
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